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The Walkthrough Back to the Cock and Plucker

This walkthrough was written by some guy named Jonathan. Everyone should thank him at ______ ******************************************************************************* Chapter 1: HUNGOVER ******************************************************************************* =-=-=-=-=-=-= SCARED BIRDY =-=-=-=-=-=-= Well, after a lengthy intro you get to control the dazed Conker. Walk around the fence to the other side of where you started. On the other side is an opening into the area inside the fence. Step in front of the asleep scarecrow. After Birdy introduces himself and steps aside for you, walk around him and onto the pad with a "B" on it. Birdy will explain to you about these Context Sensitive buttons. When you get control again, press B. Birdy then will drink the beer and open the gate to where you started. Walk out of the crop field and onto the other Context Sensitive pad and press B. Conker will have some Alka- Seltzer, and feel much better. Finally, you get normal controls. =-=-=-=-=-= PAN HANDLED =-=-=-=-=-= Okay, time for some action. Dive into the water and swim towards the waterfall, then jump onto the island. Conker will now recall how to high-jump and hover. Do just that onto the tree stump sticking out and make your way up. Take your time, you have unlimited time to do this. Ignore the door for now. Once you're at the top, step onto the bridge and in front of the gargoyle. This guy doesn't plan on moving for a while, but not to worry. Behind you is a switch. Step under it and high jump to get Conker to pull it down. Remember that door? It's now open. Make your way back down and go into the newly-opened door. Once inside, take a few swings at the scared-silly key. After a while, Conker will remember his trusty frying pan is with him for a situation like this one. Chase after the key and smack it when you're in striking range. Pick it up to open the door again, and head back up to the comfy gargoyle. =-=-=-=-= GARGOYLE =-=-=-=-= Step up to the lazy stone creature and take a swing. The gargoyle apparently has something with frying pans, and laughs so hard at your "pathetic" frying pan that he falls off. Though the cave is right in front of you, that's not all. Of course, the Gargoyle landed so hard that he caused a rock avalanche... with one of the rocks blocking off the path out of here. Well, Conker still has a few tricks up his sleeve. Step up to the giant boulder and high jump, then hover on top of it. Once your on top of it, look to the right of the boulder. Sticking out of the wall is a little platform with a Context Sensitive Button. High jump and hover towards it, then press B on the C.S button. "A plunger... with dynamite." Yep, you know what's about to happen. KA-BOOM! That little obstacle goes flying. Go through the path surrounded by flowers, and, awesome! You've just finished the first chapter. ******************************************************************************** Chapter 2: WINDY ******************************************************************************** =-=-=-= MRS BEE =-=-=-= Welcome to the over world chapter of Bad Fur Day! Most of these things can't be done until other chapters are done, so this chapter might be a tad confusing. Alright, walk down the strange narrow hill, grabbing chocolate along the way. Now you should be at full chocolate (6, to be exact). In front of you at the bottom is a sign that says Naughty/Nice. Head along the Nice path to find a crying Queen Bee. Step up to her red platform. After she explains her "dilemma", head back to the sign, this time taking the Nasty path. Okay, get ready for your first challenge of the game! Walk along the path, and take notice of the dirt mound. Avoid it at all costs when running back with the hive, or else you're stung! Keep going past the barb wire until you reach the end of the path, where the hive is sitting. Step up to it, and grab it. After seeing the bees come out, start running back where you came from! Never stop, no matter what. Avoid that dirt mound again, and just run back to the Queen Bee. Once you reach the bee Conker'll throw the hive back onto the red platform, at which point the Queen Bee will go into it and shoot the tar outta the "Nasty" bees. As long as you just keep running and avoid that dirt mound, you'll be alright. Now, of course, for your prize! Cash! Wahoo! You get your first $100 