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The New Wave of DBZ RPG
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The Moves

When fighting you have to have something to attack with.(of course)Whe nfighting you use attack moves. Of course certain attacks do certain things. There are 3 types of attacks. Special, Energy,and Physical attacks. To learn these attacks you must have a certaian amount of Intelliagiance. Specials=80int. Energy=50int. Physical=20int. The D stands for the amount of damage the attack does. the higher the number the better the attack. The E stands for the amount of energy the attack uses.

Specials

Controlled Oozaru--must have this to go oozaru. When you go oozaru you get 3x all stats(pl, energy, hp, speed) till battle ends or tail is cut off. Powerball makes you transform. Sayjins can use this. D=0 E=0

Fusion--allows two characters to fuse for one battle. Takes up one turn for each character. Both characters must have this ability. The character's rotate deciding what to do. The stronger character controls for one phase then the weaker character controls for one phase. Humans/Nameks/Sayjins/Unknowns can use this. Current/Max HP, Current/Max Energy, Power Level, speeds and moves are all added together. When fusion ends everything returns to normal and the current HP and energy are split between characters evenly. If this results in one character having more than max that character returns to full and the remaining goes to the other character. If both character's have the same attack the basic damage of that attack is doubled. D=0 E=150

Kaio-Ken--adds 75 to your power level and 50 to your speed for 3 turns. Level 2 adds 100 and 75(to original not new, this goes for all additional levels). Level 3 adds 125 and 100, etc. If you do level 3 straight off, it costs 125 energy and adds 125 pl and 100 energy. So, if your pl is 275 and you go to level 3 it's 400. If you go from level 2 to 3 it costs 25 energy and adds 25 pl. PLus the speed.Good Humans/Sayjins can use this. D=0 E=75(25 for each additional level, plus energy of attack)

Ki Shield--stops all damage of an attack, only used as a block. Sayjins/Unknowns can use this. D=0 E=1 per 10 damage blocked(all or none)

Multi Form Technique--quadruples speed and damage of attack. Lasts one turn. This is one of the few attacks that is used in combination with an attack. You can also make a multi form of yourself to spare with if you are training. Only Unknowns can use this. D=0 E=100+attack's energy

Powerball--enables you to go Oozaru. All sayjins with Controlled Oozaru transform. D=0 E=150

Regeneration--restores 25% of max hl, takes a turn to use. Nameks can use this. D=0 E=40

Solar Flare--blinds enemy for 2 turns, can't do anything. Good Humans/Sayjins can use this. D=0 E=20(once per battle)

Speed Boost--adds 50 speed to your total till end of battle. Humans/Nameks/Unknowns can use this. Once per battle. D=0 E=50

Strength Boost--adds 100 to your power level till end of battle. Humans/Nameks/Unknowns can use this. D=0 E=50

Energy Attacks

Arm Blaster--Short-range attack. Androids can use this. D=20 E=0

Crasher Ball--Short-range attack. For each additional level D increases by 5 and E increases by 10. There are 5 levels. Unknowns can use this. D=15 E=25

Dodonpa--Short-range attack. For each additional level D increases by 5 and E increases by 10. There are 5 levels. Evil Unknowns can use this. D=20 E=35

Dragon Fist--Short-range attack. For each additional level D increases by 10 and E increases by 10. There are 3 levels. Everyone can use this. D=90 E=100

Energy Dan--Short-range attack. For each additional level D increases by 10 and E increases by 5. There are 4 levels. Good Sayjins/Humans can use this. This attack can cut off a Sayjin's tail if unblocked, not dodged, not countered. D=10 E=15

Kikoho--Short-range attack. For each additional level D increases by 5 and E increases by 10. There are 5 levels. Good Nameks can use this. D=20 E=35

Mouth Blast--Short-range attack. For each additional level D increases by 5 and E increases by 5. There are 5 levels. Evil Nameks/Sayjins can use this. D=10 E=15

Tsuihidan--Short-range attack. For each additional level D increases by 5 and E increases by 0. There are 5 levels. Androids/Nameks/Humans can use this D=15 E=40

Big Bang Attack--Medium-range attack. For each additional level D increases by 5 and E increases by 5. There are 5 levels. Evil Sayjins can use this. D=25 E=35

