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Questing!

Questor!
Questing Fae by © Amy Brown

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After ascending a flight of stairs, you find yourself in the midst of a forge, with dwarven artisans crafting useful and exotic items while blacksmiths pound metal into menacing weapons. An elven shopkeeper opposite of you records the inventory of her goods, so involved in her task that she fails to notice you. Pixies flit to and fro, assisting where needed, as a kiln illuminates the chamber with an eerie, crimson glow.

You see a young, slim male elf cordially bartering with the shopkeeper in an elven dialect you've never heard before. He laughs acquiescently and nods, then leans on the counter while waiting for the woman to return with his item. He observes you looking about nervously and smiles, his eyes sparkling with friendly mischief, and chuckles, "Wandered into a Mushroom Ring, huh?" His hair, reaching down to the bottom of his neck, is strawberry blond in hue and his complexion is slightly pale, matching the subdued colors of his long robes. A small, solitary scar mars his cheek. He comes over to you and shakes your hand in introduction. "I'm Wolfbane. Don't worry, I can help you out ... and if you've got the extra time, I'd be willing to share some things with you that I've learned about this world."

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Now for the helpful hints on Questing

1. If you have to absolutely fail a quest, be sure to go back and find the mob you couldn't find. That way, if you get the same quest again, you'll know exactly where to go.

2. In that horrid 30 minutes between quests, go out and walk around new areas that you haven't visited yet. This will not only help with your ease in completing quests, but will give you an advantage if you have a quest to that area!

3. Don't use speedwalks as your lifeline. Some places are marked by mobs, and if you run past them, there is a good chance you'll wander right by your target mob or quest area!

4. Have a plan of action. If you don't know where your quest mob is in an area, create a starting point, and branch out from there, following every path, but always starting from your beginning point again. This method may be slow, but it works almost every time.

5. Be patient. Some quests can take almost all your time to find the mob and kill it. I remmeber on several occasions that I have completed a quest with 1 minute left :)

6. Whatever you do, DON'T GIVE UP! If you've looked all over, and are still stumped as to where the mob is, make sure you can detect hidden and detect invis. You might be saying, "Shakala, how do I do that?" Well, at level 15, you can buy a handy potion in the Midgaard potion shop that will give you both powers. Use hunt if you have it, but don't use it as a crutch. In Global Quests, you will find yourself crippled.

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Global Quest Hints

1. You should probably burn your first quest points on the Amulet of Aardwolf. Along with a questor, a healer, and a bank, there are also portals to the Temple of Mota, the Western Continant (in front of Wayhouse), Crystaimar Lake (sorry about the spelling), New Ofcol, and 2 more really handy places. The amulet can be quite useful during a gquest when time is of the essence.

2. Be sure to use the "where" command to find where a mob is. For example, typing 'where ivar' in Midgaard will give you the location of Ivar. This can be really helpful in Global Quests.

3. All Questing tips also apply to Gquests!



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Entering the Sidhe Members Roster Clan Charter
Jokes!! Speedwalks Library
Hassan's Heroes
A Comic Strip!
Fae Lore Joining Daoine Sidhe
Seelie Court Unseelie Court Choosing the
Right Court
Pranks!! Games!! Links!!
Area Maps Fae Portrait Gallery History of
Daoine Sidhe
Questing Tips Our Position
On Other Clans
Dear Sunset or the FAQ's
Court Petition All You Need
Know about Everything!
Application Examples
Sidhe Times
Our Newsletter!
Coming Soon Coming Soon




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