Site hosted by Angelfire.com: Build your free website today!
Proud to be an official Marvel Fan Site as of October 3rd, 2001.

Genetics: The science of genes. Your hero understands mutations, the effects of radiation on cellular matter, and even new life forms.

Geology: The science of the Earth. Your hero comprehends volcanic activity, the geology of the surrounding land, and types of rocks and minerals. He or she may also use equipment for finding oil and predicting earthquakes.

History: The science of humanity's past. Your hero knows of lessons from past events that may have an impact on the modern day. If the hero is transported back in time, he or she can pass for a native of the past time period.

Journalism: The reporter's art. Your hero has skillwith and access tomany sources of information. If a hero with this skill makes a challenging action, he or she can find out pretty much anything that's at least semi-public knowledge within a day.

Law: The workins of the legal system. Your hero has an extensive background in the law of the United States or some other jurisdiction. He or she may reduce the difficulty rating for a client who is in danger of being convicted of a crime. (see American Criminal Justice on page 52).

Linguistics: The science of words. Your hero can understand at least the basics of any terrestrial language, and may reduce the difficulty rating to comprehend even alien languages.

Lore: The science of studying a culture. Your hero must pick a group of people to study (Incans, Deviants, Kree, etc.). Your hero then has basic grasp of nearly all of that culture's knowledge.

Mechanics: The science of machinery. Your hero has an intuitive understanding of how inorganic parts come together to make machines work.

      Medicine The science of health. Your hero knows complex medical procedures, from first aid to surgery. The hero may make a first aid average Intellect action to restore a card or the valure of a random card in Health to a combatant who fell unconscious during the previous exchange. Your hero also can perform medical treatments that will help heal serious wounds, but these ministrations cannot take place during fights.

Mythology: The study of classical myths, which may seem all too real in a world where Thor, Hercules, and Dracula walk the earth. Your hero should treat this like the Lore skill above when considereing either a real-world or purely fictional culture.

Occult: The study of mystical practices. Your hero learns of magical societies, antiquities, runes, and forgotten lore. This skill is required if the hero wants to create magical items.

Oceanography: The science of the seas. Your hero knows how currents work, the complexities of depth, the patterns of marine life, and the dangers of pollution to the ecosystems.

Photographic Memory: An amazing skill which allows the hero to remember anything he or she saw or learned. A successful average Intellect action requires the Narrator to repeat anything the hero might have come across (if the Narrator can remember it).

Physics: The science of physical laws. Your hero understands spatial geometry, flight, light and sound, and the motions of planets and stars.

Psychiatry: The science of the human mind. Your hero can tell if an individual is under mental control. The hero may be able to heal emotional scars and fractured psyches, given time.

117

Index
Previous | Next