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Meditation: Concentration so intense that it focuses mental powers. Your hero may reduce the difficulty rating of any Willpower-based action if he or she spendds one exchange meditating first. Mental Control: The use of all nonsensory powers that have Willpower trump suits. Mesmerism: Low-grade mind control. If your hero succeeds in an average Willpower (Willpower)action, he or she can gain information and implant post-hypnotic suggestions. Thralls won't act counter to their own desires. A hypnotic command fades a few hours after it is given. Military: Understanding of the armed services. Your hero may reduce the difficulty rating to lead troops or understand a military commmander's strategies. Observation: The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place. Performing: Acting, singing, dance, mime, broadcasting, striptease, or any other form of performance entertainment. Your hero can attempt an average Willpower (Willpower) action to distract someone from his or her intentions for one exchange. Photography: Shutterbugging for fun or profit. Your hero can reduce the difficulty rating for any action invilving a still or motin picture camera. Polotics: The art of oration and political stratey. Your hero can reduce the difficulty rating to influence others to his or her views. This skill aids in dealing with the complexities of bureaucracy. Survival: Dealing with the rigors of outdoor life. Your hero can use this skill any time he or she is faced with natural challenges, such as frigid cold, desert heat, starvation, and loss of direction. |
Taunting: Cracking wise in combat, to the detriment of easily irritated opponents. If your hero spends at least one exchange talking up a storm (and you must do so for the hero), he or she may attempt an average Willpower (Willpower) action to cause an opponent to attack the hero with his or her bare fists or another instantaneous attack. If so enraged, the opponent cannot make surprise attacks or use any skills to modify the difficulty of the attack. Teaching: Passing on one's wisdom to others. If another hero is interested in using a response bonus to gain a skill (see Self-Improvement on page 54), a teacher who knows that skill can help that hero gain it. Tracking: Following prey through any environs. Your hero may reduce the difficulty rating to catch the track, and then doesn't need to try further actions unless there is a chanceof losing the track. Distractions-rivers, perfume factories, crowds, and so forth-require new actions. Trance: Meditation so deep that the outside world seems to slip away. Your hero may enter a trance which slows body functions to such a level that he or she may be assumed dead (making an average willpower (Intellect) action to fool observers). A hero in a trance reduces the need for food and water to a minimal level, and may heal serious wounds in days. Writing: Expressing onself in, um, one's, well, you know. Your hero can reduce the difficulty rating when writing persuasive fiction or nonfiction. |
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