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![]() Main Joining Weapons Armor Items Upgrades Payment Stats Experience Policies Rules Characters Message Board Missions Storyline Logs Downloads Links Webrings E-Mail Me MegaMan X and all related items are copyright.
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Upgrades These are upgrades that improve hunter performance. The first groups are based on X's armors. A hunter is allowed to have one of each category, but if you want another, you must turn in the old upgrade to gain the new upgrade. Note: There will not be any upgrades based on the Falcon, Gaea, Blade or Shadow Armors. Leg Upgrades: Upgrade 1: This is an Acceleration Boost System. Agl +5 Upgrade 2: This enables a hunter to perform an Air Dash. However, it
can only dash forward. Upgrade 3: This enables a hunter to Air Dash, but it is able to Dash
up in the air. Upgrade 4: This upgrade enables a hunter to hover in mid-irfor a short
amount of time. This upgrade also allows a hunter to Air Dash forward. Helmet Upgrades: Upgrade 1: This helmet upgrade allows a hunter to break certain types
of rock with his head. Upgrade 2: This upgrade is a radar and is able to locate a secret location
if one is present in the area. Upgrade 3: This upgrade 'beeps', notify the hunter that a secret area
is near by. This doesn't tell it's exact location. Upgrade 4: This is for hunters who are able to aquire Special Weapons.
This reduces Special Weapon energy consumption to zero. Arm Cannon Upgrades: Upgrade 1: This fires a large barrage of energy, with an after-shock
that goes to the back of the hunter. 4-rounds to charge. Damage 800. Upgrade 2: This charges so a hunter has two Mega Busters charged in
both arms or guns. Three rounds to charge both. Damge of first: 800,
Damage of second is 600. Upgrade 3: This charges a Mega But in each arm or gun, but it is capable
to perform a Cross-Over Buster. Four rounds to charge Upgrade 4: This charges to have four Mega Busters stored. Three rounds
to charge to all four. Damage: 800 Upgrade 5: This is the Plasma Shot. Three rounds to charge. This Mega
Buster passes through the enemy, leaving a ball of energy to continue
damage. The energy blast lasts for two rounds. However, if three energy
blasts appear, the hunter cannot attack. Armor Upgrades: Upgrade 1: This upgrade gives an AC bonus of 2. Upgrade 2: This gives an AC bonus of 3. This also enables a hunter
to perform the Giga Crush. One use and it must be recharged to use again,
either with W-Capsules or by taking damage by enemies. Upgrade 3: This gives an AC bonus of 3. When a hunter is hit, a shield
activates, preventing damage to be taken for the remainder of the round. Upgrade 4: This gives an AC bonus of 3. This allows hunter to perform
the Nova Strike. One use and must be recharged after use by W-Capsules
or by takeing damage. Nova Strike damage: 900 Other Enhancements: Jumper: Increases jumping distance. +1 to dodge when jumping. Hyper Dash: increases the dashing speed. +1 to dodge when dashing. Speedster: Increses running speed. +1 to dodge when running. Super Recover: Increases the power of Energy Capsules. Buster Plus: Increases the damage of Busters and lasers by 20. Does
not apply to any charging phases. Speed Shot: Increases the normal firing rate by 1. Allows a hunter
to fire one more blast. Shock Buffer: reduces damage by half. Zora Belt: This is an enhancement for humans only. This allows a human
hunter to go underwater much like a reploid. |
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