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Cavalier:
Representing the ultimate in mounted warfare, the
cavalier is the quintessential knight in shining armor. The charge of the
cavalier is among the most devastating battlefield offensive weapons any
culture can hope to field.
Most cavaliers belong to the various knight orders of
Kalvaria. All knight orders have Codes of Conduct, but these vary widely
from order to order. Thus, there are no standards to which cavaliers are
held to in Kalvaria.
Hit Die: d10
Requirements:
Alignment:
Lawful
Base Attack
Bonus: +8
Feats: Spirited Charge, Weapon Focus (lance), Weapon Focus
(any sword), Mounted Combat, Ride-by Attack.
Handle
Animal: 4 ranks
Ride: 6 ranks
Equipment: Masterwork heavy armor and Masterwork heavy shield.
Class Skills(and the key ability for each skill):
Diplomacy (Cha)
Intimidate (Cha)
Profession(Int)
Ride (Dex)
Skill Points at Each Level: 2 + Int modifier.
Class Features:
Weapon and
Armor Proficiency: The cavalier is
proficient with all simple and martial weapons, all types of armor, and
shields.
Tall in the
Saddle: The cavalier gains a bonus
to his Ride skill check whenever he uses the Mounted Combat feat to negate
a hit his mount takes in combat.
Deadly
Charge: When mounted and using the
charge action, you deal triple damage with a meele weapon (or quadruple
damage with a lance), up to the number of times per day indicated. This
ability supersedes the Spirited Charge feat.
Mounted
Weapon Bonus: The cavalier gains a
bonus to his attack rolls when using the designated weapon while mounted.
Ride Bonus:
The cavalier gains a competence
bonus to Ride checks.
Burst of
Speed: At 3rd level, The
cavalier can urge his mount to greater than normal speeds. This ability
doubles the distance of the mount’s normal charge movement. This ability
can be used once per day without penalty to the mount. Each additional use
requires the mount to make a Will save (DC 20) immediately after the
conclusion of the additional charge; failure results in the mount taking
2d6 of damage.
Full Mounted
Attack:
At 6th level, the mounted cavalier may
attack as a standard action when his mount moves more than 5 feet (assuming
an opponent exists to be attacked), rather than as a partial action
Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Mounted weapon bonus lance+1, ride bonus +2, tall
in the saddle +1
2nd +2 +3 +0 +3 Deadly charge 1/day, mounted weapon bonus sword +1
3rd +3 +3 +1 +3 Burst of speed, mounted weapon bonus lance +2, tall in
the saddle +2
4th +4 +4 +1 +4 Deadly charge 2/day, mounted weapon bonus Sword
+2, ride bonus +4
5th +5 +4 +1 +4 Mounted weapon bonus lance +3, tall in the saddle +3
6th +6 +5 +2 +5 Deadly charge 3/day, full mounted attack, mounted weapon
bonus sword +3
7th +7 +5 +2 +5 Mounted weapon bonus lance +4, ride bonus +6 tall
in the saddle +4
8th +8 +6 +2 +6 Deadly charge 4/day, mounted weapon bonus Sword
+5
9th +9 +6 +3 +6 Mounted weapon bonus lance +5, ride bonus +8, tall
in the saddle +5
10th +10 +7 +3 +7 Deadly charge +5
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