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ULTIMATE

DBZ

RPG

 

Moves

Below is a list and description of moves you may use when playing the udbzrpg. You will only be allowed to choose 1 for every 10 battles you win choose wisely.


Jan-Ken Punch - A series of 3 punches and attacks with punches and kicks. Ending with a decent combo. No requirements.

Renzoku Energy Dan - A series of rapid-fire blasts shot from the user's outstreched arms, with palms facing the target. Series of 3 small energy blasts. No requirements.

Energy Blast - A large blast of ki directed at your opponent. That is almost impossible to dodge. No requirements.

Kiaiho - An invisible blast, resembling a shockwave, is shot from the user's hands, knocking down his/her victim. No requirements.

Finger Blast - A energy beam where you hold out your arm pointing at your enemy, then firing it. Very fast moving attack. No requirements.

Laser Eyes - A surprize attack where you just look at the enemy and all of a sudden 2 small beams come out of your eyes directed at the way you were looking. No requirements.

Scissor Kick - A very talented kick witch leaves your opponent "Bass Ackwards" so to say. No requirements.

Shadow Kick - A series of 3 kicks with maximum damage. Very good starting attack for stamina. No requirements.

Megaton Punch - A charged up punch where you run up in a rage to your opponent shouting "MEGATON PUNCH!" Then releasing the powerful punch, hopefully hitting the enemy. No requirements.

Shadow Fist - A series of 3 punches with maximum damage. Very good ending attack for stamina. No requirements.

Akumaitokosen - This is a special energy wave designed explicitly for a quick kill of one's opponent. When the wave strikes its victim, the evil in his heart expands and causes his heart to explode. Of course, the victim then must have some evil in his heart for the attack to work. Must have a power level of 100,000 to use.

Bakuhatsuha - By raising two fingers, the user of this attack can create a large explosion that will totally decimate the surrounding area or the ground under an opponent. Must have a power level of 15,000 to use.

Bakurikimaha - An ultimate ki attack, this is is an extremely powerful ki blast shot from one hand, the other gripping the shooting hand's wrist for support. Must have a power level of 75,000 to use.

Barrier - This purely defensive technique forms a Ki-shield around the body that protects the user from Ki or similar attacks. There are two forms of this maneuver. One is a spherical shield that surrounds the body, the other is more of a coating of the body. Lasts for 3 turns. Must have a power level of 30,000 to use.

Big Bang Attack - Big Bang attack is a huge ki bolt of incredible destructive power. The person holds one flat palm forward towards his enemy and launches the bolt. Must have a power level of 125,000 to use.

Big Bang Kamehameha - This Is Gogeta's most powerful attack. It's simply a Big Bang and a Kamehameha combined. This devestating attack can be so powerful at times it is hard to control. Must have a power level of 450,000 to learn.

Burning Attack - This energy blast is shot from both hands. It is done when holding both hands forward, while doing some strange arm moves, and then put both hands forward again, index fingers and thumbs touching. Then release the blast. Good for destractions. Must have a power level of 60,000 to use.

Chou Kamehameha - "Ultimate" Kamehameha. Goku uses it first while facing Piccolo. One giant kamehameha wave. Must know the Kamehameha move and have a power level of 250,000 to use.

Chobakuretsumaha - Done when you power up the blast between the palms of the hands in front of his chest, then releases the blast. Must have a power level of 10,000 to use.

Death Ball - This attack is done by frieza in his valiant attempt to destroy planet Namek this devestating attack is very powerful but not nearly as powerful as the spirit bomb. It's basiclly jsut the opposite of yamcha's spirit ball attack. Must have a power level of 125,000 to learn.

Death Beam - This attack was used by Frieza which was used to kill Vegeta. This devestating attack pierce's the victim's heart if aimed at the chest. Skinny yet precise and powerful beam. Must have a power level of 55,000 to use.

Distructo Disk - Krillen's trademark disk which can slice people in two if used properly. This attack requires a good balence between ki and power level to use good. Must have a power level of 15,000 to use.

Double Energy Blast - The user flies up between 2 opponents then he stretches out his arms and fires an enormous blasts from his outstretched arms. Great for multiple opponents and its a very quick attack. Must know energy blast first. Must have a power level of 15,000 to learn.

Dragon Fist - A powerup move. First used by SSJ3 Goku. This verry powerful and deadly attack doubles your power level and triples your speed jsut for this attack, but weakens you. Must have a power level of 75,000 to learn.

Energy Absorbtion - The android has 2 little eyes, or red spots if you will, inserted into their hands. This way they can absorb energy. This move if used to often can damage the android from to much power. However much ki is put into the attack is how much energy the android will heal. Must have a power level of 140,000 to use. Androids Only.

Eraser Cannon - This is one of the most powerful techniques of Rikum, one of the members of the Ginyu. It is a large, powerful Ki blast shot from the mouth, and can destroy in a very large radius from where it hits. This is also used by Piccolo a few times during the Z series. Must have a power level of 35,000 to learn.

