| SACRED FIRE |
Fire |
100 |
95% |
5 |
50% Chance to burn opponent |
Level Up |
| SAFEGUARD |
Normal |
-- |
-- |
25 |
Prevents status changes for 5 turns |
level up |
| SAND TOMB |
Ground |
15 |
70% |
15 |
Attacks for 2-5 turns, opponent can’t switch out |
level up |
| SAND ATTACK |
Ground |
-- |
100% |
15 |
lowers opponent’s accuracy |
level up |
| SANDSTORM |
Rock |
-- |
-- |
10 |
Summons a 5 turn sandstorm, damages any pokemon that isn’t ground, rock, or steel |
level up |
| SCARY FACE |
Normal |
-- |
90% |
10 |
Lowers opponent’s speed |
level up |
| SCRATCH |
Normal |
40 |
100% |
35 |
No effect |
level up |
| SCREECH |
Normal |
-- |
85% |
40 |
Lowers opponent’s defense |
level up |
| SECRET POWER |
Normal |
70 |
85% |
20 |
(see Nature Power) |
TM 43 |
| SEISMIC TOSS |
Fighting |
-- |
100% |
20 |
Causes damage equal to user’s level |
level up and move tutor |
| SELFDESTRUCT |
Normal |
200 |
100% |
5 |
User faints |
level up |
| SHADOW BALL |
Ghost |
80 |
100% |
15 |
20% chance of lowering opponent’s special defense |
level up and TM 30 |
| SHADOW PUNCH |
Type of move |
60 |
-- |
20 |
Always hits |
level up |
| SHADOW RUSH(Pokemon Colosseum ONLY) |
???? |
90 |
100% |
-- |
Giver gets recoil damage. Pokemon forgets Shaow Rush when purified. Might go to Hyper Mode when used. |
shadow pokemon start with it |
| SHARPEN |
Normal |
-- |
-- |
30 |
Raises user’s attack |
level up |
| SHEER COLD |
Ice |
-- |
30% |
5 |
Causes a one hit KO |
level up |
| SHOCK WAVE |
Electric |
60 |
-- |
20 |
Always hits |
TM 34 |
| SIGNAL BEAM |
Bug |
75 |
100% |
15 |
10% chance of confusing opponent |
level up |
| SILVER WIND |
Bug |
60 |
100% |
5 |
10% chance of raising all stats |
level up |
| SING |
Normal |
-- |
55% |
15 |
Puts opponent to sleep |
level up |
| SKETCH |
Normal |
-- |
-- |
1-1 |
Permanently copies move last used by opponent |
level up |
| SKILL SWAP |
Psychic |
-- |
100% |
10 |
Switches ability with opponent |
TM 48 |
| SKULL BASH |
Normal |
100 |
100% |
15 |
1st turn: Raises Defense 2nd turn:Attacks |
level up |
| SKY ATTACK |
Flying |
140 |
90% |
5 |
1st turn: Charges 2nd turn: Attacks, 30% chance of causing flinching |
level up |
| SKY UPPERCUT |
Fighting |
85 |
90% |
15 |
Damages flying pokemon more easily |
Level Up |
| SLACK OFF |
Normal |
- |
100% |
10 |
restores 1/2 of your pokemon's maximum HP |
Level up |
| SLAM |
Normal |
80 |
75% |
20 |
Does damage |
Level up |
| SLASH |
Normal |
70 |
100% |
20 |
does damage; high chance of critical hit |
Level Up |
| SLEEP POWDER |
Grass |
- |
75% |
15 |
Puts foe to sleep |
Level Up |
| SLEEP TALK |
Normal |
- |
- |
10 |
If asleep, protects attacker by randomly using moves during turn |
Level Up |
| SLUDGE |
Poison |
65 |
100% |
20 |
does damage; 30% chance of poisoning foe |
Level Up |
| SLUDGE BOMB |
Poison |
90 |
100% |
10 |
does damage; 30% chance of poisnoning foe |
TM 36 |
| SMELLING SALT |
Normal |
60 |
100% |
10 |
Does double the damage if foe is paralyzed, then cures them of condition |
Level Up |
| SMOG |
Poison |
20 |
70 |
20 |
does damage; 40% chance of poisoning foe |
Level Up |
| SMOKE SCREEN |
Normal |
- |
100% |
20 |
foes accuracy goes down 1 level for all moves |
Level Up |
| SNATCH |
Dark |
- |
100% |
10 |
Steals & uses (if any) special effects from foe's move |
TM 49 |
| SNORE |
Normal |
40 |
100% |
15 |