of the game. Yeh, cash prizes! Okay, now walk along the bridge and onto the stone B pad. Hey, look, Birdy again! He'll offer you a manual for $10, and you have 10 times that amount. You love manual long time, so you better pay up! After Birdy walk away, the cash'll decide he liked it better in Conker's pocket, and run back to you. Now that's loyalty! Now then, press B. Learn the catapult, and start using it! These dung beetles take two hits, so work one at a time. After hitting it, wait for a good opportunity to fire again. After taking out 4 dung beetles, a path will open up. Goody! Walk up to the two paths, and take the non-pooey one to go onto Barn Boys. The other you won't be doing before Barn Boys is done! Come back to this chapter after finishing Barn Boys. =-=-=-=-= POO CABIN =-=-=-=-= (Done after Barn Boys chapter) Okay, now that you've completed Barn Boys, head down the pooey path. There'll be a small cabin in front of you, which is where you need to go! After speaking with the dung beetle, walk over to the trap door and become Anvil Conker by pressing B. Once your inside, it's gas mask time again! Walk down the poo path and you'll be in a room full of ropes. Jump onto the one in front of you, and climb to get to the one next to it. Climb about halfway up, and jump and hover across the room. Grab onto the rope all the way to the right, and make your way left. Watch out for water-- err, poofalls. Once your all the way left, you're gonna need to make a tricky jump into a cave where poo is coming out of. Once you're inside, walk along the path and when you reach the fork, take the left path out into a barnyard. Now that wasn't so bad, was it? =-=-=-= PRUNED =-=-=-= Once you enter you'll meet a bull that dislike red... and you. Swim along the poo counter-clockwise until you reach the wooden platform. Behind it is a NES DK style thing where you jump over balls of poo. NES DK and poo. Does it get better? Once at the top high-jump onto the giant handle. Spin in the direction the arrow points to get Prune Juice to fall. Jump back down, and let the games begin! Run in front of the target that's sticking out to make the bull ram into it. Once he gets close to you just high jump and hover over him. He'll hit the target, and out comes a cow! Moo! Another target will appear, except this time it's a wall. Do the same thing to get the bull stuck into the wall, and while he's struggling to get out, Jump onto his back for a wild ride! Once riding the bull try your best to line him up with the cow. Once you're parallel, press B to have the bull charge. Oooo, that does it! This cow needs a drink. After a graphic cut scene with the screaming sh-ts, get the bull to hit the cow again. POP, goes the co-ow! Now you've gotta do the same thing over with another cow... hit a target, get on the bull, but this time, the cow takes 2 hits before taking a drink. Again, make the cow pop, and do it again with a third cow, but this one takes three hits before getting the screaming sh-ts. After the bulls falls in, follow him! =-=-=-=-=-=-= SEWAGE SUCKS =-=-=-=-=-=-= Once inside the poo-filled place, there'll be a path. Jump out and follow it. Once there, you should find a Context Sensitive Button. Take those confidence pills! Go back to where you fell in and dive in, swimming along the path you came in. Grab the money for another $100! Yeh, cash. Sweet. Oh, so your adventures with poo are over? Not quite yet. Those pooballs are ready, and you'll be using 'em in this chapter and in Sloprano! =-=-=-=-=-=-=-=-=-= GREAT BALLS OF POO =-=-=-=-=-=-=-=-=-= Alright, your own set of pooballs!..... now what? Well, first thing's first, take the poo ball and get used to pushing it around. I just circled the cabin a few times. Take your pooball and go along the path that doesn't lead you up the mountain or back to where the dung beetles you knocked out were. At the end will be a river... throw that pooball to stop a spiked enemy from stopping you! Dive down to where the enemy is and behind him will be a flusher. Jump on top of it and press B! Now that those spiked enemies are gone, you can head to the path to the right of the tornado, leading to the Bat's Tower chapter. Go on! On your bike! =-=-=-=-=-=-=-= WASPS' REVENGE =-=-=-=-=-=-=-= (Done after Uga Buga chapter) Alright, you've finished Uga Buga! Be proud, then be annoyed, cause that ugly Queen Bee needs you again. But at least the price is right! $400! Head back to the nasty path