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Maverick Hunter RPG
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Main
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Weapons
Armor
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Stats
Experience
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Stats

Strength: Strength is the strength of the hunter. It affects THAC0 and Weaponless Damage.

Strength THAC0 HtH Damage
9-12 0 (No adjustment) 100
13-16 +1 150
17-20 +2 200
21-24 +3 250
25-28 +4 300
29-30 +5 350

Power: Power determines a Hunter's Hit Points, HP, as the hunter gains levels. HP will increase per level up.

Power Hit Points
9-12 +5
13-16 +8
17-20 +11
21-24 +14
25-28 +17
29-30 +20

Agility: Agility is the swiftness of a hunter. It affects MTHAC0 and the dodge roll. A hunter rolls the dodge roll (1d4) when attacked.

Agility MTHAC0 Dodge Roll
9-12 0 (No adjustment) -1
13-16 13-16 0 (No adjustment)
17-20 +2 +1
21-24 +3 +2
25-28 +4 +3
29-30 +5 +4

Endurance: Endurance is a hunter's strength verses certain types of attacks. This affects how many more points a hunter receives to add to his resistances per level up.

Endurance Resistance
9-12 0 (No adjustment)
13-16 +1
17-20 +2
21-24 +3
25-28 +4
29-30 +5

Armor: Armor is the hunter's Armor Class, AC. The lower the digit, the better the AC. A hunter's base AC is 10. The armor will lower the hunter's AC. Usually, hunters start out with Titanium Armor, which has an AC of 2, meaning that the hunter's AC is now 8, shown as: Arm: 2 = AC: 8