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LIMITSAs a general rule, powers get stronger as they get restricted. Limits provide a means of narrowing the base effect of the power in exchange for greater intensity or more stunts. Assuming a limit is approved by your Narrator, it will allow you to add points of intensity when creating a new hero. (The Roster Book builds these adjustments into the power listings.)Limits should halve the number of circumstances in which the power can be used , or halve its effectiveness always. If the limit is already in the power description (as Spell-Focused is part of Magic), it doesn't count as a limit. here are some examples of limits: Animals-Only: Only affects animals of 0 or 1 intellect. Blocked: Does not affect some very common objects or substances.
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Charged: Limited number of charges before disappearing. Degradable: Weakened by 1 point of intensity each exchange. Gender-Specific: Affects only those of one gender. Increased Difficulty: The difficulty rating of the action is doubled. Infrequent: Requires 24-hour or similar wait before it can be used again. Line of Sight: User must see the targets to use the power. Masochistic: Causes the user to suffer wounds equal to the power's intensity. Preventative: Prevents user from taking any actions while in use. Short Duration: Stops if the Narrator's draw is negative. Spell-Focused: Needs gestures and incantations; delays until end of exchange. Touch: Works only if subject is touched. Trance: User must be in a trance for at least one exchange to activate the power. Triggered: Works only if a certain event occurs to cause the effect. Uncontrolled: Activates whether or not the user wants it to work. Unpredictable: Narrator draws a new card; fails if the draw is a negative. As an example, the Scarlet Witch has a high-intensity Reality Warping powerl Hoever, it is severly limited by the fact taht she never knos how it will work. And because she has the Unpredictable limit, it won't work much of the time. but when it does, hoo-boy.... Other limits can be designed, but they must be at least as restrictive as the ones above. The Narrator has final say on whether a limit is acceptable. If your hero gains a limit during play, it does not trigger a corresponding intensity increase. |
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