again... but wait! This time, you're going in! Head along the path inside the hive to reach the end, where you better jump in! And oh boy, is this annoying. Use the radar at the top of the screen to see where the wasps are. Basically this is a matter of skill and I can't guide you through this. All I can really say is always have the Z button down, and always be alert! Go for a group of wasps at a time, and try to avoid being stuck on one wasp zinging around while there's a whole other group advancing on you. Once they've all gone down, the Queen Bee will enter, telling you to move your arse. Press A to jump out, and, oh boy! You're chased by the three wasps again. Once more, run at all times and avoid that dirt mound. Once that's said and done, $400 is yours! =-=-=-=-= MR BARREL =-=-=-=-= (Done after Uga Buga chapter) Once you've got $2,110 in your pockets your ready to scale the mountain. Go to where the stone B pad is and a little behind it and to the left is the path up the mountain. These worms are damn annoying! Just walk very slowly and when they appear, high jump and hover over them. Once at the top, the barrel will trick into going on a RIDE! Yeh! Hug the wall while going down and smush those damned worms along the way. Right, Conker will wake up at night and magically have his $2,110 back. Go to the newly opened area, and enjoy the Spooky chapter... and finishing Windy! ******************************************************************************** Chapter 3: BARN BOYS ******************************************************************************** =-=-=-= MARVIN =-=-=-= Welcome to Barn Boys!.... yeah. Anyways, start out by swimming across the water and going right. Walk up the stairs to find Jack, a fatarse b-tch on his back, and Marvin, the cheese-seeking fatarse rodent. Stereotypes, ahoy! Talk to the aggravated Jack and he'll tell you to mention his name to Burt and everything'll be "just dandy". So, go on your bike (couldn't resist) back to the two-way path and head left. Wait for the right moment to go under the jumping blocks, until you reach another one standing still in front of a gate. It's Burt! Conker will mention Jack and he'll open the gate, allowing you to get the cheese out of the place. Whack one of them with your frying pan and pick it up, and head back the way you came. Never pause too long or the cheese will flee from your hands. Go up to Marvin, the fat cheese bastard, and he'll eat it and ask for more. Well, do it! Here's a tip: Walk up to those moving blocks when they're paused and about to jump over you, then walk under them. That's the easiest way. He'll ask for 3 pieces of cheese overall before exploding, and the smell so bad the giant block on Jack falls over. Your reward? Jack telling you there's something good inside the barn. What a help! =-=-=-=-=-=-= MAD PITCHFORK =-=-=-=-=-=-= Alrighty, once the other block is off jump on top of Jack, and then up on the bigger block. High jump and hover onto the gutters and onto the rooftop where you'll find some chocolate, a switch, and.... money! Grab any chocolate you need and get that $$$. Then get onto the switch which will open the barn for you. From here on you can just jump and hover down onto the circular floor where there's a walking wood box, as there is a piece of chocolate right next to it. Go left in front of the barn and into the newly opened door. After meeting the less-then-friendly haystacks, before you know it you'll be chased by Franky the pitchfork. Lure him so that there's a haystack behind you and Franky in front of you, and when he dives at you you can jump and hover over him, making him hit the haystacks. Incase you get hit, there's chocolate to the left and right of the door. Once all of the haystacks are gone, the paintbrush and paint bucket will tell him that @$$-kicking was so lame he should kill himself. But, Franky the idiot tries to hang himself despite having no neck. Don't worry; you'll get him down... sooner or later. Alright, now that that small obstacle is over, head to the lever in the corner opposite of the door you came in to get the King Bee to fall out the window. Also it'll open the locked door for you, allowing you to follow the King Bee. Do so! =-=-=-=-=-= SUNNY DAYS =-=-=-=-=-= Alright, it's time to help an old bee pollinate a large breasted sunflower. What? Of course it makes sense! Talk to the King Bee and then head to where the walking wooden box is. At the end is a path that starts