=-=-=-=-=-=-= SWEET MELODY =-=-=-=-=-=-= Once verse one has been sung, he'll start hurling poo balls at you. Avoid them as carefully as possible, while at the same time standing near the C.S pad. Load up on chocolate if you need to. Once he starts his long note, step onto the C.S pad, and throw the TP into his open mouth! Once he sings the second verse and your C.S pad is covered, run over to the nearest one, which is where two pieces of sweet corn used to reside. Again, once he starts singing, use the C.S pad to throw TP in his mouth. If incase you miss, he'll pop out in a different place, so turn quickly and throw accurately. Once he's gobbled up two more pieces, he'll start to sing (and Conker will have a line or two!) the third verse. Jump the big gap, and use the final C.S pad at the right time. He'll go quite fast now, so be as accurate as you possibly can, without taking too much time. After three final rolls, the Great Mighty Poo will sing one last high note to break some glass. That's your cue to finish him off. =-=-=-=-=-=-= U-BEND BLUES =-=-=-=-=-=-= This piece of poo is almost finished. Cross the huge gap and make your way to the newly opened alcove near where you started. Careful, though, this persistent monster will still throw poo balls at you all the while. Once in the once-glass- covered alcove, grab the money and high jump onto the flusher. Witness the Great Mighty Poo do a Wicked Witch of the West parody, and head to where he once resided. If you'll look carefully, you'll see little ledges sticking out, and on the bottom one an opening. Enter it. Grab the squirrel tail, and hop into the water. This next part can be frustrating if not done right, so do it carefully. Grab some air, and head into the opening. There are many blades spinning around, and you'll need to get by them. Just swim past them when the time is right, which is easier said then done. Stay near the sides and start swimming a bit early, as Conker is slower than the blades. Grab air when necessary (which is also near the sides), take your time, and you should do it without _too_ much trouble. At the end, grab some air and head up to the surface. Climb the chain rope up, and at the top is some trouble. There are little blades heading counter-clockwise. Jump off inbetween two blades, and run in the direction they are. If a blade catches up to you, jump and hover, then land inbetween two blades. Remember, even the slightest touch of them can slice you. Jump to the ladder when you see it, and climb up out and of the pipe. =-=-=-=-= THE BLUFF =-=-=-=-= You're gonna need $1,000 for this part, and you know the time is right when a guard is crapping behind a rock. Convince the other one that you're an elephant, pay him the price (only to have it return to you!), and enter Uga Buga. ******************************************************************************** Chapter 6: UGA BUGA ******************************************************************************** =-=-=-=-=-=-= DRUNKEN GITS =-=-=-=-=-=-= Make your way to the platform with dinosaurs stomping around the perimeter of a pyramid-like structure, and walk around the base of it to an opening on the other side. Always be sure to look around corner for dinosaurs, and in case of running into one, just walk into the wall of the pyramid and they should ignore you. Also, you can try to hover over them like with the bull. And If that doesn't work, just run like mad in the other direction. Once up a level, do as you did before and make your way to the other side of the wall. This time it's tougher, because right away two dinosaurs are right next to you. Once at the top, grab the money and high jump onto the strange stone face thing. Walk to the center of it, and use Anvil Conker three times to knock yourself down to the main part of the chapter. Once down, hop back up onto the stone face and use Anvil Conker one last time to open a door blocking you off from a cave you'll be needing to go through. Then, walk into the area outside the Rock Solid dance club where are the rocks are sleeping. To avoid waking them up, walk around the perimeter, and once on the other side where the bouncer stands, grab the big boulder and roll it back to where you started. Walk through the now opened cave, and roll the boulder into another where two Uga Bugas are standing. Three birds with one stone! Go down the path to enter the new area. =-=-=-=-= SACRIFICE =-=-=-=-= Go down either of the two paths and head under the giant dinosaur head. You should see two paths next to lava pools. Take the one on the right and enter the door. Careful on your way, because the lava pools like to shoot out some of themselves. Once on the other side, walk along the path and jump and hover over the Uga Bugas. Once at the fork near the beginning, take the one on the right to stand in front of a giant egg. Use the monk in front of it to hop on top of it, then use the C.S zone to hatch the egg. Guide your new baby dinosaur down the path, all the while letting it eat Uga Bugas. Careful, though, you do have to go a bit slower or else the baby dinosaur will get lost. At the end, you'll find the door on the other side. Enter it, and lead the dinosaur down the path (again, careful about the lava balls). Lead him to the area with four Uga Bugas worshiping the giant dinosaur, and let yours feast on them. Meanwhile, you should whip out your slingshot on the B pad and shoot it up and to the right (opposite side of giant dinosaur). This will