| ||| MAIN ||| ROSTER ||| TITLES ||| SHOWS ||| CREATION ||| RULES ||| MESSAGE BOARD ||| |
To increase an Attribute: You must pay the cost in Push to the next point of the stat you are raising. in this case push is as follows:
If you have a 12 Power and you want to raise it to 13 it cost a total of 13 push...
**NEW RULE** after you reach a stat where you hit 20 the rules change and works like the following:
20-21 will be 41 push total(20+21)
this rule keeps it fair to all new wrestlers and vetrans who win matches most of the time
To buy New Moves: Simply look up the move on the MASTER MOVES LIST or the individual lists and check its catagory, then add its damage to the cost!
(IE an ARMDRAG (w/o adv 2) costs 7 push to buy.)
Pinning (5 Push)
Without Advantage (5 Push)
With Advantage (10 Push)
Submission (15 Push)
KO Finisher (30 Push)
To increase an Move Damage: You must pay the cost of the Plus the cost of the damage increase. (IE if you have the ARMDRAG (w/o adv 2) and wish to rasie it to 3 damage. You must pay the 5 push for the move plus the 3 push for the new damage rating, for a total of 8 Push!
Buying a Style Template: You may add a full template of moves to your fighter for a small fee of 60 Push!
Style Specialization: You may specailize in a style template you know and max the moves ability to full RANK 10 for a small sum of 100 push.
Titles and Push: When you gain a title of defend it, you garner a bonus Push each time!
All Titles Have various push bonuses and only aquired when defending a title. they are as follows:
Extreme World: +5
World Heavyweight: +4
Women's: +4
Tag team: +4
Vengence: +3
Submissionist: +3