out with some chocolate. Go down that path to meet Ms. Big Breasted Sunflower. After her assuming you want to pollinate her, walk back to the circular area where you'll meet the first set of ticklish bees. You'll need to find 5 groups and lead them to Ms. Big Breasted Sunflower. After talking to the group, lead them back to her. Alright, only 4 groups to go! Bee group #2: Alright, continue along the path you took to the sunflower, this time it will lead you into the water. Swim back to the beginning of the level, where you'll meet a group of bees. Lead them to her! Bee group #3: Go back to where you met Burt and high jump onto the rocks surrounding the cheese field. At the other end is the group of bees. You know what to do! Bee group #4: Remember that switch you hit to open the barn? Go up there and in the spot of where you got the money is the next group. You can just jump down again, as there is chocolate right next to you. Bee group #5: Go back to where you found bee group #4, except this time high jump and hover on top of the roof behind the chocolate. Up there climb a ladder and make your way to the giant bucket. You'll meet the final group there. Once the King Bee has finished pollinating the sunflower, go on a bounce! Bounce 3 times to be able to hover into the alcove and grab another $100. Money, Mo- ney! =-=-=-=-=-= BARRY + CO =-=-=-=-=-= Right, time to do something about Franky. Okay, go back to that circular area with the bouncing wooden box... it finally serves a purpose. Wait for it to jump and stand still in front of the ledge sticking out of the window, at which point you should high jump onto the box, and inside! Once inside you'll find some bats that decide to kill you. Oh joy. Anyways, they're pretty easily avoided, so just jump & hover from ledge to ledge, and be careful not to jump too far. Once at the end you'll find a C.S button, with... knives! Practice on those annoying bats. Once you've got the hang of it, turn to Franky. Aim for the rope, and fire. Once he's down he'll thank you and offers some help. So why not? =-=-=-=-= BUFF YOU =-=-=-=-= Time for a battle! This guy is probably more annoying then he is hard. Get on top of Franky (ignore how perverted this looks) and use B to dive. Study the haystacks pattern and get behind him when he's still. Then, fire! After a while this haystack's Haybot identity will be revealed. This guy doesn't just bounce around, but will try to knock you off. Stay back until you find the right opportunity, and then step forward and attack. After three hits, this guy'll get mad SMRPG Smithy style, and knock the three of you into the ground below. =-=-=-=-=-= HAYBOT WARS =-=-=-=-=-= Boy, these sub-chapters are getting short! Well, this one may take a while. This part is a bit harder, but a lot of hiding is involved, so get ready. Get the Haybot to shoot you while you're in front of a pipe, then, dodge! The pipe will be broken open, and just avoid the second missile. Alright, this stupid idiot will follow you. Lure him slightly close to the pipe that got broken open, then hide behind it. He will dumbly walk right into the.... liquid... yes... anyways, he'll walk right into the liquid pouring out and get electrified. At this point, it's time to attack! Follow him to the middle, and wait for him to spin. Press A the second the red button on his back lines up with you, and when you see the light bulb appear over your head, push B! Conker will press the "Do Not push" button, knocking one of the Haybot's hands off. Isn't it funny how obviously placed these buttons are? Anyways. There will be chocolate behind the pipe next to the "Exit" sign, so I suggest you use that pipe at least once. Two more hits and this guy's finished. But your "fun" isn't quite yet! =-=-=-=-=-=-=-= FRYING TONIGHT =-=-=-=-=-=-=-= Franky will ditch you as the water starts to rise. The pressure is on! Head over to the ladder behind the "Exit" pip and climb up. Use the B pad to get more knives! You'll have to use them to hits electric wires to avoid getting the water electrified as the water rises because... well you know why. There are three you need to hit. The first one is behind you and down, so get that once first. The other two are above you and to the left and right, so get those quickly. Once they're all down dive into the water and swim across to get to another ladder. Jump up and onto the next B pad. Gotta hit 3 more wires! The first one is behind you and clear across the