|
Community
Home
Members
Characters
News/Updates
World
Kurvhosau Culture
Kilgaul Culture
Kalvaria
Culture
Oracan Culture
Deities
Cities/Maps of
Rathora
Players
Bards Report
Character
Guidelines
Reward Points
New Stuff
Message Board
DM Section
DMs Join
DM Theme
XP Standards
Message Board
Other
Links
|

TRAYESS
Trayess has a long and bloody history. Up until 300 years ago,
it was a small and wild city on the northern coast of the continent.
However, incursions by monsters and humanoid tribes destroyed many of the
outlying regions of the Kilgaul Empire, and Trayess found itself in a
position where it was growing rapidly from an influx of citizens searching
for a safe haven. Very quickly, the city was changed from a tiny port to an
average port, as the increasing population bolstered the economy. Humanoid
tribes, most notably the orcs, eventually attacked Trayess as well. It must
be admitted that Trayess handled the initial defense poorly, and several
times orcish tribes raided the city successfully, raping and plundering
with virtual impunity. Within a few years, though, new defenses had been
constructed and the city’s resistance had stiffened. Raiders were forced to
content themselves with attacking outlying villages and farms, and seasoned
patrols made the raiders work more difficult. Of course, it was also about
this time that half-orcs first began to appear in the local area.
Trayess had become a moderately sized port city, and trade was
now one of the primary occupations of the city. Sea trade was sporadic,
with ships plying the waters to Caday or Weckhaven. Overland caravans went
to Ironport or deeper into the continent. Smugglers imported goods from
various humanoid tribes, with which they had made illegal contact. Trayess
passed various city ordinances prohibiting prostitution, the sale of magic
by anyone other than a recognized temple, and arena combats. Far from eliminating
these things, they seemed to thrive: a healthy black market sprang up, and
the local thieves’ guild rapidly increased in power and influence.
About 200 years ago, Trayess became the center of an influence
that would have far-reaching effects in all of Kilgaul. This was the
Landing of the Ark, a vessel full of Kyozan refugees. Eventually, these
people would introduce a system of writing to the Kilgauls, and establish
monasteries throughout the land where monks could be trained. Although many
Kyozans chose to wander and eventually be absorbed into Kilgaulan culture,
the majority or the refugees chose to settle in Trayess. Many Kilgaulan
customs were adopted, but the Kyozans still have a distinct sub-culture
within the city, including a separate dialect that is spoken. The Kyozans
did have their own deities (including versions of the 7 Core Gods), but
these have been abandoned in favor of the Kilgaulan deities.
Since that time, Trayess has continued to evolve. The
population of half-orcs has continued to grow, partly from the depredations
of the nearby orcish tribes, but also because the humanoid tribes tend to
shun their hybrid offspring and cast them out. Trayess has maintained a
policy of accepting these bastard offspring. Although some difficulties have
arisen because of this, generally it has served Trayess well, since the
average half-orc bears no affection for its orcish parentage. Many of the
most stalwart defenders of the city are half-orc hybrids.
Up until 20 years ago, Trayess was still ruled under the
traditional Kilgaul method, which was based on clan leadership and
nobility. This method generally worked well throughout the Kilgaul Empire,
but was abused in Trayess, where less than half the population could really
be called Kilgaulan. Revolt occurred, and the city was seized by half-orcs,
abetted by Kyozan and Kilgaulan sympathizers. Their first act was to
declare Trayess an independent city, free from the Kilgaulan Empire.
Armies marched from Brin and Ironport, and the revolt was put
down. But recognizing that the old method of leadership was not working,
the High King of Kilgaul mandated that Trayess would henceforth be ruled by
a governor and a council. The first appointed governor was a half-orc, one
of the rebels: Tuang of the Iron Spear. Although there has been some
turbulence with the change of leadership, Trayess settled into a sort of
stability.
