Site hosted by Angelfire.com: Build your free website today!
Proud to be an official Marvel Fan Site as of October 3rd, 2001.

Radiology: The science of radiation. Your hero understands the different kinds of radiation, including its careful handling and the dangers of its effects on humans.

Robotics: The science of robots. Your hero can make and dismantle unintelligent servitors with complex programming. A hero with this skill can even rewire a robot programmed for evil into one with only servile intentions (temporarily, at least).

Sociology: The science of human interaction. A hero with this skill can predict how a person or group of people will react to an event with some accuracy. If the hero does not attack in an exchange, he or she can always launch an undelcared contingent action.

Spacecraft: The science of building space transports. Your hero understands how spaceships work and how to repair them.

Super-Physiology: The science of super powers. This specialized akill allows the hero to guage a superbeing's power intensities and work to reduce or enhance those power levels over time.

Time Machinery: The science of time travel. Another rare skill, this allows the construction of machines that allow transport through time. (Obviously, the Narrator has complete control over whether a hero gets this amazing skill.)

Trivia: A mishmash of specialized knowledge. Your hero has one or more subjecs in which he oor she is an acknowledged expert. This can be anything: Old movies, military history, sports, rock music, comic books, you name it.

Weapons Systems: The science of complex weaponry. Your hero can build and dismantle high-powered guns and guidance systems.

     

WILLPOWER SKILLS

  These skills use Willpower as the action ability. Willpower skills are related to control of individuals, emotions, persuasion, artistry, mental toughness, and magic. If the hero has two suitable skills for the same action (such as Mersmerism and Leadership), only one applies.

Animal Handling: Training animals to perform tricks. Your hero may reduce the difficulty rating to teach a trick that an animal is capable of, such as fetching, stealing, jumping, and so forth.

Art: Creating works of art, either for personal gratificaiton or for sale to others. This includes painting, sculpting, and graphics, among other disciplines.

Finance: Capitalism at its finest. Willpower may be used in all business dealings.

Intimidation: Terrifying someone into doing or saying what your hero wants. Your hero performs an average Willpower (Willpower) action against an individual, and if successful, gets the individual to reveal or go along with what the hero desires, at least temporarily.

Law Enforcement: Cops, robbers, and other interested parties. In addition to familiarity with police agencies, the hero may legally carry a gun and make arrests if active in law enforcement.

Leadership: Keeping a team together and focused on goals. If the hero completes an average Willpower action, all allied heroes gain +1 on all actions. But once this inspiration is triggered, if the hero leaves the scene or blacks out, all allies suffer -1 on all actions until the hero returns.

Manipulation: Getting people to do what you want without letting them know it. This includes scheming, seduction, and other such machinations.

118

Index
Previous | Next