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A B C D E F G H I J L M N O P R S T U W Y

A

ANI_DELAY - Static variable in class Game
 
AsteroidBig - class AsteroidBig.
 
AsteroidBig() - Constructor for class AsteroidBig
 
AsteroidMedium - class AsteroidMedium.
 
AsteroidMedium() - Constructor for class AsteroidMedium
 
AsteroidMedium(Point) - Constructor for class AsteroidMedium
 
AsteroidSmall - class AsteroidSmall.
 
AsteroidSmall() - Constructor for class AsteroidSmall
 
AsteroidSmall(Point) - Constructor for class AsteroidSmall
 
actionPerformed(ActionEvent) - Method in class Frame_AboutBox
 

B

BLUEGREY - Static variable in class Game
 
BULLET_LIFE - Variable in class Bullet
 
BULLET_LIFE - Variable in class RailGun
 
BULLET_RADIUS - Variable in class Bullet
 
Bullet - class Bullet.
 
Bullet(Ship) - Constructor for class Bullet
 

C

CHEAP - Variable in class CheapFoe
 
COLORS - Static variable in class Game
 
CheapFoe - class CheapFoe.
 
CheapFoe() - Constructor for class CheapFoe
 
Check - class Check.
 
Check(Object, Object) - Constructor for class Check
 
CommandCenter - class CommandCenter.
 
CommandCenter() - Constructor for class CommandCenter
 

D

DEBRIS - Static variable in class Game
 
Debris - class Debris.
 
Debris(Polygon, Color) - Constructor for class Debris
 
deleteDeadMovables() - Static method in class Game
 
die() - Method in class CheapFoe
 
die() - Method in class Falcon
 
die() - Method in interface Movable
 
die() - Method in class MovingObject
 
die() - Method in class Nuke
 
dim - Variable in class CheapFoe
 
disintegratePolygon(double[], Color) - Method in class ExplodingObject
 
draw(Graphics) - Method in class Bullet
 
draw(Graphics) - Method in class CheapFoe
 
draw(Graphics) - Method in class Debris
 
draw(Graphics) - Method in class Falcon
 
draw(Graphics) - Method in class FireRing
 
draw(Graphics) - Method in class MatrixUp
 
draw(Graphics) - Method in interface Movable
 
draw(Graphics) - Method in class Nuke
 
draw(Graphics) - Method in class NukeUp
 
draw(Graphics) - Method in class PowerUp
 
draw(Graphics) - Method in class RailGun
 
draw(Graphics) - Method in class RailUp
 

E

ExplodingObject - class ExplodingObject.
 
ExplodingObject() - Constructor for class ExplodingObject
 
explode() - Method in class ExplodingObject
 

F

FALCON - Variable in class Falcon
 
FALCON_RADIUS - Static variable in class Falcon
 
FLOATER - Static variable in class Game
 
FOE - Static variable in class Game
 
FRIEND - Variable in class Bullet
 
FRIEND - Static variable in class Game
 
FRIEND - Variable in class RailGun
 
Falcon - class Falcon.
 
Falcon(Dimension) - Constructor for class Falcon
 
FireRing - class FireRing.
 
FireRing(Nuke, int) - Constructor for class FireRing
 
Floater - class Floater.
 
Floater() - Constructor for class Floater
 
Frame - class Frame.
 
Frame() - Constructor for class Frame
 
Frame_AboutBox - class Frame_AboutBox.
 
Frame_AboutBox(Frame) - Constructor for class Frame_AboutBox
 
fadeInOut() - Method in class Debris
 
fadeInOut() - Method in class Falcon
 
fadeInOut() - Method in interface Movable
 
fadeInOut() - Method in class MovingObject
 

G

GREENGREY - Static variable in class Game
 
GREY1 - Static variable in class Game
 
GREY1 - Static variable in class Star
 
GREY2 - Static variable in class Game
 
GREY2 - Static variable in class Star
 
GREY3 - Static variable in class Game
 
GREY3 - Static variable in class Star
 
GREY4 - Static variable in class Game
 
GREY4 - Static variable in class Star
 
Game - class Game.
 