room and is the hardest, so do that one first. Aim lower then you think it is and once you've knocked it down, turn up a bit. There's a wire to the left and to the right. Get those quickly and you're in the clear! Once all the wires are knocked off, jump into the water and let it rise to the top. Swim over to the exit and head out into another room, this time without rising water. In front of you will be a monk reading a stone. Jump onto it to piss him off, and once he sends you flying, hover onto the ledge above to grab any chocolate you need and MONEY! Yahoo! Then exit. =-=-=-=-= SLAM DUNK =-=-=-=-= Get ready for a (not-so) wild ride! Take the ladder up onto the ledge above and be prepared to do some ladder climbing. I can't really help you with the wasps except to take your time and be patient. Once at the top jump and hover to the second chocolate piece, and press B. BAM! goes Anvil Conker. After that take the ladder out of the bucket and make your way back to where the big breasted sunflower is. Now jump down into the water where there's a newly opened cave... with a squirrel tail AND money! Grab both and exit, cause you're done with Barn Boys! ******************************************************************************** Chapter 4: BATS TOWER ******************************************************************************** =-=-=-=-=-= MRS CATFISH =-=-=-=-=-= It's off to Chapter 4, full of more people desperately needing Conker's help. Head over to a group of catfish swimming about the end of the dock, and watch them trick Conker into helping them out. Once that's done, hop into the water and swim along the path. One of the waterfalls contains chocolate and a squirrel tail, so be sure to be on the lookout for that. Once you reach the end, you'll find the brute, a safe, and an underwater passageway next to both. Dive underwater and enter it. =-=-=-=-=-=-= BARRY'S MATE =-=-=-=-=-=-= Swim forward a bit and up into a room with a big cog, a little cog, and a knob in the middle. Walk up to the little cog and talk to his less-then-nice self. Of course, it's just another person on the list to help out. Anyways, once you agree to help out the split-personality cog, jump onto the platform that's been activated behind you. You're gonna need to scale the tower, and to do so requires much rope climbing and balance beam walking. In the middle of each balance beam is a context sensitive zone, meant to help you beat the sh*t out of those bats. Slowly make your way up, and at the top, hover to the switch across from you. Use the spider web to go back, and this time go atop the ceiling of the tower. High jump and hover from platform to platform until you reach some money, then jump off the side (NOT the inside, jump outside) back to the brute. =-=-=-=-=-=-= COG'S REVENGE =-=-=-=-=-=-= Time to help out the cog. Re-enter the underwater passageway, except this time head into the newly opened tunnel. Surface to find a cog running around. Knock it out with your frying pan, then carry it back to where the cog rests. Slip it on... err... "just the way he likes it", and head back to where you found the cog. Head into the bigger room next to it, and carefully get the other two. These are trickier; the best thing to do is to chase them, then trick them by suddenly stopping and heading the other way. You should catch both fairly easily. Once all three cogs are back up, jump onto the circular thing next to them and run clockwise. This will tighten the rope attached to the brute, banishing him from sea level. Once that's done, go back to all them catfish and lead the way to the chained down brute. Enter the safe they open. =-=-=-=-=-= BLAST DOORS =-=-=-=-=-= Ugh. Stubborn money. Great. Equip Conker with his trusty slingshot, and hit the letters when they appear to spell out "OPEN". Careful, for every three misses a spiked minion charges at you. Once OPEN has been spelled out, use the new context sensitive pad to get a hardhat, fully equipped with a flashlight, and swim into the new underwater path. =-=-=-=-=-= CLANGS LAIR =-=-=-=-=-= Right, time for my least favorite part of the game. This part won't take too long if you know what you're doing, but it is rather confusing and can get tough with Conker's limited air supply. Head down the long tunnel, watching out for alcoves on the side for more air (and to avoid the Clang), then at the bottom grab some air. Once you're done with that, swim through the narrow green tunnel up