

The Castle rises out of your dreams. Resting under bluer-than-blue skies, and perched above bluer-than-blue waters. It sits as you feel it always has, constant, eternal. It is sometimes accompanied by the City of Night, and always reflected in the City Beneath the Waves. When you sleep, it is as if you are there, walking in the shadow of its glory, and when you awake, everywhere, it seems, are it's reflections. It beckons to you, haunts you, somehow commands and compels you. The word that swims unbidden from your ancient and locked sub-concious is still as meaningless as the first time you heard it:Welcome to Days of the Youth. If you're a new prospective player, check out the Character Creation Guidelines page. Current players are free to browse through the other pages, though new players are asked to not visit those pages until their characters have been welcomed to Amber.
Amber Its meaning is lost, and its purpose is unclear, but it is, somehow, part of you.
You have been given a key, now you have only to find the door.
DotY is a game of shifting perspectives, where each character finds his or her own way to the Eternal City. Some travel quickly, others take a slower route, but in the end, the inevitable pull of Reality draws all of her Children. Once they arrive in Amber, they could face changes that might very well alter that Reality forever.