Game() - Constructor for class Game
 
getAddMovables() - Static method in class Game
 
getCenter() - Method in interface Movable
 
getCenter() - Method in class MovingObject
 
getCenter() - Method in class Star
 
getColor() - Method in class Debris
 
getColor() - Method in class ExplodingObject
 
getColor() - Method in class MovingObject
 
getColor() - Method in class Star
 
getCommand() - Static method in class Game
 
getDeleteMovables() - Static method in class Game
 
getDeltaX() - Method in class MovingObject
 
getDeltaY() - Method in class MovingObject
 
getDie() - Method in class MovingObject
 
getDim() - Static method in class Game
 
getDim() - Method in class MovingObject
 
getExploded() - Static method in class Nuke
 
getFadeValue() - Method in class Debris
 
getFadeValue() - Method in class Falcon
 
getFalcons() - Method in class CommandCenter
 
getFired() - Static method in class Nuke
 
getFriend() - Method in interface Movable
 
getFriend() - Method in class MovingObject
 
getLevel() - Method in class CommandCenter
 
getMatrix() - Method in class Game
 
getMovables() - Static method in class Game
 
getNuke() - Method in class Falcon
 
getNuke() - Method in class Game
 
getObjectPoints() - Method in class ExplodingObject
 
getObjectRadians() - Method in class ExplodingObject
 
getOne() - Method in class Check
 
getOrientation() - Method in class MovingObject
 
getPoly() - Method in class Debris
 
getPolyExploding() - Method in class ExplodingObject
 
getPow() - Method in class CommandCenter
 
getProtected() - Method in class Falcon
 
getRadius() - Method in interface Movable
 
getRadius() - Method in class MovingObject
 
getRail() - Method in class Falcon
 
getRail() - Method in class Game
 
getRandomColor() - Static method in class Star
 
getScore() - Method in class CommandCenter
 
getShield() - Method in class Falcon
 
getShip() - Method in class Projectile
 
getSmartBomb() - Method in class Falcon
 
getSteering() - Static method in class Nuke
 
getTime() - Static method in class Game
 
getTwo() - Method in class Check
 
getVectorX() - Method in class Debris
 
getVectorY() - Method in class Debris
 
getXcoords() - Method in class ExplodingObject
 
getYcoords() - Method in class ExplodingObject
 

H

hyperSpace() - Method in class Falcon
 

I

init() - Method in class Game
 
initMe() - Method in class Long
 
initMe() - Method in class LongOne
 
isExploding() - Method in class ExplodingObject
 
isExploding() - Method in interface Movable
 
isExploding() - Method in class MovingObject
 
isFocusable() - Method in class Game
 
isMatrixBoolean() - Static method in class Game
 
isShielded() - Method in class Falcon
 

J

jMenuFileExit_actionPerformed(ActionEvent) - Method in class Frame
 
jMenuHelpAbout_actionPerformed(ActionEvent) - Method in class Frame
 

L

Long - class Long.
 
Long() - Constructor for class Long
 
LongOne - class LongOne.
 
LongOne() - Constructor for class LongOne
 

M

MatrixUp - class MatrixUp.
 
MatrixUp() - Constructor for class MatrixUp
 
Movable - interface Movable.
 
MovingObject - class MovingObject.
 
MovingObject() - Constructor for class MovingObject
 
MyApp - class MyApp.
 
MyApp() - Constructor for class MyApp
 
main(String[]) - Static method in class Game
 
main(String[]) - Static method in class MyApp
 
move() - Method in class CheapFoe
 
move() - Method in class Debris
 
move() - Method in class Falcon
 
move() - Method in class FireRing
 
move() - Method in class Floater
 
move() - Method in interface Movable
 
move() - Method in class Nuke
 
move() - Method in class Projectile
 
move() - Method in class RailGun
 

N

NUKE - Variable in class Nuke
 
Nuke - class Nuke.
 
Nuke(Ship) - Constructor for class Nuke
 
NukeUp - class NukeUp.
 
NukeUp() - Constructor for class NukeUp
 
nMatrix - Static variable in class Game
 
nMatrixM - Static variable in class Game
 
nNuke - Static variable in class Game
 
nNukeM - Static variable in class Game
 
nRail - Static variable in class Game
 
nRailM - Static variable in class Game
 

O

ORANGEGREY - Static variable in class Game
 

P

POWER_DIE - Static variable in class MatrixUp
 
POWER_DIE - Static variable in class NukeUp
 
POWER_DIE - Static variable in class PowerUp
 
POWER_DIE - Static variable in class RailUp
 
POWER_LIFE - Static variable in class MatrixUp
 
POWER_LIFE - Static variable in class NukeUp
 
POWER_LIFE - Static variable in class PowerUp
 
POWER_LIFE - Static variable in class RailUp
 
PURPLEGREY - Static variable in class Game
 
PowerUp - class PowerUp.
 
PowerUp() - Constructor for class PowerUp
 
Projectile - class Projectile.
 