raise the giant platform. Once the dinosaur finished eating all the Uga Bugas, lead it up onto the floor directly underneath the risen platform. Once it's up there, quickly run down and use the slingshot on the switch on the other side to lower the platform. This shall not only have a pretty messy result, but also please the big dinosaur. Once it's tongue rolls out, a monk will come out. Make use of it. =-=-=-= PHLEGM =-=-=-= Hop onto the monk and hover on top of the dinosaurs head. Run over the small bump to find a bunch of chocolate, and some money. Grab it, then run all the way to the end to find a squirrel tail. Head back up over the bump, because it's time to deal with the nostrils. Stand inbetween the two, and wait for right after green smoke finishes emerging out. Hop into one, and use the C.S zone to put in some pepper. Do the same for the other to get rid of all that nasty phlegm on the dinosaur's tongue. Run up the tongue and into its mouth. Once inside, you should take the easy path on the right, where all you have to do is hop over two gaps. Be warned, though, later on you'll have to take the hard way. Once at the end, carefully avoid the tonsil (how many does this thing have?), and come out of the other side to find a dead Uga Buga. Conker will grab its fur helmet thingy, then you're left to play. Head back to the path you came in from, and watch Conker being greeted. =-=-=-= WORSHIP =-=-=-= While the Uga Bugas' job is to "Falla squa-fetchy", yours is to guide them back to the Rock Solid dance club. These guys are actually dumber the dinosaur, so be sure to go slowly. When climbing up the hill, make sure to go against the wall or else one of them is bound to fall. Once there, take the first hit and the rest will follow. Your new friends will do all the work, so just run around and try to fill in their gaps. Once all the rocks are gone, talk to the bouncer and witness quite a funny cut scene, then finally enter the Rock Solid dance club. =-=-=-=-=-= ROCK SOLID =-=-=-=-=-= This sub-chapter is, personally, one of my favorite parts of any game on the N64. Not only that, but it is a highly creative and challenging sub-chapter. The music is never tiring, and it's fun to just watch Conker dance and all the amazing light effects. After a few minutes of fun, it's time to get to work. Head on over to the bar where three kids are standing (you'll meet up with them later), then go behind the table to find a sleeping bartender. Roll him back up to where you entered, and onto a little switch to open up a door. Once it's there, head back to the bar area, except this time to the B pad on the other side, much like in Pisstastic. That's right, Conker is about to get drunk. Once he's loaded, head out into the area where the rocks are dancing. Wait until one of them is standing in front of the open cave, then... unload! Make sure to hold down Z for extra pressure. Never let up, or the rock will come and beat the sheet out of you. Once he's in the cave, he'll end up where other rocks are dancing. Sober up with a first aid kit on the table inbetween the entry and the bar. Remember, timing is important, and you can try as many times as you need. Go into the cave to end up above it, and next to your rock. Roll it along the path, and you'll soon discover there are dancers coming in and out of alcoves. Obviously, you should never move the rock when she's in, as the dancer will most likely knock you and the rock back down to the floor with the rest. However, on the second one, you have to go in front. Go quickly, because you'll need momentum to go up the slight hill onto the other switch. Hop down and get drunk again, then aim at the rocks in front of the other two. These guys are a bit tougher, as women dancers might get in your way. Once the last two are in, run into either cave to land on some money. Once you've gotten it, head out of Rock Solid... and into another task. =-=-=-=-= BOMB RUN =-=-=-=-= After the Boss assigns you to get rid of the Uga Bugas in the area, you're left with a big bomb in your hands. Yippie. You've got 90 seconds to put the bomb in place, so you better hurry up. Run around the perimeter of the area outside the dance club, then weave through the Uga Bugas. Go down either hill and hop off near the bottom. Go into the tongue, and this time you'll have to take the left side once in. After going left, go right then left once more (all the while avoiding the tonsils), then exit the mouth area. Go around the dead Uga Buga at the other side, and drop the bomb. After the lava rises, hop from rock to rock until you reach the exit. =-=-=-= MUGGED =-=-=-= After the kids from the dance club challenge you to a race for your money, enter the cave and hop onto the board. The way to get your money back is to catch up to each of the kids and to knock them with a frying pan. This is much easier said then done, though. Press A to jump, B to swing your frying pan, and up on the control stick to speed up. There's no real way to walk you through this, but these tips might help you a bit: - When you reach the large circular lava hole, jump over it, unless you want to ram straight into it. - When you reach the narrow cave area, try to slow down a bit (or not, if you're feeling daring), and make sure you go to the right rather then the left. - The dinosaurs are very easy when only one to none of their legs are on screen. When you face all of them, slow down and navigate yourself inbetween the legs. - After two Uga Bugas go