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A - B - C - D - E - F -G - H - I - J, K - L - M - N - O, P, Q - R - S - T - U, V, W, X, Y, Z - Extra info


Attack Type PWR Hit PP Effect Learn
SACRED FIRE Fire 100 95% 5 50% Chance to burn opponent Level Up
SAFEGUARD Normal -- -- 25 Prevents status changes for 5 turns level up
SAND TOMB Ground 15 70% 15 Attacks for 2-5 turns, opponent can’t switch out level up
SAND ATTACK Ground -- 100% 15 lowers opponent’s accuracy level up
SANDSTORM Rock -- -- 10 Summons a 5 turn sandstorm, damages any pokemon that isn’t ground, rock, or steel level up
SCARY FACE Normal -- 90% 10 Lowers opponent’s speed level up
SCRATCH Normal 40 100% 35 No effect level up
SCREECH Normal -- 85% 40 Lowers opponent’s defense level up
SECRET POWER Normal 70 85% 20 (see Nature Power) TM 43
SEISMIC TOSS Fighting -- 100% 20 Causes damage equal to user’s level level up and move tutor
SELFDESTRUCT Normal 200 100% 5 User faints level up
SHADOW BALL Ghost 80 100% 15 20% chance of lowering opponent’s special defense level up and TM 30
SHADOW PUNCH Type of move 60 -- 20 Always hits level up
SHADOW RUSH(Pokemon Colosseum ONLY) ???? 90 100% -- Giver gets recoil damage. Pokemon forgets Shaow Rush when purified. Might go to Hyper Mode when used. shadow pokemon start with it
SHARPEN Normal -- -- 30 Raises user’s attack level up
SHEER COLD Ice -- 30% 5 Causes a one hit KO level up
SHOCK WAVE Electric 60 -- 20 Always hits TM 34
SIGNAL BEAM Bug 75 100% 15 10% chance of confusing opponent level up
SILVER WIND Bug 60 100% 5 10% chance of raising all stats level up
SING Normal -- 55% 15 Puts opponent to sleep level up
SKETCH Normal -- -- 1-1 Permanently copies move last used by opponent level up
SKILL SWAP Psychic -- 100% 10 Switches ability with opponent TM 48
SKULL BASH Normal 100 100% 15 1st turn: Raises Defense 2nd turn:Attacks level up
SKY ATTACK Flying 140 90% 5 1st turn: Charges 2nd turn: Attacks, 30% chance of causing flinching level up
SKY UPPERCUT Fighting 85 90% 15 Damages flying pokemon more easily Level Up
SLACK OFF Normal - 100% 10 restores 1/2 of your pokemon's maximum HP Level up
SLAM Normal 80 75% 20 Does damage Level up
SLASH Normal 70 100% 20 does damage; high chance of critical hit Level Up
SLEEP POWDER Grass - 75% 15 Puts foe to sleep Level Up
SLEEP TALK Normal - - 10 If asleep, protects attacker by randomly using moves during turn Level Up
SLUDGE Poison 65 100% 20 does damage; 30% chance of poisoning foe Level Up
SLUDGE BOMB Poison 90 100% 10 does damage; 30% chance of poisnoning foe TM 36
SMELLING SALT Normal 60 100% 10 Does double the damage if foe is paralyzed, then cures them of condition Level Up
SMOG Poison 20 70 20 does damage; 40% chance of poisoning foe Level Up
SMOKE SCREEN Normal - 100% 20 foes accuracy goes down 1 level for all moves Level Up
SNATCH Dark - 100% 10 Steals & uses (if any) special effects from foe's move TM 49
SNORE Normal 40 100% 15 if poke is asleep, does damage to foe; 30% chance of flinch Level Up
SOFBOILED Normal - 100% 10 restores 1/2 of pokemon's maximum HP Lvel Up
SOLOARBEAM Grass 120 100% 10 charges up 1st turn, attacks on second ("Sunny day"=1 turn to attack; if raining= less powerful) TM 22
SONIC BOOM Normal - 90% 20 Unavoidable; causes 20 points damage no matter what Level Up
SPARK Electric 65 100% 10 Does damage; 30% chance of paralysis Level Up
SPIDER WEB Bug - 100% 10 prevents foe from switching during Level Up
SPIKE CANNON Normal 20 10% 15 Attacks 2 - 5 times during turn Level up
SPIKES Ground - - 20 Damages foe that switches in to battle; effect persist until battle is over; use again to increase damage Level up
SPIT UP Normal 100 100% 10 Inflicts damage by amount fueled by "stockpile" power Level Up
SPITE Ghost - 100% 10 lowers PP of foes last move by 2 to 5 points Lvel up
SPLASH Normal - - 40 does NO damage whatsoever (crap move :-P ) Level Up
SPORE Grass - 100% 15 Puts foe to sleep Level Up
STEEL WING Steel 70 90% 25 Does damage; 10% chnace raising own defense 1 level TM 47
STOCKPILE Normal - - 10 Stores power for "spit up" and "swallow"; can use this move 3 times Level Up
STOMP Normal 65 100% 20 Does damage; 20% chance of flinch Lvele Up
STRENGTH Normal 80 100% 15 does damage; can push a certain type of rock outside of battle HM 04
STRING SHOT Bug - 95% 40 Lowers foe's speed 1 level Level up
STRUGGLE Normal 50 100% 1 when a pokemon runs out of PP for all moves, this attack becomes available for ALL pokemon types; self-inflicts 1/4 damage Run out of PowerPoints (PP) for all moves
STUN SPORE Grass - 75% 30 Causes paralysis Level Up
SUBMISSION Fighting 80 80% 25 Does damage to foes, does 1/4 damage to self Level Up
SUBSTITUTE Normal - - 10 creates a decoy and takes 1/4 maximum HP Level Up
SUNNY DAY Fire - - 5 Changes weather to "sunny"; raises power of fire-type moves TM 11
SUPER FANG Normal - 90% 10 Slashes foe's HP to 1/2 of current total Level Up
SUPERPOWER Fighting 120 100% 5 HUGE amount of damage, but causes user's attack and defense to drop 1 level Level Up
SUPERSONIC Normal - 55% 20 causes confusion Level up
SURF Water 95 100% 15 Does damage; travel across water outside of battle HM 03
SWAGGER Normal - 90% 15 cuases foe to be confused & hurt itself; attack gets raised by 2, so it does 2x damage to itself Level Up
SWALLOW Normal - - 10 restores HP by amount of "stockpile" power Level Up
SWEET KISS Normal - 75% 10 causes confusion Level Up
SWEET SCENT Normal - 100% 20 foe's evasivness drops by 1; lures wild pokemon in the field outside of battle Level up
SWIFT Normal 60 - 20 Unavoidable; always hits Lvel Up
SWORDS DANCE Normal - - 30 raises attack 2 levels Level Up
SYNTHESIS Grass - - 5 raises HP based on weather conditions(sunny=2/3; normal=1/2; rain/hail/sandstorm=1/4) Level Up




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