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  1. The Boss
    The Boss here is Marvelous Jason Merlen, the owner of the XPOW and yes he can wrestle. Have no fear as to what he does its strictly in character. Remember a storyline is well a storyline

  2. Complaints
    You may complain about wins and loses, just stay in character. It happens all the time, Brock lesner swears he didn't tap out, other refuse to acknowledge losses. Everything happens for a greater purpose, the matches are tweaked to make everyone look great. Losses and run-ins are used to build heat and interest in feuds and angles. Everyone gets their spot to shine.. just not all at the same time. If you personally have a problem with your losses, e-mail the league owner

  3. Push
    Push is the fuel that your wrestlers use to win matches over everything else. The higher it is the better you fight and can sustain over damage. It can also be used to improve on your wrestler by increasing thier attributes (POWER, SPEED, TOUGH, & HEART), adding a new move to your list, or by raising your existing move damage.

    To increase an Attribute: You must pay the cost in Push to the next point of the stat you are raising. in this case push is as follows: If you have a 12 Power and you want to raise it to 13 it cost a total of 13 push...
    **NEW RULE** after you reach a stat where you hit 20 the rules change and works like the following: 20-21 will be 41 push total(20+21) this rule keeps it fair to all new wrestlers and vetrans who win matches most of the time

    To buy New Moves: Simply look up the move on the MASTER MOVES LIST or the individual lists and check its catagory, then add its damage to the cost!
    (IE an ARMDRAG (w/o adv 2) costs 7 push to buy.)
    Pinning (5 Push)
    Without Advantage (5 Push)
    With Advantage (10 Push)
    Submission (15 Push)
    KO Finisher (30 Push)

    To increase an Move Damage: You must pay the cost of the Plus the cost of the damage increase. (IE if you have the ARMDRAG (w/o adv 2) and wish to rasie it to 3 damage. You must pay the 5 push for the move plus the 3 push for the new damage rating, for a total of 8 Push!

    Buying a Style Template: You may add a full template of moves to your fighter for a small fee of 60 Push!

    Style Specialization: You may specailize in a style template you know and max the moves ability to full RANK 10 for a small sum of 100 push.

  4. Gaining Push
    You gain 5 push per win in 1-on-1 or tag team matches. Having a title boosts this push slightly:

    Titles and Push: When you gain a title of defend it, you garner a bonus Push each time!
    All Titles Have various push bonuses and only aquired when defending a title. they are as follows:
    Extreme World: +5
    World Heavyweight: +4
    Women's: +4
    Tag team: +4
    Vengence: +3
    Submissionist: +3

  5. Title Shots: You can get a title shot by 1 of four ways... See titles page for info and requirements

  6. Injury Rules
    Plain and simple... I base injuries on how much of a beating you take(IE finishers jumpings bleeding and so on...)

  7. Rules can be added and changed at any point in time. If anyone has any Questions or comments they can email me at XPOW_OWL_Comittee@yahoo.com