Mags

04/04/02

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Explanation of The MAG

MAGs are little robot things that hover above you like Navi the fairy from the Zelda ocarina of time. They help you by raising your maximum stats and casting the odd invincibility. Everyone on PSO has a MAG or 2 because they can prove to be very helpful.

Every time you take damage or cause damage your mags weapon get charged up. Yes that's right they are weapons of mass destruction! Ok so they might not always cause huge damage but they can be useful for taking loads if not all the hp off an enemy. The weapon they have is called a Special Photon Blasts. Your MAG can learn different types of Photon blasts through its evolution.

Evolution

Your MAG will evolve as it gains levels. The way it evolves depends on what you have fed it. There are three major levels of MAG evolution. These evolutions take place at level 10, 35 and 50. When you complete a major evolution, you will gain a photon blast. There are particular photon blasts awarded for evolving your MAG into specific forms.

Your MAG will start out as a shape which you cannot change. I believe this form is the same for all characters and section ID's. At level 10 your MAG will take a unique appearance to your character type. There are 3 different types of MAG for this one for Force, Hunter, and Ranger. At level 35 your MAG has the ability to evolve into 3 different forms. Depending on what you fed the MAG it'll change into one of 3.
 

At level 50 your MAG's evolution is based on the relation of the major stats to each other. There are up to six different combinations, but a couple combinations can yield the same results. Your MAG can change shape during the second or third level. Every five to ten levels your MAG is able to change if one of the factors of the evolution has changed.

The major stats are power (POW), dexterity (DEX), and mind (MIND).

Food it needs Food

Certain items can effect different mags in different ways. Below are some tables to show information on how certain things effect certain mags.

Your MAG will get hungry 5 to 7 minutes since its last feeding or since your game began.

 

 

MAGs: Ashvinau, Sumba, Namuci, Marutah, Rudra

ITEM
DEF
POW
DEX
MIND
IQ
SYNC
Monomate
0
9
0
-5
-1
0
Dimate
4
12
0
-10
0
1
Trimate
6
16
4
-15
1
2
Monofluid
0
-5
0
9
-1
0
Difluid
4
-10
0
13
0
1
Trifluid
6
-15
4
16
2
1
Antidote
-5
4
11
-5
1
-1
Antiparalysis
-5
-5
11
4
0
0
Soul Atomizer
0
11
5
-5
-2
2
Moon Atomizer
5
-5
0
11
1
-1
Star Atomizer
6
8
6
8
2
2

 

MAGs: Apsaras, Vayu, Varaha, Ushasu, Kaitabha, Kumara, Bhirava

ITEM
DEF
POW
DEX
MIND
IQ
SYNC
Monomate
-5
9
-5
0
-1
1
Dimate
0
11
0
-10
0
1
Trimate
4
14
0
-15
1
0
Monofluid
-5
0
-5
9
-1
1
Difluid
0
-10
0
11
0
1
Trifluid
4
-15
0
14
0
1
Antidote
-5
-5
15
-5
-1
1
Antiparalysis
6
-3
0
-3
3
-2
Soul Atomizer
5
22
-5
-20
-2
3
Moon Atomizer
-5
-20
5
22
0
2
Star Atomizer
5
5
5
5
2
2

MAGs: Andhaka, Kabanda, Naga, Naraka, Bana, Marica, Madhu, Ravana

ITEM
DEF
POW
DEX
MIND
IQ
SYNC
Monomate
-3
9
-3
-4
1
-1
Dimate
0
11
0
-10
0
1
Trimate
4
14
0
-15
0
1
Monofluid
-3
-4
-3
9
1
-1
Difluid
0
-10
0
11
0
1
Trifluid
4
-15
0
14
0
1
Antidote
0
6
9
-15
-1
1
Antiparalysis
0
-15
9
6
3
-2
Soul Atomizer
10
-20
-5
17
-1
2
Moon Atomizer
-3
17
8
-20
2
0
Star Atomizer
0
10
0
10
2
2

