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Fallen Dreams

3e D&D Living World

 

 

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Cities of Oracan:

 

GANIKAZAL  Capitol of Oracan

The largest city of the Oracan Magocracy, it is also the capitol of the High Orcs. Ganikazal is controlled by a ruling council of 13, comprised of 12 sorcerers and the High Priest of Ghoroth. The current head of the council the seer Ravana. She uses her abilities in divination to discern the best course for Ganikazal, and all of Oracan as well.

Ganikazal is best known for its enormous Free Market, a heavily guarded area where members of all races are welcome to gather and trade. The Free Market is the largest trading area in this part of the continent; only distant Kalvaria has guilds and markets of comparable size. It is not unusual to see humans, goblins, lizardfolk, kobolds, ogres, dwarves, and gnolls in the market area. The high orc guards are often supplemented by mounted patrols and trained dogs.

Ganikazal is a scholarly and religious center in many ways as well, with several respected and traditional religious orders being firmly established. The temple to Ghoroth is one of the largest in Oracan, and other powerful temples are dedicated to Chark, Nuy, Kemiyo and Zaden.

Several areas of Ganikazal are ruined, the legacy of the dragon Anzon’s rampage through the city. These ruined areas have become centers of activity by guilds of thieves.

 

CADAY  Port City

A moderately successful port city, Caday fails to truly thrive. The main reasons for this are that few High Orcs naturally take to maritime activities like fishing or pearl diving. Secondly, the harbor at Caday does not often host trading vessels; an occasional ship from Trayess or some enterprising tribe is the full extent. A council of 9 rules Caday, with the sage Xatamek presiding.

Caday leans a little more towards the good and light side of things than most High Orc communities. It is home to the Champion of Teru, the paladin Padisev. Temples are established to honor Teru, Aia Brightheart, and the healer Kemiyo.

 

GIEYADA  Large City

This city is found on the banks of two rivers, amid dense forest. It has a more martial tradition than most other communities in Oracan. A council of 11 rules the city, including the paladin-sorcerer Gaella. Although Gaella is the youngest member of the council, she also directs it by virtue of her exceptional talents.

Despite extensive logging operations, hardly a dent is made in the surrounding forest, which grows back at a preternaturally fast pace. Barges from Gieyada ply the three nearby rivers. Prominent temples in this city are dedicated to Andamakazin and Chark.

 

CORASSA  Town

A mining town that produces large quantities of copper, Corassa is noteworthy for being the closest civilized community to Mount Ezanda. Even at this distance from the peak, the skies are occasionally brightened by strokes of magic lightning and other eerie celestial effects. A council of 5 sorcerers, led by the wizened old Tolgaud, supervises the industry of this town. Ghoroth and Zaden have temples here.

 

KEYMARK  Town

One of the smallest and most distant outposts of the Oracan empire, Keymark is also one of the most profitable. Located deep in the rugged an treacherous peaks of an inhospitable mountain range, Keymark mines gems and platinum from harsh mines. Although these products bring much wealth to the town, even more is generated by trading with intelligent beasts and giants that make the peaks their home, but lack certain staples. A council of 3 guide Keymark’s activities, led by Stranton IV.

The only religious center in Keymark is the Temple of Nuy. The Priestess of Nuy, Terenika, has a reputation as a vivacious and daring wench who employs and accompanies adventurers on various quests to keep Keymark safe.

 

MOUNT EZANDA’S TEMPLE  Ruins

The ruins of the great temple at Mount Ezanda predate the high orc civilization. The legends claim that the temple was built in homage to a powerful demigod known as Agiyiga. High orc legends also name this entity as their patriarch. Whether true or not, the ruins are unquestionably the site of much bizarre magical activity. The stone columns and structure of the temple have been fused into a substance harder than any known stone or metal by the magical energies. Elementals appear and disappear, apparently at random, seeming to patrol the temple area. Several times a year, there are enormous discharges of magical energy, in the form of celestial lights or magical lightning. These displays are visible from miles away.

Numerous legends have sprung up about Mount Ezanda’s Temple. Some say that the arches and portals in the temple have the power to transport those who pass through them to other planes or times. In the center of the temple garden is a great pool; this is said to act as a scrying device or to heal those who drink from it. Perhaps the most unusual of all the legends; some whisper that the bones of Agiyiga were taken and used to fashion potent artifacts, but the skull of Agiyiga was never found, and is still hidden somewhere at the old temple site…

 

OZAN  Town

This small town is pastoral and quiet, eking out a quiet life of herding and farming. A council of 3 sorcerers, all of minor talent, oversee affairs here. Any one of the three would gladly forfeit their position to a better qualified candidate, could they locate a willing soul. The town is best known as the residence of the retired Oracan hero Charden. The elderly sorcerer is unwilling to take up public office, and instead amuses himself in his garden.

Ozan has small shrines to Kemiyo, Ghoroth, and Aia Brightheart.

 

MAJIMARK  Town

The home of alchemists and scholars, Majimark is considered a pioneer in the production of magic and magic items. The Sorcerer’s Institute has struck a deal with the Merchant’s guild, so Majimark is a place where one can hire sorcerers to cast spells, or if you fancy something a bit different, you can browse the shops for potions and scrolls. A council of 7 control the entrepreneurial spirit of Majimark, with Indigo Vynolia as the leading sorcereress.

The prosperous town is also well supported spiritually, with places of worship to Andamakazin, Nuy, and Ghoroth existing to serve the populace.

 

AGIYIGA’S RETREAT  Town

According to the legends of the High Orcs, this town is founded on the location that the five orcish heroes retreated to after the death of Agiyiga at Mount Ezanda. Whether true or just legend, the populace of this town are particularly knowledgeable on the myths and trivia surrounding those ancient orcs. A council of five governs the town, led by Kayla the Witch.

Aside from the temple of Ghoroth, the only other note-worthy structure is the Kurvhosau Embassy. As the closest settlement to the border of that dwarven kingdom, Agiyiga’s Retreat hosts the dwarven embassy. Since it is considered an unfavorable post, the four dwarven ambassadors are rotated out on a yearly basis. Despite surface similarities, the High Orcs are nothing like their brutish cousins, so an interesting cycle has developed in this town. In the spring, fond farewells are said to the old ambassadors and new dwarves come in, being surly, angry and bitter. Everyone tries to put up with them. Sometime in the summer, the dwarves thaw out a bit, realizing that high orcs aren’t actually all that objectionable. They are different, with their prattling on about magic, but not really bad folks. By fall, a few tentative friendships have formed, and everybody relaxes. The dwarves realize that Oracan is not such a terrible post after all. By spring, the old dwarven ambassadors are shipped back to Kurvhosau and a new, hostile group of dwarves move into the embassy cursing their luck.