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Fallen Dreams

3e D&D Living World

 

 

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Clan of Finfeas

            The griffon riders are better known as the Clan of Finfeas, a clan of elves that is known for their great mastery of training griffons. Clan Finfeas is very solatiry, and more often then not keeps to themselves. They live two to three days journey outside of Sylvanhyme, up in the mountains. The exsact location of their village is unknown and even if someone does know of it, it is an honored secret among elves. Only members of the clan have be trained as griffon riders, but on the very rare ocurance that a non-member goes out of their way to help the clan and prove that they are pure of heart, they are granted membership in the clan and tought the ways of griffon riding.

Hit Dice: 1d10

Requirements:

Base Attack Bonus: +6

Race: Elf  *note that in the history it details other races may join under certan

Alignment: Clan Elves (Any Good or LN) Others (LG or NG)

Skills:  Handle Animal 9 ranks, Riding 9 ranks, Spot 5 ranks, Search 5 ranks

Feats: Mounted Combat, Ride-By Attack, Spirited Charge

Class Skills:

Balance, Intuit Direction, handle Animal, Knowledge (nature), Ride, Search, Use Rope, and Wilderness Lore.

Skill Points: 2+Int Mod

Class Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

1st

+1

+0

+2

+0

Griffon Mount

2nd

+2

+0

+3

+0

Air-Combat Bonus +1

3rd

+3

+1

+3

+1

Speed Increase

4th

+4

+1

+4

+1

Air-Combat bonus +2

5th

+5

+1

+4

+1

Bonus Feat

6th

+6/+1

+2

+5

+2

Air-Combat bonus +3

7th

+7/+2

+2

+5

+2

AC Bonus

8th

+8/+3

+2

+6

+2

Air-Combat bonus +4

9th

+9/+4

+3

+6

+3

Bonus Feat

10th

+10/+5

+3

+7

+3

Air-Combat bonus +5

 

Class Features:

            Weapon and Armor Proficiency: Ravens gain no proficiency in any armor or weapon. Note that armor check penalties of armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.

            Griffon Mount: When a character gains his first level of Griffon Rider he receives his giffon mount. This mount is of the highest quility of its speices, all roll for hit points are no less then a 5 on a d10, making the minuim HP 56. All rolls lower then a 5 are moved up to 5 hit points. (*Speical Note to Paladins, that this mount may be taken as you Special mount, and you sell receive all the bonus of that Paladin feature. Also in determaning those bonuses you add you Paladin levels and you Griffon Rider levels together. For Example… Justinian, a 8th level Paladin and a 2nd level Griffon Rider is 10th level when determaning mount bonuses)

            Bonus Feat: This feat may be taken from any Feat in the General list. Also these feats may be used on the Griffon. For example Weapon Focus (Bite), or Initiative bonus

Below are bonuses that are granted to not only the Rider but his mount as well. They are beginning to trust one another in the heat of battle, and rely on each other to do their jobs. All three of these bonuses only apply when the rider is mounted on his griffon and air-born.

Air-Combat Bonus: The air combat bonus applies to both the rider and his griffon for attack bonuses.

Speed Increase: This is a bonus more for the Griffon then the rider, but is useful to both. The griffon has become so intune with the way its master rides that the creature actually increase in speed. This takes the griffons Fly speed from 80 feet to 120 feet. *Note that this does not change the creature ground movement speed

AC Bonus: The griffon and his master become so battle savy that they are all most as one in combat. Granting the both of them a +4 AC bonus