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| Unnamed Package.* |
| Bullet | ||
public final int |
BULLET_LIFE |
20 |
public final int |
BULLET_RADIUS |
2 |
public final boolean |
FRIEND |
true |
| Falcon | ||
public static final byte |
FALCON_RADIUS |
25 |
| Game | ||
public static final int |
ANI_DELAY |
45 |
public static final byte |
DEBRIS |
3 |
public static final byte |
FLOATER |
2 |
public static final byte |
FOE |
1 |
public static final byte |
FRIEND |
0 |
| MatrixUp | ||
public static final int |
POWER_DIE |
200 |
public static final int |
POWER_LIFE |
300 |
public static final int |
TIME |
297 |
| MovingObject | ||
public static final int |
SECTOR |
50 |
| NukeUp | ||
public static final int |
POWER_DIE |
200 |
public static final int |
POWER_LIFE |
1000 |
public static final int |
TIME |
396 |
| PowerUp | ||
public static final int |
POWER_DIE |
200 |
public static final int |
POWER_LIFE |
950 |
public static final int |
TIME |
297 |
| RailGun | ||
public final int |
BULLET_LIFE |
20 |
public final boolean |
FRIEND |
true |
public static final byte |
RAIL_RADIUS |
12 |
| RailUp | ||
public static final int |
POWER_DIE |
200 |
public static final int |
POWER_LIFE |
400 |
public static final int |
TIME |
594 |
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