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This massive appendix contains complete power listings for the major superpowers encountered in the Marvel Universe. You should never think of this list as limiting, however. If you want to create a newpower, make sure your Narrator approv4es and then put it into play. You can choos a power from the list, or by drawing a card from the Fate Deck and choosing a power belonging to that individual. If you use this latter method, you can alter the form and source of the power. for example, if you draw Cyclops, you can give your hero an Energy Blast, but make it come out of his or her hands.
StuntsIn addition to base powers, your hero can have one or more stunts for each power. A stunt sometimes gives a hero a power described elsewhere in this appendix. In such a case, the hero gains the base power, but none of the stunts listed for it. Unles stated otherwise, stunts operate at the intensity of your hero's power.Your hero can create new stunts, even ones that aren't in this appendix. To try a new stunt, state the effect your hero wants to achieve, and use your action for that exchange to try the stunt. Your narrator will set a difficulty rating for the stunt. this is usually quite high, but you can do a few things to stack the odds a bit in your favor. A stunt is most likely to succeed if the hero's already done it in comics, especially a recent one. This is your best argument for a low difficulty rating. If you've got the issue in which it occurs, havaing it nearby wouldn't hurt. If your hero hasn't tried it |
already, you can argue that the new stunt triggers off one your hero can already do. (Still, we wouldn't suggest arguing that your hero can strap on chains and pull the atypically bouyant isle of Manhattan through the far-too-narrow Verrazanno narrows, even if you do have the No-Prizeworthy issue of Champions in which Hercules supposedly did it. some things your Narrator is just way too smart for.) If your hero achieves the difficulty rating that your Narrator sets, you hero can do the stunt for the rest of his or her carreer, assuming the powers stay roughly the same. In fact, you narrator will drop the difficulty one level after your hero does it the first time. But if you fail in the action your hero can't do the stunt ever. So make sure you have the right cards and the most persuasive arguments.
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