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Conclave of the Raven
The
Conclave of the Raven is a semi-secret school/social club of high
orcs. All of Oracan knows of the
Conclaves exists, but its membership and locale is a highly valued secret.
This makes the group sound evil and deceitful, but this couldn’t be farther
from the truth. They primary goal is the well being of Oracan, with a
lesser emphasis being placed on opposing the forces of chaos. When the
agreement was made for peace with the dwarves it was a Raven that
negotiated the deal. And when the Red Dragon got on the High Council it was
a Raven that revealed his true draconic identity. The Conclave prides its
self on continuing the growth of young high orcs that have proven
themselves. They believe that they have only scratched the surface of the
high orcs’ potential. They focus on teaching their young Ravens to be proud
members of the Oracan culture: Ambassadors, High Priests, Judges, Mayors,
and even High Council Members.
Hit
Dice: 1d4
Requirements:
Race:
High Orc
Alignment:
LG, NG, LN, N
Skills: Diplomacy 8 ranks, Knowledge (any) 9
ranks, Spellcraft 9 ranks, Scry 9 ranks
Feats:
Leadership
Spells:
Ability to cast 4th level Arcane or Divine Spells
*Bards
& Wizards are banned from the Conclave. Also, characters must revere a
deity of Oracan (as opposed to the abstract principles a cleric may
select).
Class Skills:
Bluff,
Concentration, Craft, Diplomacy, Gather Information, Knowledge (all), Scry,
Sense Motive, Speak Language, and Spellcraft
Skill
Points: 4+Int Mod
|
Class Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Spells Per Day
|
|
1st
|
+0
|
+0
|
+0
|
+2
|
New Spell List
|
+1 level of existing class
|
|
2nd
|
+1
|
+0
|
+0
|
+3
|
Energy Burn I
|
+1 level of existing class
|
|
3rd
|
+1
|
+1
|
+1
|
+3
|
Detect Thoughts
|
+1 level of existing class
|
|
4th
|
+2
|
+1
|
+1
|
+4
|
Energy Burn II
|
+1 level of existing class
|
|
5th
|
+2
|
+1
|
+1
|
+4
|
Darkvision
|
+1 level of existing class
|
|
6th
|
+3
|
+2
|
+2
|
+5
|
Energy Burn III
|
+1 level of existing class
|
|
7th
|
+3
|
+2
|
+2
|
+5
|
See Invisibility
|
+1 level of existing class
|
|
8th
|
+4
|
+2
|
+2
|
+6
|
Energy Burn IV
|
+1 level of existing class
|
|
9th
|
+4
|
+3
|
+3
|
+6
|
Clairvoyance/ audience
|
+1 level of existing class
|
|
10th
|
+5
|
+3
|
+3
|
+7
|
Energy Burn V
|
+1 level of existing class
|
Class Features:
Weapon and Armor Proficiency:
Ravens gain no proficiency in any armor or weapon. Note that armor check
penalties of armor heavier than leather apply to the skills Balance, Climb,
Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.
Spells per Day: A Raven continues training in magic as well as
his study in greater powers. Thus, when a new Raven level is gained, the
character gains new spells per day as if he had also gained a level in a
spellcasting class he belonged to before he added the prestige class. He
does not, however, gain any other benefit a character of that class would
have gained (improved chance of controlling or rebuking undead, metamagic
or item creation feats, and so on).
This essentially means that he adds the level of Raven to the level
of some other spellcasting class the character has, then determines spells
per day and caster level accordingly. For example, if Gremda, an 8th-level
sorcerer, gains a level in Raven, he gains new spells as if he had risen to
9th level in sorcerer, but uses the other raven aspects of level
progression such as attack bonus and save bonus. If he next gains a level
in sorcerer, making him a 9th-level sorcerer/1st-level
raven, he gains and casts spells as if he had risen to 10th-level
sorcerer.
|
Arcane Spells
|
Divine Spells
|
|
1st
|
Identify
|
1st
|
Detect Chaos
|
|
2nd
|
Alter Self or Misdirection
|
2nd
|
Augury or Undetectable Alignment
|
|
3rd
|
Suggestion
|
3rd
|
Speak with Dead
|
|
4th
|
Detect Scrying or Polymorph Self
|
4th
|
Divination or Discern Lies
|
|
5th
|
False Vision or Prying Eyes
|
5th
|
Dispel Chaos or Mark of Justice
|
|
6th
|
Legend Lore
|
6th
|
Forbiddance
|
|
7th
|
Vision
|
7th
|
Dictum
|
|
8th
|
Mind Blank
|
8th
|
Shield Of Law
|
|
9th
|
Foresight
|
9th
|
Astral Projection
|
If a character had more than one
spellcasting class before he became a raven, he must decide to which class
she adds each level of Raven for the purposes of determining spells per day
when he adds the new level.
New Spell list: The Conclave has knowledge like no other on
Rathora. In this great bounty of knowledge they have found away for a few
Divine spells to be open to Arcane casters and Arcane spells to Divine
casters. These spells are added into the Raven’s spell list.
|
Energy Burn
|
|
Energy
Burn I
|
20
Points
|
+1
to caster level
|
|
Energy
Burn II
|
16
Points
|
+1
to caster level
|
|
Energy
Burn III
|
12
Points
|
+1
to caster level
|
|
Energy
Burn IV
|
8
Points
|
+1
to caster level
|
|
Energy
Burn V
|
4
Points
|
+1
to caster level
|
Energy Burn: By tapping deep into the inner most powers of the
High Orc body the conclave has found a way to channel the deeply seeded
power of their kind. Energy Burn is a very stable way of increasing any
spell’s power. A character must spend a pre-determined number of points of
subdual damage in order to get a bonus to the spellcaster’s level. For
example, Gremda, an 8th-level Sorcerer/2nd-level
Raven, and cast fireball while using his energy burn power (20 points of
subdual damage) he will cast fireball as an 11th-level
spellcaster instead of a 10th.
Energy burn may be used at will as a free action. It may also be
stacked for increased power, but not with out a penalty. Energy Burn stacks
by category. So, in order to get a +2 caster level bonus a character must
us two different categories. For example, Gremda, a 4th-level
Raven has Energy Burn I and II, costing him 36 points (subdual damage).
Clairvoyance/clairaudience (Su): Same as spell. This ability
can be used up to three times per day. Activating this ability is a
standard action.
Detect Thoughts (Su): Same as spell. This ability can be used
as often as desired. Activating this ability is a standard action.
Darkvision (Su): Same as spell. This ability can be used as
often as desired. Activating this ability is a standard action.
See Invisibility (Su): Same as spell. This ability can be used
as often as desired. Activating this ability is a standard action.
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