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Learning: Some powers are gained by seeking self-improvement. Learned powers can be imprved through study and are usually vulnerable to amnesia. Heredity: A power can be passed on from a parent. Such powers manifest as a dominant family trait and are suprisingly hard to ditch. If your hero gains powers this way, the history built into such a power usually makes the hero easy to find, and comparisons to his or her progenitors, favorable or unfavorable, will be legion. Racial: If your hero is from another society, or race, he or she may come with some odd features (see Humanoid Races and Critters in the Roster Book). These are ususally easy to spot, but very difficult to nullify. Humans come with no special traits except for our galaxy-reknowned indomitable spirit and creativity. |
Mutation: A mutant hero manifests genetically-derived traits not possessed by either parent, ususally at puberty. Mutation has increased dramatically with the dawn of the nuclear age, as have fears of mutants. Mutations can be tracked by mutant-locating powers and are vulnerable to some nullification devices. Radiation: If your hero doesn't sprout wings at puberty, you can take comfort in theknowledge that a blast of radiation can provide those wings at a remarkably accelerated rate. OF course, it can also turn your hero into the Hulk. Besides its lethality, radiation is notoriously unpredictable, and further irradiation can alter powers without warning. Geiger counters can track some irradiated heroes. Power Transfer: Many beings and devices can imbue permanent powers. Androids and Heralds of Galactus are created this way, as are inhumans who breathe the |
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