above. After reaching the other side, head up to the surface for a quick breath, and a headlight recharge (you'll need em to see the tunnel colors). Dive back in and swim for the blue tunnel up high. Once there, go yet again to surface level, and jump up to grab the lever. Go back from where you came, go up for some air and a battery recharge (better safe then sorry), and splash back in. Go back through the green tunnel you came in from, and grab some air. Swim through the yellow tunnel this time to end up at the floor of a mine shaft look- alike. Avoid the Clang, and enter the next area. =-=-=-=-=-= PISSTASTIC =-=-=-=-=-= Not only is Conker everyone's best bud, but he's also flammable. Once the two have scurried around the room and you're back in control, head to where the two were originally standing. Get drunk with the Context Sensitive pad, head out into the open, and... unzip with B! Z should aim your piss better, and it'll go further. Aim the trail at the Fire Imps, and get all 8. Once Conker has run out of... "lubricant", there's a first-aid box nearby. There's also chocolate around the room, and near the medication box. Repeat as many times as you have to, then watch what happens. =-=-=-=-=-=-= BRASS MONKEYS =-=-=-=-=-=-= Oh yay. Testicles of steel. Anyways, head to a corner of a room, right under a big 'ol switch. When the "Big Big Guy" gets near you and spits out fire, that's time to high jump onto the chain. A big trail of slop will fall onto the Boiler Boss, causing it to go crazy for a bit (NO, not at ALL like Haybot...). That's Your chance to knock the hell out of the Boiler Boss's nuts. Repeat four times, each time at a different corner, to defeat the boss. If the guy just won't come down to you, lure it by gets close to it, then run for a corner. There will be two balls left over; roll one onto the switch, and the other down the hallway with the spiked minions. Exit to find the catfish waiting for you. =-=-=-=-=-=-=-=-= BULLFISHS REVENGE =-=-=-=-=-=-=-=-= Argh, a lousy $10 for all of that?! I don't think so! While Conker argues with the catfish, the brute is slowly eating away at it's leash. This shouldn't be too tough, unless you have very low chocolate. Just swim underwater to go faster, and always make sure there's a catfish between you and the brute. Swim back to the dock to watch the cut scene, and the brute crash into the wall. Ah, finally, a decent reward... Jump onto the brute and high jump into the alcove to get a scorching $300! Alright, you're done with this dump. Off to Sloprano. ******************************************************************************** Chapter 5: SLOPRANO ******************************************************************************** =-=-=-=-=-=-=-=-= CORN OFF THE COB =-=-=-=-=-=-=-=-= While arguably one of the shorter chapter in the game with four sub-chapters, and one and a half of them being a boss battle, this chapter is no less fun. You must go back to Windy once done with Barn Boys to do this and get the pooballs. Once you have them, drag one up the path BEHIND the Poo Cabin, the path that doesn't go all the way up. At the end of the path, dump the poo ball onto the sleeping giant dung beetle. If you don't make it because of other dung beetles or falling off, go back down and try again. Once the oversized dung beetle has exploded, go back to where you got your first poo ball and carefully drag it along the other path. Once it's right in front of the big hole at the top of the mountain, high jump onto the pooball, then on top of the mountain to get some money. Push the pooball into the giant hole, then climb back down to the foot of the mountain, and finally enter the new hole inside. After you hear the story of the dung beetles, walk up to the piece of sweet corn, and do as the mysterious voice tells you to. Once the time is right, hit the piece of sweet corn and carry it to the little piece of land sticking out to throw it in. Careful, though, because randomly a giant hand will come out of the hole in the ground and swat at you. Continue to each area with sweet corn, each time with one more piece to catch, and while walking from area to area lookout of falling pieces of poo. At one point, you'll reach what seems to be an extremely difficult jump; get a running start, jump, then hover as late as possible. Ignore the C.S pads for now, then once you throw in the sixth piece of poo, get ready for a few laugh-out-loud moments. Continue Walkthrough