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Isle Kat abilities run into the areas of death, water, and bones.  They also have the random abilities of all kats, such as a blade and a dragon form.  They also have unique abilities that pertain to their species such as Flesh Golem.

Also, kats can have only a certain number of abilities.  We'll start with a Sky kit at Level 1.  They can have up to 10 abilities, not counting the automatic ability or the automatic color ability they receive.  If you were to count those, the kit would have 12.  With each level, a kat can gain up to two more abilities.  Some kats only gain one or some none.  It depends on the kat, and its player.  By the time a kat is a Level 8, they can have up to 24 abilities.

Automatic Isle Kat Ability

 

Mirror Pelage- Invoker's fur reflects it's surroundings, making it nearly invisible, but unlike Invisibility, the kat can use attacks

Berserker like 'Bloody Fury' but the enemy need not be perceived as evil.
Bone Blade The kat gains a blade of bone
Bone Shards like Coral shards, but casts sharp pieces of bone Can only be used on/near land
Coral Shards Jagged pieces of coral are cast at an enemy Can only be used in/near water
Creeping Flesh Causes the enemy to feel like insects are crawling under it's skin, similar to Itch
Decay Dart Invoker's fur becomes tiny spines, which can be shot at an enemy, and cause flesh to decay on contact
Decay Dragon Invoker becomes a skeletal dragon, which can summon the dead, and whose breath causes decay. Becomes the same size as the kat
Dive With Ease Allows invoker to dive to crushing depths without harm, and surface quickly without getting the bends
Earthquake Causes a small earthquake
Extend Time The kat can speed up it's own time-perception, to it the world seems to slow down, to others it seems to move with lightning speed and reflexes.
Flesh Golem Invoker can bring a corpse usually small to life, often used by kits to make 'pets' for themselves and can even put parts of different dead critters together and make a Frankenstein-type creature
Fountain of Youth The enemy grows rapidly younger until it is a kit. Temporary
Fusion The kat can fuse two kats together itself and another kat, or two other kats into one kat for a short period of time, the fused kat is stronger than and has all the abilities of the kats that were fused together, and if the the two kats had different base colors, the fused kat will be a multicolor, after the kats separate they will be greatly weakened, and they will often experience a residual effect where each will feel what the other kat feels, if one is injured, so is the other, as if their bodies were still one. This may last anywhere from a few minutes to nearly a month, and on very rare occasions, even for years after. Rare
Long Breath Invoker can hold his/her breath for up to an hour.
Phase Invoker can pass through solid objects, or can avoid physical attacks
Phobia Causes the enemy to be irrationally terrified
Summon Beasts Like 'Critter Call' but usually brings predators, and can call aquatic creatures too
Tsunami like 'Water Wave,' but can only be used near/in water, and is somewhat weaker
Werelight Invoker causes an object to glow brightly giving light to see by in darkness for about an hour
Withering Ancient the enemy grows rapidly older until it is an aged Elder. Temporary