By present count, roughly one third of the population is
Kilgaulan, one third of the population is Kyozan (or the descendants of
those people), and a little less than one third of the population is
half-orc. Elves and half-elves, while not rare, are much less common in
Trayess than other areas in Kilgaul. This city is one of the few regions
where a half-orc causes little consternation. The city’s reputation is
unusual… while not as dark as that of the brooding Ironport, Trayess has a
reputation (admittedly justified) of being free-wheeling and lawless; full
of rogues, vice, and smugglers.
NOTABLE ELEMENTS OF TRAYESS
The city of Trayess can be divided into six general areas: the
Governor’s District, Temple Ward, Kyozan Quarter, Free Market, Barbarian
Quarter, and Military Ward. The Governor’s district, centrally located, is
the area of civil rulers and nobles. The Temple Ward, on the east side of
the city, is the area where the gods are worshiped and monks are trained.
The Kyozan Quarter (northwest) is where the vast majority of Kyozans
reside. The Free Market is an area of plazas and shops, which extends to
and includes the docks on the northern edge of Trayess. The Barbarian
Quarter, on the south side, is where many half-orcs reside. The Military
Ward, located on the western end of Trayess, houses much of its fighting
forces.
Most of the city is characterized by old
stone and wood structures, with dark narrow alleys and twisting streets.
The law is notoriously inefficient, and the extortioners’ guild helps out
with law enforcement (for a fee, of course). The city does not have a
strict codified set of laws. The city guard usually dispenses justice as
they see fit, although there are magistrates that may deal with
particularly difficult cases or those involving notables.
1.
Council Hall A regal building built
of white marble, the council hall (located in the Governor’s District) is
the seat of temporal power in Trayess. It is the meeting place for the city
council, and holds the offices of the governor, the council members and
their staff. There are 10 council members, headed by the governor of
Trayess, Tuang of the Iron Spear. The governor does actually have an iron
spear, which he employs as a symbol of office. Although he is getting old
and has ruled for about two decades, the half-orc governor is still quite
popular. His popularity increased when he physically ejected a council
member from a city meeting by hurling him out a second-story window.
Apparently the offending council member (Kenneth Vayle) had suggested a
treaty with the nearby orc tribes. Current council members are Arvin of
Clan Hennessy, Bedoi Sada, Deirdre of Clan Cauley, Durrek the Numb, Fineaed
‘Flip’ Callan, Fiona of Clan Mullins, Lang Bristle, Leigh of Clan
Kilmallock (replaced Kenneth Vayle), Ryukei, and Sean of Clan Cruich.
2.
Kyozan Manor A beautiful manor
constructed in the style of architecture favored by the Kyozans, the manor
and its attached grounds are owned by Lady Sumiko Kagetsuna (located in the
Kyozan Quarter). When the Kyozans landed in Trayess, some 200 years ago,
they examined the genealogies of the survivors and decided that the House of
Kagetsuna was the family most closely related to their now-dead king. Thus,
many Kyozans view Lady Kagetsuna as their rightful queen, regardless of who
Kilgaul declares to be ruler of Trayess. Lady Kagetsuna has never claimed
to be queen, but he slightest suggestion is considered law by most Kyozans.
It is common knowledge that the city council often checks with her before
issuing a decision. Bedoi Sada, better known as ‘Bedoi the Stone’, is her
consort.
3.
Cruich Mansion An imposing mansion in the
Governor’s District, this building is the ‘city house’ of Clan Cruich, the
eldest and most noble of the various Kilgaulan families associated with
Trayess. Before the revolt in Trayess, Cruich was the ruling clan. Although
they no longer rule, the clan is still powerful and influential. The
patriarch Baird Cruich is the Clan Lord, and his youngest son Sean is on
the city council. The Cruich Clan is not well-liked by the half-orcs or
Kyozans, mainly because of their aristocratic philosophies.
4.