down, a part of the course will change paths, and you won't be allowed access to the finish until you get the third and final Uga Buga kid. Once all three are down, line yourself up with the ramp at the beginning, and jump when you reach the end to grab the money and leave the course. =-=-=-=-=-= RAPTOR FOOD =-=-=-=-=-= Just when you think you've ridden your way back to Windy, you can think again. When the cut scene ends, lead Conker in front of a big door where two other Uga Bugas stand. Immediately after this cut scene, run as fast as you can to the center of the ground to find a B pad. If Fangy catches up to you, use a series of high jumps and hovers to avoid him. Make sure you're facing Fangy, then press B to hypnotize him and get him in your control. When controlling Fangy, B and Z are do the same things, so you may use either one. I find Z to be easier. When pressing forward and B/Z, Fangy will leap forward and bite. When just pressing B/Z, Fangy will bite. A will cause him to jump. When an Uga Buga is knocked down, you can just run into it to grab a hold of it in your mouth. B/Z also eats an Uga Buga. There are two ways to kill the Uga Bugas: leap and bite at them and knock them off the edge, or eat them. The first one is easier when one of them is near the edge. After 6 defenseless Uga Bugas go down, 6 more with clubs will come out. These ones can knock you down, so be careful. If incase you do get knocked down, run back to the B pad to hypnotize Fangy again. When you hear the chime, press B, then A to get back on Fangy. When you fall, all 6 will come back, regardless of how many you killed before being knocked down. After you've knocked down that bunch, yet another will come out. These ones can throw their weapon, but ignore Conker when he said it'd be tricky. This makes it hardly any tougher. Avoid a lone chomp when many are nearby, however, as the spears may hit you, and steer clear of any Uga Bugas when chomping down one (it takes Fangy three or four seconds). After those go down, yet ANOTHER bunch comes out. This one consists of three club-holding Uga Bugas and three ones holding spears. Just do what you've done the whole time, and you'll finish this sub-chapter pronto. =-=-=-=-=-=-= BUGA THE KNUT =-=-=-=-=-=-= This guy is a lot more bark then bite, especially when it comes to his... err... bone. Load up on chocolate around the edge of the ground, then charge at Buga. He should butt stomp the ground, causing it to lift a little and spread out. Jump over the small earthquake and edge closer to Buga's front. When he lifts his bone, wait a second or two before pressing Z (making sure you're half an inch away from him) and biting his crotch. While he's struggling with his loin cloth, run around to his back. When you see the light bulb (ting!), press B to take a big bite out of his big butt. The guy never really does get any harder, so there's not much more to type except that you should repeat twice more. If you get knocked off, run away and let Fangy catch up to you, THEN grab some chocolate. After three times, Buga's teeny willy will be revealed, Conker will say goodbye to Fangy, and Jugga and her jugs will have a heart-filled talk with Conker. Though you may not get the big babes, follow the cash down the path and back out to above where you met the guards. Follow the path to the end, and hop off to land in the pool you entered after the Great Mighty Poo. Exit that area and hop down where the GMP fell to end back up at Poo Cabin. Wahay, you just finished the second longest chapter in BFD! ******************************************************************************** Chapter 7: SPOOKY ******************************************************************************** =-=-=-=-= MR DEATH =-=-=-=-= Don't be fooled by other games that lie, this chapter is TRULY spooky. With creepy sound effects and the beginning of night-time, this one's sure to send a shiver down your back. After being trapped, walk along the shoulder-high water and out into a small lake. Swim across it to find Gregg trying to kill some catfish. Once he finishes speaking to himself, continue walking along the wooden plank and hop into the water at the end. Go into the mineshaft, then grab the lever to open the gates to the castle. Walk back out to see you are where you started. Head back to Gregg for him to give you the shotgun. Remember, headshots! Walk into the graveyard and immediately hop atop a tombstone. Take out your shotgun and hold down R for a semi-first person view. Then hold down Z to get a nice laser target going. Let go of Z to fire. Once all the zombies in the area are dead (again), head along the graveyard and hop atop another tombstone. Continue this until twelve zombies have gone down, head on over to Gregg and he'll open another gate for you. Once on the other side, head up the trail while hopping over the zombie worms. These ones are a bit easier to dodge, for me anyways. Near the end there are two, so be on the lookout for that. Enter the mansion to start a looooong cut scene. =-=-=-=-=-=-= COUNT BATULA =-=-=-=-=-=-= Pray, listen up. Conker's great, great, great, great, great grandfather has turned you into a bat, and has given you the task of fetching villagers. Press A to take off and hold B to fly, then rotate the control stick to move around. Pressing Z will cause Conker to poop. Wander around through the house and poop on the villagers (while avoiding their spears) to knock them out briefly. They will turn red and