Explosion Wave - This move was first used by Majin-Vegeta in his fight with Goku. A highly powerful attack that is charged by throwing your hands into the air, and forcing energy through your entire body. This results in a massive wave of explosive energy coursing all around your body and finally releasing in a blast that encompases an area of 360 Degrees. Must have a power level of 150,000 to use.

Final Flash - One of Vegeta's trademark attacks. The user spreads his/her arms and begins to gather energy. When enough energy is gathered the user puts his/her arms in front of their body and forces the energy into a ball. The user then shout "FINAL FLASH!!!" and an enormous blast fires from the user's outstreched arms, incinerating anything in its path. Must have a power level of 100,000 to learn.

Final Kamehameha - This attck is the most powerful move used by Vegito. It is Vegeta's Final Flash and Goku's Kamehameha combined wiuth an added bang! You must know Kamehameha and Final Flash to perform this move. Must have a power level of 350,000 to use.

Finisher Buster - Trunks most powerful trademark attack. Trunks raises his hands above his head gathering energy jsut like a spirit bomb but not as strong but very deadly. Also known as the "Crusher Ball". Must have a power level of 70,000 to use.

Fire Ball - This is Jiece's trademark move that he lunges at goku. The user raises one hand above him and gathers a red ball abouut the size of there body then launches it. Thsi attack moves with great speed but can be difficult to control the speed at times. Must have a power level of 40,000 to learn.

Five Finger Kamehameha - This is a move done by Vegito where he charges up a kamehameha on each finger and fires them at his enemy. Must know Kamehameha to learn this attack. Must have a power level of 300,000 to use.

Focus Light - This move allows the user who shoot the moon ball to control where the Moonlight goes. This is a very good move to have in a Saiyan Battle. It allows only a certain Sayian or group if he chooses to change into Oozaru. The user, when using Moon ball, has to say who it will go to. Must have a power level of 22,000 to use.

Fusion - This technique is used to fuse two people into a single person, and give the fused person a huge power boost. Anyone can do the Fusion, but you must learn the correct pose and form. It's easy to make a mistake and fuse into something far weaker though. The Fusion lasts for 30 minutes before the fused person becomes two again. You can only fuse with one person during the udbzrpg so who you fuse with you are stuck with. Must have a power level of 50,000 to learn.

Gallet Gun - This is Vegeta's planet destroying attack. The user flys up high, and gathers energy with both arms behind his/her shoulder, then the user brings the energy forward at waist level and releases a blast about the size of a Kamehameha. Although hundreds of times more powerful this blast is fragile, and can be stopped by a simple Kamehameha. Must have a power level of 25,000 to learn.

Galactica Donut - It is a ring of ki energy that Gotenks can control to change size of the diameter of the donut. The Donut can be used to surround the enemy and trap him by holding his limbs with the donut. Must have a power level of 90,000 to use.

Gekitotsu Buu Buu Volleyball - After trapping someone with Renzoku Super Donuts, you beat the ball around a bit before spiking it really hard into the earth. Must know the Renzoku Super Donuts move and have a power level of 175,000 to use.

Genocide Attack - This is not an attack that can be used in the heat of battle, because it takes two turns to charge (used best with Barrier), but is probably one of the single most devastating attacks ever used in the DB/DBZ series. It is a series of Ki blasts shot into the air, which seek their targets upon being fired. After looking down on the Earth, Majin-Buu used this technique to kill every human on Earth. When used against one person, this technique is almost as powerful as the Genki-Dama, and it will be a lot more useful if the persons Speed is way way above yours. Must have a power level of 200,000 to learn. Majins only.

Golden Oozaru - This is the same as Oozaru form execpt the user's fur turns golden like the hair of a SS. This form is also much, much more powerful and increases all of the user's stats, except for HP, by 100. Requirements: Must know Oozaru and SSJ3 to learn.

Kakusan Ha - This attack is used by Krillen. The user fires a kamehameha like beam into the air then separating it into five energy blast that can hit multiple enemys. Very good surprize attack. Must have a power level of 25,000 to use.

Kienzen Disks - This attack is a little weaker than Distructo Disk but has great advantages. The user can make up to 3 disks and launch them and the ememy making it very hard to dodge. Must have a power level of 160,000 to learn.

Kioko - This move is twice as powerful as the users PL but weakens them as they use this. Very good for facing stronger ememys. Must have a power level of 70,000 to learn.

Solar Flare - A bright light brought from the sun blinds your enemy allowing you to attack him blindly. Must have a power level of 5,000 to learn.

Spirit Ball - This attack is jsut as devestating as frieza if not more cause you can control where it goes. This is Yamcha's trademark attack and is quite the oppostie of Frieza's Death Ball. Must have a power level of 125,000 to use.

Spirit Bomb - A large ball of energy gathered from nature, humans, etc., which lend you their energy. *Learn from King Kai.

Hasshuken - When you move your arms fast enough so there are like eight, and you attack with all eight at once. Must have a power level of 7,500 to use.

Heal - Dende used this technique a lot. You simply heal an allie but you cannot heal yourself. Must have a power level of 30,000 to use. Only Nameks.

