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Fallen Dreams

3e D&D Living World

 

 

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Cavalier:

Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor. The charge of the cavalier is among the most devastating battlefield offensive weapons any culture can hope to field.

Most cavaliers belong to the various knight orders of Kalvaria. All knight orders have Codes of Conduct, but these vary widely from order to order. Thus, there are no standards to which cavaliers are held to in Kalvaria.

Hit Die: d10

Requirements:

            Alignment: Lawful

Base Attack Bonus: +8

Feats: Spirited Charge, Weapon Focus (lance), Weapon Focus (any sword), Mounted Combat, Ride-by Attack.

Handle Animal: 4 ranks

Ride: 6 ranks

Equipment: Masterwork heavy armor and Masterwork heavy shield.

Class Skills(and the key ability for each skill):

Diplomacy (Cha)

Intimidate (Cha)

Profession(Int)
            Ride (Dex)

Skill Points at Each Level: 2 + Int modifier.

Class Features:

Weapon and Armor Proficiency: The cavalier is proficient with all simple and martial weapons, all types of armor, and shields.

Tall in the Saddle: The cavalier gains a bonus to his Ride skill check whenever he uses the Mounted Combat feat to negate a hit his mount takes in combat.

Deadly Charge: When mounted and using the charge action, you deal triple damage with a meele weapon (or quadruple damage with a lance), up to the number of times per day indicated. This ability supersedes the Spirited Charge feat.

Mounted Weapon Bonus: The cavalier gains a bonus to his attack rolls when using the designated weapon while mounted.

Ride Bonus: The cavalier gains a competence bonus to Ride checks.

Burst of Speed: At 3rd level, The cavalier can urge his mount to greater than normal speeds. This ability doubles the distance of the mount’s normal charge movement. This ability can be used once per day without penalty to the mount. Each additional use requires the mount to make a Will save (DC 20) immediately after the conclusion of the additional charge; failure results in the mount taking 2d6 of damage.

Full Mounted Attack:

At 6th level, the mounted cavalier may attack as a standard action when his mount moves more than 5 feet (assuming an opponent exists to be attacked), rather than as a partial action

 

Level      BAB       Fort        Ref          Will        Special

1st            +1            +2            +0            +2            Mounted weapon bonus lance+1, ride  bonus +2,                                                                                   tall in the saddle +1

2nd           +2            +3            +0            +3            Deadly charge 1/day, mounted weapon bonus                                                                                            sword +1

3rd            +3            +3            +1            +3            Burst of speed, mounted weapon bonus lance +2, tall                                                                           in the saddle +2

4th            +4            +4            +1            +4            Deadly charge 2/day, mounted weapon bonus                                                                                Sword +2, ride bonus +4

5th            +5            +4            +1            +4            Mounted weapon bonus lance +3, tall in the saddle                                                                                 +3

6th            +6            +5            +2            +5            Deadly charge 3/day, full mounted attack, mounted                                                                                 weapon bonus sword +3

7th            +7            +5            +2            +5            Mounted weapon bonus lance +4, ride bonus +6                                                                                tall in the saddle +4

8th            +8            +6            +2            +6            Deadly charge 4/day, mounted weapon bonus                                                                                Sword +5

9th            +9            +6            +3            +6            Mounted weapon bonus lance +5, ride bonus +8,                                                                                tall in the saddle +5

10th          +10          +7            +3            +7            Deadly charge +5