if poke is asleep, does damage to foe; 30% chance of flinch |
Level Up |
| SOFBOILED |
Normal |
- |
100% |
10 |
restores 1/2 of pokemon's maximum HP |
Lvel Up |
| SOLOARBEAM |
Grass |
120 |
100% |
10 |
charges up 1st turn, attacks on second ("Sunny day"=1 turn to attack; if raining= less powerful) |
TM 22 |
| SONIC BOOM |
Normal |
- |
90% |
20 |
Unavoidable; causes 20 points damage no matter what |
Level Up |
| SPARK |
Electric |
65 |
100% |
10 |
Does damage; 30% chance of paralysis |
Level Up |
| SPIDER WEB |
Bug |
- |
100% |
10 |
prevents foe from switching during |
Level Up |
| SPIKE CANNON |
Normal |
20 |
10% |
15 |
Attacks 2 - 5 times during turn |
Level up |
| SPIKES |
Ground |
- |
- |
20 |
Damages foe that switches in to battle; effect persist until battle is over; use again to increase damage |
Level up |
| SPIT UP |
Normal |
100 |
100% |
10 |
Inflicts damage by amount fueled by "stockpile" power |
Level Up |
| SPITE |
Ghost |
- |
100% |
10 |
lowers PP of foes last move by 2 to 5 points |
Lvel up |
| SPLASH |
Normal |
- |
- |
40 |
does NO damage whatsoever (crap move :-P ) |
Level Up |
| SPORE |
Grass |
- |
100% |
15 |
Puts foe to sleep |
Level Up |
| STEEL WING |
Steel |
70 |
90% |
25 |
Does damage; 10% chnace raising own defense 1 level |
TM 47 |
| STOCKPILE |
Normal |
- |
- |
10 |
Stores power for "spit up" and "swallow"; can use this move 3 times |
Level Up |
| STOMP |
Normal |
65 |
100% |
20 |
Does damage; 20% chance of flinch |
Lvele Up |
| STRENGTH |
Normal |
80 |
100% |
15 |
does damage; can push a certain type of rock outside of battle |
HM 04 |
| STRING SHOT |
Bug |
- |
95% |
40 |
Lowers foe's speed 1 level |
Level up |
| STRUGGLE |
Normal |
50 |
100% |
1 |
when a pokemon runs out of PP for all moves, this attack becomes available for ALL pokemon types; self-inflicts 1/4 damage |
Run out of PowerPoints (PP) for all moves |
| STUN SPORE |
Grass |
- |
75% |
30 |
Causes paralysis |
Level Up |
| SUBMISSION |
Fighting |
80 |
80% |
25 |
Does damage to foes, does 1/4 damage to self |
Level Up |
| SUBSTITUTE |
Normal |
- |
- |
10 |
creates a decoy and takes 1/4 maximum HP |
Level Up |
| SUNNY DAY |
Fire |
- |
- |
5 |
Changes weather to "sunny"; raises power of fire-type moves |
TM 11 |
| SUPER FANG |
Normal |
- |
90% |
10 |
Slashes foe's HP to 1/2 of current total |
Level Up |
| SUPERPOWER |
Fighting |
120 |
100% |
5 |
HUGE amount of damage, but causes user's attack and defense to drop 1 level |
Level Up |
| SUPERSONIC |
Normal |
- |
55% |
20 |
causes confusion |
Level up |
| SURF |
Water |
95 |
100% |
15 |
Does damage; travel across water outside of battle |
HM 03 |
| SWAGGER |
Normal |
- |
90% |
15 |
cuases foe to be confused & hurt itself; attack gets raised by 2, so it does 2x damage to itself |
Level Up |
| SWALLOW |
Normal |
- |
- |
10 |
restores HP by amount of "stockpile" power |
Level Up |
| SWEET KISS |
Normal |
- |
75% |
10 |
causes confusion |
Level Up |
| SWEET SCENT |
Normal |
- |
100% |
20 |
foe's evasivness drops by 1; lures wild pokemon in the field outside of battle |
Level up |
| SWIFT |
Normal |
60 |
- |
20 |
Unavoidable; always hits |
Lvel Up |
| SWORDS DANCE |
Normal |
- |
- |
30 |
raises attack 2 levels |
Level Up |
| SYNTHESIS |
Grass |
- |
- |
5 |
raises HP based on weather conditions(sunny=2/3; normal=1/2; rain/hail/sandstorm=1/4) |
Level Up |