your radar will go wild when one is near you. Drop and grab them when they're knocked out, and return them to the grinder. The best places are the library and the entrance room, because the graveyard area has too many villagers. Conker will also make a sound of excitement when some poop has hit a villager, so don't drop unless you hear it. Count Batula's appetite will prove to be too great after seven villagers and he will plummet into the grinder. Conker will return back to normal... but zombies will raid the house. Wonderful. =-=-=-= ZOMBIES =-=-=-= Make sure you have 5-6 pieces of chocolate and an extra pair of pants, because this is one helluva tough and scary sub-chapter. Make your way back to the beginning of the house (die, if you must), and hop atop the window on the side with the barrel. Kill the zombie that gets close to you, then proceed down the left side of the staircase. Remember to always take your time, and incase a zombie gets too close, put away your gun and run for it (or strafe backwards with C down). It's always best to stay in first person mode with your Z button held down, and to walk around with the C buttons. Make your way into the path to the left of the staircase and turn to enter the library. Careful, because there are three zombies there right next to each other. Dispose of them, then head up the ramp and around the room. Hop atop the shelves to reach the last one with a C.S zone. Use the feather bow to kill the bats that near you in the room. Unlike the zombies, the bats won't come back. When you're done, go back and around the rest of the room to enter the area above the grinder. There are no zombies here, so just make your way around the left side to reach the area above the dining room. Careful, as soon as you enter there are two zombies, so try to get them from the safety of the grinding room. Once you're done with those two, walk along the narrow path and stop at the B pad. There are more bats, but this time you don't need to turn to get them. They all come from the same two corners in front of you. This time there are 3 of them, and before there were four. Continue along the planks to find a key at the end. This is were killing all the zombies comes in handy, because you have to backtrack to the door at the front of the castle. Go back the exact way you came, because if you encounter a zombie you can't pull out your gun. Now it's time to go down the path on the right side of the staircase. Pull out your gun and get ready, because there are three zombies in the area before the path with the red carpet (along with several spider webs). Once they're gone, go down the rest of the path with the red carpet and get rid of the zombie there. Head into the dining room after that. Here there's a zombie to get rid of right away so be prepared for him. Afterwards, there are three zombies to take care of, then one more around the table. Don't underestimate this room! Head up the half stairs and across the metallic path that rose when you inserted the key. You'll enter a graveyard-like area full of zombies, so really take your time here. You'll need to go around the bushes and into the center of the graveyard to find the key, so the more zombies you get, the better. Make your way around to find the first hole in the bushes. Careful, because there's a zombie right around it. Continue going around and find the other hole (the center of the graveyard). There are three zombies guarding the key, so get rid of them, grab the key, and head back the way you came as fast as you can. Sometimes, zombies will return, so just run and never stop, because they will occasionally pause. Returning the second key will cause a ladder to rise in the grinding room. You should have at least three pieces of chocolate left by now, or else you have to be EXTREMELY careful. Run up the big stairway and into the path on the right, the hop onto the small piece of wood sticking out. High jump and hover to the other piece of wood sticking out, then hop onto the platform. Climb up the ladder a few steps ahead and grab the three pieces of chocolate on top and to the left. This is the only chocolate in the house, and it doesn't return, so keep that in mind. After you've loaded up, hover over to the platform on the right of the top of the ladder and walk to the end. At the end, make sure you really DO high jump to get to the platform above it, then high jump again to open two doors. Make your way back to the front room, then go to the corner to the right of it, where a door now opened. Make sure to get rid of the zombie, too. Walk across the plank when you reach the other side of the door (you end up in the grinding room), and grab the key. Run back to the door to insert the third and final key into the slot. Be proud, be VERY proud... you just finished the scariest sub-chapter in the game. =-=-=-=-= MR BARREL =-=-=-=-= What, the same name for two sub-chapters? Anyways. Run into the barrel, then hop upon it, and ride your way out of the castle. Much like in Windy, you'll have to ride over the worms and make your way to the bottom. However, don't press forward on the control stick, because you have no wall to press against. Once at the bottom, work your way out of the graveyard and into the water. Go up the waterfall you couldn't go up before to end up in... the area you started in? Hey! Imagine that. Grab the money and go through the cave, then look up at the start of the walkthrough, because I'm too lazy to repeat what to do.