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My name is Patrick Wombacher and I am a game designer. Mostly, I do coding and programming, but I am fully capable of creating 3D models and animations with 3d Studio Max, and texturing them with programs ranging from MS Paint, to Adobe Photoshop. I started learning code with HTML and JavaScript, but also have trained myself in some C++, and have a general understanding of C. I have attended classes at Sanford Brown College for game design. I'm still have a few classes to go, but I haven't had any problems with classes yet, and I see no reason why I won't graduate on time. Having made the Dean's list, I might just be graduating in the top ten percent of my class. |
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Like many programmers, I started learning how to program using a form of BASIC. I started trying to make games with a trial version of Liberty BASIC. It was going to be a text game that used buttons and text boxes to convey information about the game. I had no idea how to generate random outcomes, so it was going to be one huge tree of events. There were also limits to the size of the programs I could make, so I started creating multiple programs to help shrink the programs I made. Unfortunately, there was a limit to the number of programs I could make also. And thus ended my intro to video game programming. |
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That's always the tricky part. Since all the code shows up behind the scenes of what's going on, it's rather hard to show to others. While photos and 3D models are simple to show to others, they are static. My code manipulates those images and makes them work. This makes my work dynamic and interactive. Interaction is just as important as the art when it comes to gaming (or just about anything with computers these days!), so I find that my kind of work goes unappreciated more often than not. |
| I've got a few things I've been working with. My favorite is a JavaScript game I started working on in high school. I haven't really gotten a chance to finish it. The biggest problem I ran into was making it work with all browsers. Microsoft Internet Explorer doesn't run JavaScript the same as Mozilla Firefox. Due to copyright issues in the past, Microsoft couldn't fully implement JavaScript. Therefore, Microsoft developed a similar script called JScript. Currently, I am working on recoding this game in AJAX. Unfortunately, this is slow coming, because I have to rewrite over 1000 lines of code, and update them for AJAX's impressive new capabilities. Here is a link to a copy of the current version of Firefox JavaScript version. It plays easily enough. Use ASDW to move around, press Enter to make selections or perform an action. You can talk to the shopkeeper, and at the block just below your starting one, you can fight a little witch. Unfortunately, Angelfire doesn't quite seem to support the scripts as fast as they need to run. Until I have a better website, you can download the files for the game and run them directly from your computer.
Just to inform you, none of those pictures are mine. The grass came from Dragon Warrior (NES), the shopkeeper image is from a comic I read called A Modest Destiny, the player character images are from ShadedMazoku from DeviantArt.com (however, these images were edited by me to be proper size, shape, and transparency for the game), and the Little Witch character was made by Camaryn from DeviantArt.com. |
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Actually, no. Luckily for me, I also have experience with the Torque Game Engine, 3D Studio Max, Photoshop, GIMP, Macromedia Flash, C++, and am currently experimenting with the Irrlicht Game Engine. Anyone can use any one of those programs, but to be able to be competent with ALL of them at once does take some skill. I also have a good deal of experience with Linux operating systems and a certain degree of network security. |