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Dragonballs/Arena

One Star Attacks ::.

It takes 6 days for a One Star Attack.

  • *Controlled Scatter Shot(Upgrade)-This attack is like scatter shot except it allows you to control the movement and placement of the balls of ki.
  • Effects: Makes Scatter shot unevadable
  • Base Turns to Charge: one turn to fire the balls and one to control
  • Number of Kis to Use: 2
  • Upgrades: Half ki for control, and Half ki for fire
  • Trainer(s): Grand Kai, Piccolo

  • *Controlled Oozaru-This attack allows you to control yourself in Oozaru. Must have Oozaru before you can learn this attack. With this you may revert to Saiyan form without the loss of your tail.

  • Effects: Control yourself in Oozaru
  • Base Turns to Charge: instant
  • Number of Kis to Use: none
  • Upgrades: none
  • Trainer(s): Brolly

  • *Darkness Dimension-You create a large black dome of energy and it pulls in the opponent draining some of his pl.
  • Effects: 35,000 dmg
  • Base Turns to Charge: 2
  • Number of Kis to Use: 2
  • Upgrades: None
  • Trainer(s): Brolly

  • *Death Ball-You make a destructive gold ball of ki that is capable of destroying a planet.
  • Effects: 32,000dmg, Planet destroying
  • Base Turns to Charge: 2
  • Number of Kis to Use: 2 (4 if destroying a planet)
  • Upgrades: None
  • Trainer(s): Frieza

  • *Disarm-Disables the opponent from using weapons for the final duration of the battle.
  • Effects: above ^
  • Base Turns to Charge: instant
  • Number of Kis to Use: 1
  • Upgrades: none
  • Trainer(s): Tapion

  • *Divine Ball-Plows the enemy continuously with a shoulder cannon.
  • Effects: 30,000
  • Base Turns to Charge: 1
  • Number of Kis to Use: 2
  • Upgrades: Splitball(attacks two opponents)
  • Trainer(s): Grand Kai

  • *Divine Cannon-A huge amount of energy seeps out of your palms and attacks the opponent in the chest.
  • Effects: 30,000
  • Base Turns to Charge: 1
  • Number of Kis to Use: 2
  • Upgrades: None
  • Trainer(s): Grand Kai

  • *Energy Shield-This attack makes an energy barrier around you that protects you from anything that involves ki for two turns. Can be used as a counter action.
  • Effects: 2 turn Energy Barrior
  • Base Turns to Charge: instant (can be used as an evade)
  • Number of Kis to Use: 1 Ki to engauge the shield and 1/2 Ki to maintain
  • Upgrades: +4 turns
  • Trainer(s): Bobidi, Grand Kai

  • *Final Burst-Dragoons/Kaio Only. A fast and powerful attack causing fire to engulf the opponent.
  • Effects: 31,000
  • Base Turns to Charge: 1
  • Number of Kis to Use: 2
  • Upgrades: None
  • Trainer(s): none

  • *Final Flash- This is Vegeta's most powerful attack, it sends out a bright flash that burns the eyes and the skin causing damage.
  • Effects: 40,000
  • Base Turns to Charge: 2
  • Number of Kis to Use: 2
  • Upgrades: None
  • Trainer(s): Vegeta, Grand Kai

  • *Five Finger Shot-With this attack you shoot five small balls of ki at your opponents or opponent each dealing its own damage.
  • Effects: 5,000 per finger
  • Base Turns to Charge: 1
  • Number of Kis to Use: 1 per finger
  • Upgrades: None
  • Trainer(s): Grand Kai

  • *Frieza Beam-This is a ki beam shot out of the finger. It kills or severly damages the opponent(only kills when they are in critical).
  • Effects: 30,000
  • Base Turns to Charge: 1
  • Number of Kis to Use: 2
  • Upgrades: None
  • Trainer(s): Frieza

  • *Gallet Gun(Upgrade)-This attack is like Gallet Gun but is stronger and can blow up planets.
  • Effects: blow up planets
  • Base Turns to Charge: 2
  • Number of Kis to Use: 4
  • Upgrades: None
  • Trainer(s): Vegeta

  • *Garlic-Ho-Saiyans only. This is the equivalant of the Kamahamaha but a little stronger.
  • Effects: 45,000
  • Base Turns to Charge: 2
  • Number of Kis to Use: 2
  • Upgrades: None
  • Trainer(s): Goku, Vegeta