Open Market As a trade city, Trayess
has an enormous amount of goods, services, and commodities available. With
the exception of magical items (the sale of which is banned), any type of
animal or item might be found here. Some of the more noteworthy craftsmen
and establishments in the Free Market area are Haelen the Armorer, Kelton’s
Brewery & Inn, Alston the Scrivener, Akkem Indoran’s Pacific Inn,
Smythe’s Swords, and Minado’s Mounts. Although not immediately apparent,
there is a rivalry between the two most prominent merchant guilds in
Trayess: Callahan’s Merchant House and the Marlin Company. Callahan’s
controls most of the overland trade routes to Trayess, while the smaller
Marlin Company monopolizes the sea trade to the city. Most of the
businesses in the Free Market have some connection to one of the two
primary guilds. This is one of the few areas where the city guard is
diligent it attending to their duties.
5.
Black Market A person might spend a
lifetime in Trayess and never see evidence of the black market, but it
exists and thrives. Besides the ordinary activities of fencing stolen goods
or dealing with smuggled items, the black market also sells magic items and
contacts arcane spellcasters. Generally speaking, only thieves and
scoundrels buy and sell on the black market, but anyone with the correct
contacts can get involved. The city guards (well-bribed) are notoriously
lax on enforcing the laws about the sale of magic. The black market is the
province of the thieves’ guild of Trayess. Rumor suggests that the guild is
run by a pair of sisters, elves or half-elves, with the unlikely names of
Destiny and Slinky (unquestionably pseudonyms). The rumors also portray
them as twins, lesbians, sadists and assassins. The thieves’ guild is often
at odds with the extortioners guild. While the secret location of the
thieves guild is not precisely known, it is said to be somewhere in the
Free Market area.
6.
Bardic College Elsewhere in Kilgaul, the
members of the bardic colleges are noted as historians and the conscience
of the community. In Trayess, the bards have taken a rather seedy turn.
While not every bard in Trayess is involved, the group as a whole is noted
for organizing illegal prostitution rings. In fact, the ‘quality’ of their
merchandise is a point of pride. Male or female, the bards provide flesh to
sate the salacious desires of others. There seems to be an unusual
proclivity for elves and half-elves in Trayess, which the bards struggle to
keep in demand (they command the highest prices). The chief bard of Trayess
is Sebastian ‘Bass’ Fisher, but it seems he has nothing to do with the
illicit activities of his fellows. The Bard’s Hall is a large wooden
building in the Governor’s District.
7.
Extortioners Guild With a decidedly lax
attitude prevalent among the city guard, where can the average citizen turn
for protection? The extortioners guild helps enforce the peace, often more
attentively than members of the city guard do. The guild is a separate
entity from the other organized criminal elements in Trayess (the thieves’
guild and the bardic college), and they collect protection money from the
areas they control. Most of the members of the guild are Kyozan (and it is
suggested that their headquarters is in the Kyozan Quarter), although there
are more than a few brutish half-orcs thrown in for muscle. The guild
actually has a surprisingly decent reputation as protectors of the
commoners. The extortioners frequently oppose the thieves’ guild, often
with violent results. The leader of the extortioners is said to be the monk
Ji Chao.
8.
Nuada’s Silver Hand This
temple/monastery (found in the temple ward) is dedicated to the Kilgaulan
god of honor and combat, Nuada. It is best known as the home of the
esteemed Order of the Silver Hand, a monastic order that emphasizes
self-discipline and modesty. Since the order has become more well-known,
they have had to restrict the number of applicants they accept, selecting
those who seem most qualified. Most of the members are Kyozan, but race and
nationality are not determining factors. One of the most recognized
students is Fheramao Azul, a world-weary Kilgaulan better known as ‘the
Doomed Monk’.
9.
Ghovnu’s Temple Forge As the
Kilgaulan deity of blacksmiths and the forge, it is not surprising that
this squat, ugly temple of rough stone has a fully operational smithy and
actually creates arms and armor which they sell to the devout. It is no
secret that the senior priest at this temple, Hanson Xota, has the ability
to create magical weapons and armor. Such weapons and armor are intended to
be used in the service of the temple and its god. Nonetheless, Hanson has
been besieged with morons attempting to purchase these items (despite the
ban on such sales), or even worse, thieves who respond to the rumor that
there is a secret stockpile of magic armor hidden in the temple. The air
around this place of worship fairly shimmers with the power of defensive
magics that faithful adherents have cast. This structure is located in the
Temple ward.