Hell's Flash - This is considered Artificial Human 16's second strongest attack, (and his coolest). He throws his opponent deep into the ground, then removes his hands and aims his arm cannons in the crater he created by smashing his victim into the ground. He then shouts the name of the attack, and lets a furious barrage of high-powered energy blasts into the Earth. The beams of the attack actually fill up the hole in the earth and shoot up through the crust of the Earth, creating huge holes in the ground. Must have a power level of 240,000 to learn. Androids Only.

Hyper Tornado Attack - This move was used by Pikkon in the other world tournyment. The user puts his arms in front of him together spins around and luanches the firey blast. Must have a power level of 200,000 to use.

Genocide Attack - A series of Ki blasts shot into the air, which seek their targets upon being fired. Must have a power level of 40,000 to use.

Kaioken - This is primarily a power-up move. When Goku uses this technique, he flares up and gains a large boost to his speed and power. Goku can also use multiplied power to his Kaioken. Each Kaioken level adds 1,000 to your PL and 500 to your speed. Limit Kaioken X10. Lasts 3 turns. *Learn from King Kai.

Kamehameha - It is a Ki blast, which to start is charged up held behind the firer in cupped hands, then brought forward to release a large blast of energy. *Learn from Master Roshi.

Kamehameha X10 - This is Super Saiyan 4 Goku's Most powerful attack. This move is performed the same way a normal Kamehameha is performed, yet when shouting Kamehameha you need to add "X10" This Move can only be used when in a SS/Mystic State. If it is attempted when in a normal state, it may cause damage to the user. Must have a power level of 100,000 to learn.

Kamikaze - The user of this attack chyarges up his power and kills himself releasing a powerful attack 2 times there power level. User is dead. This is a last resort attack. Must have a power level of 200,000 to use.

Masenko - It powers up a blast over your head with both of yout hands, one palm behind the other, then you bring your hands down in front of you to fire the blast. Gohan's answer to the Kamehameha. Must have a power level of 15,000 to use.

Mega Ghost Kamikaze Attack - This is the same as Super Ghost Kamikaze Attack only the user fires 5 ghosts at once. The user will be lucky if most of the ghosts don’t kill themselves while going for the target. Must have a power level of 250,000 to learn. Also must know super ghost kamikaze attack first.

Mind Freeze - Guldo more powerful mind attack the Mind Freeze. He used this to hold Gohan and Krillen. This attack can hold to target in place for 1 turn until the attacker attacks. Can only be used 1ce per battle. Must have a power level of 20,000 to learn.

Moon Ball - This is the move used to Change a Saiyan into a Were-Monkey(Oozaru state). Yet be carful when using this attack, for if you are battling another Saiyan he will also transform. The user gathers Ambient energy into his palm then sends it into the air in a flare like style. When used the User will gain a boost of 10X their PL, But unless you have Oozaru control you will more then likely injure yourself. Ths move lasts for the rest of the fight. Must have a power level of 20,000 to use.

Oozaru Control - The Saiyan who uses Moon Ball and has this move, will change into an Oozaru, and be able to control this state. If you do not have this move and attempt to use Moon Ball, you will more often injure yourself, then anyone else(for you are in a rampaging state). When in Oozaru, you PL is multiplied by 10. The disadvantage is your speed stays the same, thus causing you to be slower to compinsate for your enourmas size. Must have a power level of 25,000 to learn.

Quick Slash - A Quick attack that utilizes a sword. This is a good attack for a person with high speed, or against a person with low speed. Must have a power level of 5,000 and Requires a Sword to use.

Regeneration - You simply regenerate any damaged body part making you a little stronger. Must have a power level of 10,000 to use. Nameks only.

Renzoku Shine - This is Gotenks' adaptation of the Renzoku Energy Dan technique. Must have a power level of 33,000 to use.

Renzoku Super Donuts - The same as the Galactica Donut, only three Donuts are shot at once. Three donuts fired at once means Three Times the damage. Must have a power level of 45,000 to learn. Sokidan - This is a round energy ball shot from the palm of the hand. Must have a power level of 5,000 to use.

Special Beam Cannon - Thsi is Piccolo's most powerful trademark move. The user charges up a beam which then when launched works liek "drill" and can go through multiple enemies. Must have a power level of 66,000 to learn.

Super Ghost Kamikaze Attack - It spits out a ghost-like form closely resembling the person. The ghostlike form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast. Must have a power level of 200,000 to use.

Time Freeze - This move was used by guldo to run away. This could also be good to charge up an attck for a turn. Only lasts 1 full turn or "rotation". Can onl;y be used once per battle. Must have a power level of 25,000 to learn.

Tri Split - The user splits into 3 of himself. Are a little weaker but good for ambushing. Very hard to block thsi attack. Must have a power level of 17,500 to use.

Wolf Fang Fists - This attack is used by Yamcha. It is more less a Jan Ken attack but way more powerful and damaging. Must have a power level of 11,000 to learn.

Zanzoken - The user can move so fast he leaves an after-image, while attacking from another stand point. Must have a power level of 12,500 to use.


 

 

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