Mood:
Hubby is home sick again today. He is still running a fever intermittently and he says his throat feels like he swallowed glass. He is very very sick. We're taking him to the Dr. this afternoon. Payday is probably going to be tight because he doesn't have any sick leave. But there is no choice in the matter, I would rather have him home and getting well than working himself to death. If this turns out to be strep, I was reading last night that if it goes untreated it turns into Rheumatic Fever, so he definitely needs to see the Dr. today. Thankfully he let me make the appointment for him without any argument on the matter.
I never put the roof on the house plans I drew yesterday. Got distracted with other things instead. I did write some more notes for my game though. I got some new ideas that, if we can implement them properly, I think will create opportunities to involve the whole family in the gaming experience. I want to reach beyond the mainstream target audience of teenage boys - I want my game to appeal to men, women, and families as well. A lot of games on the market today say that they are games "for everyone", but really they are still targeting that 16-25 male audience. I want my game to be "for everyone ELSE". The hard core FPS hack & slash gamer may not like my game. But I believe there is a huge untapped audience out there that wants to play games, but nothing out there meets their needs. I know I'm one of those people myself. I want to make a game that's fun for the rest of us... and hopefully still captivating enough to draw in a few family members of the other genre. Although it isn't going to be a hack & slash game so obviously some are not going to like it, and that's just the way it's going to have to be. There are 100 titles or more on store shelves for the gore & violence FPS players. There needs to be something out there for gamers like us too, who like action and adventure, interpersonal relationships, exploration and discovery, a sence of impending danger without having to actually face it on a constant second by second basis. And that when we do face danger, it isn't always about collecting "uber gear" to triumph over the enemy, but perhaps more about having clever wits, and increased knowledge.
Anyway... maybe someday my game will be done. If we can ever get enough time to work on it. At this rate it may take 10-15 years. It would be nice if we had some funding for developing the game so that we could focus our work on it full time. It's hard to make progress with $0 funding, no support, and only a dwindling handful of volunteers to work on it. We all have to tend to everything else in our lives first, many days there is no time left for working on the game after we've done everything else. At least my husband is able to keep our computers running well, and our network functioning smoothly. I do appreciate that he does that for us, and that he does it so well.
Well, I've been typing for about 15 minutes now. Guess I better go get a cup of tea or something. And try to figure out what I can feed my family for breakfast that won't hurt Hubby's throat.
Not sure if we have any Malt-o-meal or not...
Bonjour! Aloha! Hasta luego! Auf wiederzehan! Chus! Das Vedanya! And all that...
Written by Sparkling
at 7:44 AM PDT
Updated: Wednesday, April 13, 2005 7:53 AM PDT
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Updated: Wednesday, April 13, 2005 7:53 AM PDT
Post Comment | Permalink | Share This Post