10. The Temple
of Taranis A large wooden structure, built from rough and unfinished
logs, is dedicated to the bestial god of rage and animals. This building,
located in the Temple Ward, is often visited by half-orc berserkers. One
entire military unit, the Left-Handed Ragers, has dedicated themselves to
this temple. Although popular with the uncouth and barbarians, the
priestess who tends to this temple, Durvina, is a gentle woman who trains
animals like hunting dogs.
11. The Church
of Oghma Located in the temple ward, the Church of Oghma is one often
frequented by bards and rogues. The building itself is a low, stone
structure, always neat and clean. Inside is a great recessed forum where
speeches can be given. Sometimes games of chance will be played in the
temple, recognizing Oghma as the god of luck as well. The priests here
place great value on speaking ability, and try to encourage debates as a
way of resolving problems. Eduard of Clan Driscoll is the senior priest
here. Although he appears to be a scholarly, balding gentleman with a mild
demeanor, he is actually well known for his withering sarcasm and
rapier-like wit.
12. Military The
martial forces of Trayess are almost all located in the fortified military
ward, though there are guard houses throughout the city. There are two
basic divisions in these forces… The City Guard and the City Militia. The
city guard is primarily an internal peace-keeping force, and has the
reputation of being lazy, corrupt, and slovenly. The commander of the city
guard is a grossly fat noble named Hubert of Clan Hennessey. (Special note:
PCs may join the city guard. As members of the city guard, they are
provided with some basic starting gear (possibly including weapons and
armor) appropriate to first level characters, a uniform (if desired), and
are permitted to reside in the barracks. They will also be assigned mundane
tasks and duties to see to, and will be expected to at least occasionally
perform those duties). The City Militia is a much more organized group,
divided into a dozen units. The Commander of the Militia is an intimidating
half-orc called Hobb No-Clan. Several of the units have become justly
famous in their own right, such as the Lance Raiders (under Captain Lance
Anulan, cavalry), the Breaking Point (under Captain Luc LaSangue,
infantry), and the Left-Handed Ragers (under Captain Keeyan the Mad,
berserkers).
13. Ships Trayess
is typical of all Kilgaul when it comes to the area of ship-building, which
is to say, there is none to speak of. In the Free Market area, near the
docks are shipbuilding facilities. These are capable of building light vessels
like skiffs or light sailboats. Trayess does not possess the technology to
build better vessels. The Marlin Company possesses a fleet of such vessels.
These ships are perfect for smugglers, however. Patrick of Clan Gillian is
a typical smuggler in many ways, except that he was caught. Now he is known
to perform tasks for the city council, who turns a blind eye to his illicit
activities. His vessel is called the Morning Star.
14. Fallen Leaf
Monastery Although this group reveres Maeve Cecth, it is not a temple
or a place of worship, but a monastery devoted to peaceful meditation. The
monks of this order follow a strict pacifist code, which prevents them from
striking another being except in defense, and prohibits the taking of a
life. The leader of these monks is a girl named Kyoko who seems too young,
pretty and tiny to have her position, especially since some of the other
monks are much older than her. This building, built in the simple yet
elegant style of the Kyozans, is located in the Temple Ward.
15. Mercenary
Guild This guild is primarily a source of hired soldiers.
On a few occasions, it has provided an entire mercenary unit to support the
City Militia. Many of the mercenaries have joined the guild because they
lack the proper discipline to be soldiers, but they are still capable
fighters. Perhaps a third of the membership of the guild has significant
combat experience. The building itself is a ramshackle place in the
barbarian quarter that looks like it was thrown together by a blind
carpenter. The guild leaders are former adventurers from a group simply
called the Scouts. Garrete the Grey, Caleb of Clan Regalis, Alister of Clan
Loxley, and Vinnsent; all are fearsome and deadly opponents with extensive
weapon training and combat experience.
|