  • *Healing-With this ability you can either heal yourself or allies a fair amount. Used ly. Heals completely at the end of the battle. Gains pl only half as fast as a Ki attack.
  • Effects: Heals 25,000
  • Base Turns to Charge: instant
  • Number of Kis to Use: 1
  • Upgrades: Teammate(heals a teammate); +10,000 [x3] takes twice as long
  • Trainer(s): Dende, Grand Kai

  • *Item Repair-This allows you to fix items that might be damaged instead of bying a new one such as scouters and radars. Usually only take a day to repair an item.
  • Effects: fixes items
  • Base Turns to Charge: none
  • Number of Kis to Use: none
  • Upgrades: none
  • Trainer(s): Bulma, Grand Kai

  • *Kamikaze Ghost Attack-You yell Kamikaze as loud as you can, inhale and exhale and ghost images come out and attack the opponent. You can make as many ghost appear as you want in one turn depending on your Ki count.
  • Effects: 38,000 per Ghost
  • Base Turns to Charge: 2
  • Number of Kis to Use: 2 per ghost
  • Upgrades: none
  • Trainer(s): Grand Kai

  • *Kamehameha-This is the ki attack Goku is well-known for.
  • Effects: 40,000
  • Base Turns to Charge: 2
  • Number of Kis to Use: 2
  • Upgrades: none
  • Trainer(s): Cell, Goku, Krillin, Roshi, Trunks

  • *Kaio-Ken-All races but Nameks and Dragoons. This attack powers you up to your deepest limits. In this stage you get +10,000 to attacks. Each turn this attack takes 1 ki. This is a combo move (example)Kaioken +10,000 1 Ki + Kamehameha 45,000 = Kaioken Kamehameha 55,000 2 Ki.
  • Effects: above ^
  • Base Turns to Charge: instant
  • Number of Kis to Use: 1 ki every turn, plus ki attacks
  • Upgrades: Multiple Xs(Example:x4) +10,000 to attacks
  • Trainer(s): Goku, King Kai, Grand Kai

  • *Kyodaika-Nameks only.
  • Effects: This is the equivalant of the Namek Kaio-Ken
  • Base Turns to Charge: instant
  • Number of Kis to Use: 1 ki every turn, plus ki attacks
  • Upgrades: same as Kaio-Ken
  • Trainer(s): Piccolo

  • *Masenko-Gohan uses this attack when he's very mad but not only Gohan can use this.
  • Effects: 37,000
  • Base Turns to Charge: 1
  • Number of Kis to Use: 2
  • Upgrades: None
  • Trainer(s): Gohan

  • *Multi-Blade-Must have Multi-Form.
  • Effects: Swords identical to your own appear in the hands of your other forms
  • Base Turns to Charge: This move automatically happens when you use Multi-Form
  • Number of Kis to Use: 1
  • Upgrades: None
  • Trainer(s): Tapion

  • *Power Transfer-Androids only. With this attack you grab the opponent by the head and send massive bio electricity through there skull causeing great damage to them and giving you forth of the power level that it dealt.
  • Effects: 40,000 Double damage to androids
  • Base Turns to Charge: 2
  • Number of Kis to Use: 2
  • Upgrades: none
  • Trainer(s): Androids(17 and 18)

  • *Sokidan-This is a small ki blast that has the destructive power of spirit bomb but is way less powerful.
  • Effects: 38,000
  • Base Turns to Charge: 2
  • Number of Kis to Use: 2 (3 if destroying planet)
  • Upgrades: Planet Destroying
  • Trainer(s): Grand Kai

  • *Special Beam Cannon-You shoot one beam that goes straight and another beam that goes around it.
  • Effects: 35,000
  • Base Turns to Charge: 1
  • Number of Kis to Use: 2
  • Upgrades: none
  • Trainer(s): Cell, Piccolo

  • *Zanzoken-This attack allows you to counter and evade at the same time because you are making blured images of yourself.
  • Effects: Can evade an unevadable attack. Half physical damage during counter.
  • Base Turns to Charge: instant
  • Number of Kis to Use: 1
  • Upgrades: Full physical damage. Any attack (2x as long to upgrade)
  • Trainer(s): Cell, Gohan, Goku, Grand Kai, Vegeta

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