MAGs: Ila, Garuda, Sita, Soma, Durga, Nandin, Yaksa, Ribhava

ITEM
DEF
POW
DEX
MIND
IQ
SYNC
Monomate
-4
13
-5
-5
-1
1
Dimate
0
16
0
-15
1
0
Trimate
4
19
0
-20
0
1
Monofluid
-4
-5
-5
13
-1
1
Difluid
0
-15
0
16
1
0
Trifluid
4
-20
0
19
0
1
Antidote
5
-6
6
-5
1
0
Antiparalysis
0
-14
14
-10
1
-1
Soul Atomizer
5
17
-5
-15
-1
3
Moon Atomizer
-10
-15
5
22
0
1
Star Atomizer
4
6
4
6
2
2

MAGs: Varuna, Vritra, Kalki

ITEM
DEF
POW
DEX
MIND
IQ
SYNC
Monomate
5
10
0
0
0
0
Dimate
5
15
3
0
1
1
Trimate
8
20
6
-5
2
2
Monofluid
5
0
0
10
0
0
Difluid
5
0
3
15
1
1
Trifluid
8
-5
6
20
2
2
Antidote
0
5
14
0
1
0
Antiparalysis
0
0
14
5
0
1
Soul Atomizer
9
9
8
0
2
-2
Moon Atomizer
9
0
8
0
2
-2
Star Atomizer
14
14
14
14
3
3

MAGs: Surya, Tapas, Mitra

ITEM
DEF
POW
DEX
MIND
IQ
SYNC
Monomate
0
4
0
0
-1
0
Dimate
5
7
0
-5
0
1
Trimate
4
14
4
-10
1
2
Monofluid
0
0
0
4
0
0
Difluid
5
-5
0
7
1
0
Trifluid
4
-10
4
14
2
1
Antidote
0
0
5
0
3
-3
Antiparalysis
-5
-5
20
-5
0
2
Soul Atomizer
-10
8
5
8
-2
2
Moon Atomizer
7
6
-8
6
2
-2
Star Atomizer
7
7
7
7
2
2


 

MAGs: Normal Starting of MAG

ITEM
DEF
POW
DEX
MIND
IQ
SYNC
Monomate
5
40
5
0
3
2
Dimate
10
45
5
0
3
2
Trimate
10
45
5
0
3
2
Monofluid
5
0
5
40
3
2
Difluid
10
0
5
45
3
2
Trifluid
15
0
10
50
4
3
Antidote
5
10
40
0
3
2
Antiparalysis
5
0
40
10
3
2
Soul Atomizer
15
30
15
25
1
3
Moon Atomizer
15
25
15
30
1
3
Star Atomizer
25
25
25
25
5
5

 

What does it all mean?

Every time you feed your MAG the collared bars will go up and down. Here's what it does and what it means.

First, there are stat boosters and MAG boosters.
Your MAG gets personal bonuses with SYNC and IQ.
These stats keep your MAG happy and allow it to
give you bonuses at special times:

1) Entering boss fight
      MAG will cast deband and shifta on your character.
2) Fully charging Photon Blast
      MAG will grant you invincibility for a limited time.
3) Nearing death
      MAG will cast deband and shifta on your character.
      MAG will restore hit points.
4) Dying
      MAG will bring you back to life.

While raising your MAG try to keep your MAG's Sync level at 120% and its IQ at level 200. The higher the Sync the faster your photon blast will charge and the higher the IQ the more likely it is that'll it cast a bonus on you.

The most important stats for a MAG are the bonuses give to you:
DEF raises your defence, each level of defence translates to one defence point towards your base defence power (DFP)
POW raises your attacking power, each level translates to two points towards your base attacking power (ATP)
DEX raises your accuracy, each level translates to half a point towards your base attack accuracy (ATA)
MIND raises your magic, each level translates to two points towards your base (MST)

NOTE: Raising MIND will do nothing for an android since they can't learn magic.

When a particular stat reaches 100 points, it will gain a level. You only get bonuses based on full levels and not points.

Every time a stat gains a level, it adds to your MAG's level. Your MAG has a maximum level of 200. although hackers have made mags that have exceeded this level you can get them up to stupid numbers like level 346.

If you have a genuine none hacked MAG it'll max out at level 200. Your MAG reaches its maximum level at 200. The level is worked out by adding up DEF, POW, DEX and mind.
 

Here's an example of a maxed out MAG:
25 DEF / 100 POW / 30 DEX / 45 MIND
Once at level 200 you can't raise any more of the stats not even by one.

No matter how many items you give the MAG that lower a certain thing i.e.. Pow you can't  lose a level they can only go up not down.