Projectile(Ship) - Constructor for class Projectile
 
paint(Graphics) - Method in class Game
 
points() - Method in class AsteroidBig
 
points() - Method in class AsteroidMedium
 
points() - Method in class AsteroidSmall
 
points() - Method in interface Movable
 
points() - Method in class MovingObject
 
processWindowEvent(WindowEvent) - Method in class Frame
 
processWindowEvent(WindowEvent) - Method in class Frame_AboutBox
 

R

RAIL - Variable in class RailGun
 
RAIL_RADIUS - Static variable in class RailGun
 
REDGREY - Static variable in class Game
 
RING - Variable in class FireRing
 
RVAL - Variable in class RailGun
 
RailGun - class RailGun.
 
RailGun(Ship) - Constructor for class RailGun
 
RailUp - class RailUp.
 
RailUp() - Constructor for class RailUp
 
rail() - Method in class Falcon
 
rotateLeft() - Method in class Falcon
 
rotateLeft() - Static method in class Nuke
 
rotateRight() - Method in class Falcon
 
rotateRight() - Static method in class Nuke
 
run() - Method in class Game
 

S

SECTOR - Static variable in class MovingObject
 
Ship - class Ship.
 
Ship() - Constructor for class Ship
 
Star - class Star.
 
Star(Color, Dimension) - Constructor for class Star
 
setCenter(Point) - Method in class MovingObject
 
setColor(Color) - Method in class ExplodingObject
 
setColor(Color) - Method in class MovingObject
 
setDeltaX(double) - Method in class MovingObject
 
setDeltaY(double) - Method in class MovingObject
 
setDie(int) - Method in class MovingObject
THE MOVABLE INTERFACE METHODS //for the game to draw public void move(); public void draw(Graphics g); //for collisions public byte getFriend (); public void setVisible ( boolean b ); //mark for removal next iteration public boolean getVisible (); //if invisible then marked for removal this iteration.
setDim(Dimension) - Method in class MovingObject
 
setExploded(boolean) - Static method in class Nuke
 
setFadeValue(int) - Method in class Debris
 
setFadeValue(int) - Method in class Falcon
 
setFalcons(int) - Method in class CommandCenter
 
setFired(boolean) - Static method in class Nuke
 
setFriend(byte) - Method in class MovingObject
 
setLevel(int) - Method in class CommandCenter
 
setMatrix(int) - Method in class Falcon
 
setMatrix(int) - Method in class Game
 
setMatrixBoolean(boolean) - Static method in class Game
 
setNuke(int) - Method in class Falcon
 
setNuke(int) - Method in class Game
 
setObjectPoints(double[]) - Method in class ExplodingObject
 
setObjectRadians(double[]) - Method in class ExplodingObject
 
setOrientation(int) - Method in class MovingObject
 
setPow(int) - Method in class CommandCenter
 
setProtected(boolean) - Method in class Falcon
 
setProtected(boolean, int) - Method in class Falcon
 
setRadius(int) - Method in class MovingObject
 
setRail(int) - Method in class Falcon
 
setRail(int) - Method in class Game
 
setScore(long) - Method in class CommandCenter
 
setShield(int) - Method in class Falcon
 
setSmartBomb(int) - Method in class Falcon
 
setSteering(boolean) - Static method in class Nuke
 
setVectorX(int) - Method in class Debris
 
setVectorY(int) - Method in class Debris
 
setXcoord(int, int) - Method in class ExplodingObject
 
setYcoord(int, int) - Method in class ExplodingObject
 
shieldOff() - Method in class Falcon
 
shieldOn() - Method in class Falcon
 
shoot() - Method in class Falcon
 
shoot() - Method in class Ship
 
smartBomb() - Method in class Falcon
 
spawnLevel() - Method in class Game
 
stopRotating() - Method in class Falcon
 
stopRotating() - Static method in class Nuke
 

T

TIME - Static variable in class MatrixUp
 
TIME - Static variable in class NukeUp
 
TIME - Static variable in class PowerUp
 
TIME - Static variable in class RailUp
 
this_keyReleased(KeyEvent) - Method in class Game
 
thrustOff() - Method in class Falcon
 
thrustOn() - Method in class Falcon
 
tick() - Static method in class Game
 

U

update(Graphics) - Method in class Game
 

W

WHITE - Static variable in class Game
 
WHITEGREY - Static variable in class Game
 

Y

YELLOWGREY - Static variable in class Game
 

A B C D E F G H I J L M N O P R S T U W Y