An in-ring warmup, what they look like, perhaps a brief bio on who they are; but it isnt required. Figure out if you are a face, heel, or neutral.
You can rename you moves to some extent to make them customized for the wrestler. You may pick any 1 submission and KO finisher for free. These are required, if you skip it I will pick something...
THE ATTRIBUTES:
* POWER: Your base brute strength and impact on how well your moves damage others.
* SPEED: How fast your wrestler is, how well they are able to avoid being hit, and how well they can successfully use High Risk moves.
* TOUGH: This is how much punishment you can take before being beaten physically. Submissions can still work you down though.
* HEART: This is how much intensity you use in submissions and resisting submissions.
* PUSH: What fuels your fire, so to speak. The more you have the better you fight overall. It is explained in the rules section.
ATTIBUTES: 2 points per character point, no attribute may start higher than 18
Pinning (8)
Without Advantage (8)
With Advantage (12)
Submission (20)
KO Finisher (30)
STYLE (30): you buy a whole second or possible third style to hybrid your fighter this Cost does not change before or after creation
IMPROVED STYLE (30) or (100): You can buy the same style you know and have and the move ranks maxed out on them, to rank 10! During creation if you wish to do this it cost 30 pts if you do it later it costs 100