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Rules ::.
1.All Characters start out at 200,000 Power Level, if you don't like it, too bad.
2.If you die you go to the designated place for your alignment, Good: Holyland or Snakeway, Evil: Hell or Snakeway, and Neutral may choose any.
3.Bitching will not be tolerated!! If it continues than you will lose one week of training.
4.Any questions E-mail your updater.
5.You have to be on the same planet to fight or spar.
6.If you decide to attack a planet in hopes of blowing it up then you must fight all challengers that appose you on and near that planet. The guardian or ruler must fight first.
7.A training master can only have one apprentice at a time.
8.Only one person may be on the Arena at a time but not when a tournament is taking place. The gravity is turned down to 1x during the tournmanets. (if you are training with a trainer, that is different)
9.E-mail us before you start your training and be sure to state both things.(We can not read minds).
10.If you become a person on the Trainers page, you are not a trainer. You must wait like everyone else.
11.If your Power Level is reduced to 0 then you are dead. If the opponent wishes to spare you then you pass out (KO'ed) and remain at .000005 Power Level.
12.Only 3 Henchmen/Saibaman per person,unless your a changelling in wich case you get 4
13.Henchmen start at 100,000 Power Level nothing more nothing less. Don't like it, tough!
14.Saibamen cost $500 each week and start at 50,000 Power Level. One again, don't like it, tough.
15.Moves made by a Member can only be learned from that Member and that Member ONLY! (same thing with transformations)
16.All must pay full price to enter the Hyperbolic Time Chamber.(excluding humans)
17.The Ruler of Earth chooses who may enter the Time Chamber or not, if you disagree with his decision then you may challenge him to a fight.
18.If you hold your own tournament, you must sponsor it yourself. Hence you must raise the prize money! NO EXCEPTIONS!!!!!
19.You cannot fuse with a Henchman because they are a mercenaries and would not want to stay a part of another person. They have feelings too. (Henchmen can ONLY fuse with other henchmen IF the owner(s) both agree)
20.If you do not tell us your moves when you make your character then you simply do not get them and then must train for other moves.
21.You may change your desperation when you get a new transformation, but not transformations made by other members.
22.If you don't read the rules and train for something anyway, the owner will erase it and you will lose your training. Follow the rules.
23.Before you start training for a homemade move you must email it to the owner. If you do not you don't get it and your training is lost!
24.No desperation may depend on other abilities of your character.
25.When you reach 5,000,000 PL training for your PL will only result in half increase in the PL. This does not include weighted clothing.
26.If you choose not to fight someone and you don't have Instant Transmission then you must fight or he can do what he wish with you. BUT If you do use IT to run away, and the person who wishes to fight you has I/T AND Sence Power Level, your pretty much F**ked and gotta fight no matter what. Don't like it, nln
27.If you go offline and run away then the opponent may do as he wishes with your character. (except rape, that is not an option at all in this rpg)
28.If your Power is released by Guru or Bobidi then you can never change your alignment. If you go to Guru then you must be Lawful/Good or Chaotic/Good. If you go to Bobidi then you must be Lawful/Evil or Chaotic/Evil.
29.Not every move can get every upgrade! So don't bitch and whine.
30.After a fight it takes 1 week to regain all you Power Level, unless you use a Senzu Bean or a Healing Chamber.
31.If your character is illegal in anyway (this includes moves, race limitations, etc.) he/she will be taken off the RPG without warning and all training will be lost. So in other words, FOLLOW THE RPG AND PLAY IT CORRECTLY!!!!!
32.You may only make 3 attacks that are not regulars in the RPG.
33.You can't continuously stun your opponent. No chains unless the move is specifically designed for it.
34.After you fight and kill someone (only if you kill), you may take their items and money.
35.The ruler of a planet may have more then one guardian but he must pay 1,000 for each after the first, out of his own pocket.
36.A ref MUST be present. If you are a ref then you cannot ref the match you are fighting in.(exception would be an updater)
37.You may only play your character, if you are in a fight and want back-up and there is no one online to help, your bad. Deal with it. But if you challenge the planet then you wait for all to challenge you that wishes to challenge you.
38.You may only spar as long as you're healed.
39.Asking to be an updater. This is a annoying as hell to the owner. If you ask you will be docked training or deleted at the owners discression. The owner will pick who shall be an updater.
40.Newbie Law: Someone who has just joined cannot be killed.
41.When it comes to member made items the member prices them as he chooses fit if you dont like his price to bad,he made it he chooses you dont like it?,sorry
The Debt System
If you barrow money from anyone, then you must pay them back. You can barrow up to $50,000 at a time. This can be from multiple people. Once you get to the limit, all your Pay Checks will got to your debtors. You can not barrow or loan money til your debts are paid. And to those who loan, the purpose of the RPG is to build up your character, not someone else's. So if you don't want the money then save it for the Hyperbolic Time Chamber of The Arena. Think about it, how does giving all your money out help you? However it is you money so you can do as you wish with it.
Ability Descriptions
Alignment Descriptions
- Lawful/Good-
A Lawful Good character is the holiest of people. They never beak a promise, unless an outside force interferes. In Battle he is also a honest fighter and will not fight an unarmed man. He will give their weapon back if it is dropped. Also, a Lawful Good Character will resist killing at all costs, unless there is no other choice. An example of this is Goku vs Frieza, Goku let Frieza live until he had no choice but to kill him.
- Lawful/Evil-
Almost like Lawful Good but they kill without resistance. They will be as honest as a Lawful Good character but will kill anyone that fights him or her.
- Chaotic/Good-
This is a close relation to Lawful Evil. These Characters tend to do the right thing, but they are sneaky and only do what is best for them. They lie to promote themselves in society. If a opponent became unarmed, then the Chaotic Good person would strike while he had the chance.
- Chaotic/Evil-
Same as the Chaotic Good but does what is best for evil. He will not hesitate to kill his teammates or his henchmen, if they get in his way.
- Neutral/Good-
Neutral Good Characters tend to stay away from conflicts which involve good vs evil. But if they must decide then they sway towards the Good side, only helping when they are needed.
- Neutral/Evil-
Same as Neutral good but sways toward the Evil side of things.
- Lawful/Neutral-
This alignment chooses the side that fits his beliefs , and never turns his back on his fellow teammates. Like the Lawful Alignments but choose the side that he likes best and will leave to switch sides if he beliefs change.
- Chaotic/Neutral-
Same as the Lawful Neutral but like the Chaotic alignments instead of the Lawful.
- True Neutral-
Stays away from all conflicts. Strives to make him or herself perfect. He believes that the battle of good and evil is a waste of time and self improvement in one's own skills are the most important.
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