Burning Attack--Medium-range attack. For each additional level D increases by 10 and E increases by 5. There are 3 levels. Good Sayjins can use this. D=30 E=40

Demon Bomb--Medium-range attack. For each additional level D increases by 10 and E increases by 5. There are 5 levels. Evil Unknowns can use this. D=40 E=75

Destructo Disc--Medium-range attack. Good Humans can use this. This attack can cut off a Sayjin's tail if unblocked, not dodged, uncountered. D=35 E=45

Eye Beam--Medium-range attack. For each additional level S increases by 10 and E increases by 20. There are 3 levels. Evil Nameks/Sayjins can use this. D=45 E=65

Haikyuken--Medium-range attack. For each additional level D increases by 10 and E increases by 15. There are 4 levels. Androids can use this D=40 E=55

Large Ki Blast--Medium-range attack. For each additional level D increases by 5 and E increases by 10. There are 10 levels. Everyone can use this. D=50 E=75

Masenkou--Medium-range attack. For each additional level D increases by 10 and E increases by 10. There are 3 levels. Good Sayjins can use this. D=55 E=80

Shine Shine Missile--Medium-range attack. For each additional level D increases by 10 and E increases by 5. There are 4 levels. Androids/Unknowns can use this. D=60 E=75.

Small Ki Blast--Medium-range attack. For each additional level S increases by 5 and E increases by 10. There are 10 levels. Everyone can use this. S=25 E=35

Bakuhatsuha--Long-range attack. For each additional level D increases by 5 and E increases by 10. There are 10 levels. Good Androids/Unknowns can use this. D=30 E=35

Chou Kamehameha--Long-range attack. For each additional level D increases by 10 and E increases by 10. There are 5 levels. Good Sayjins/Humans can use this. D=65 E=100

Final Blast--Long-range attack. Evil Sayjins can use this. D=100 E=150

Galack-Ho--Long-range attack. For each additional level D increases by 10 and E increases by 10. There are 3 levels. Evil Sayjins can use this. D=75 E=110

Kamehameha--Long-range attack. For each additional level D increases by 5 and E increases by 5. There are 5 levels. Good Humans/Sayjins can use this. D=40 E=60

Multi Ki Blast--Long-range attack. Everyone can use this. D=60 E=100 (for each shot; 6 max)

Purple Spiral Flash Attack--Long-range attack. For each additional level D increases by 10 and E increases by 10. There are 4 levels. Unknowns/ can use this. This attack can cut off a Sayjin's tail. D=75 E=115

Special Beam Cannon--Long-range attack. Nameks can use this. D=250 E=150

Spirit Bomb--Long-range attack. For each additional level D increases by 20 and E increases by 30. There are 5 levels. Good Humans/Sayjins can use this. D=150 E=200

Physical Attacks

Arm-Throw--basic physical attack. For each additional level D increases by 5. There are 5 levels. D=5 E=0

Two-Fisted Slam--basic physical attack. For each additional level D increases by 5. There are 5 levels. D=10 E=0

Choke-Throw--medium combination attack. For each additional level D increases by 10. There are 4 levels. D=15 E=0

Air-Kick and Follow-Through--advanced combination attack. For each additional level D increases by 15. There are 3 levels. D=20 E=0

Head-Butt and Gut-Punch--advanced combination attack. For each additional level D increases by 20. There are 4 levels. D=25 E=0

Transformations

Transformations happen in battle and last the whole battle. You have to learn each transformation in order. Each transformation takes 1 day to learn. You learn by training on your own.

For Sayjins and Sayjin-hybrids:

SSJ1- 200 PL needed. Everything increases 50%

SSJ2- 400 PL needed. Everything increases 100%

SSJ3- 800 PL needed. Everything increases 150%

SSJ4- 1000 PL needed. Everything increases 175%

Golden Oozaru- 2000 PL needed, allows you to go SSJ and Oozaru.

For Androids:

Upgrade1- 300 PL needed. Everything increases 75%

Upgrade2- 600 PL needed. Everything increases 100%

Upgrade3- 900 PL needed. Everything increases 150%

Upgrade4- 1200 PL needed. Everything increases 200%

For Humans/Nameks/Unknowns:

PLBoost1- 250 PL needed. Everything increases 50%

PLBoost2- 600 PL needed. Everything increases 100%

PLBoost3- 950 PL needed. Everything increases 150%

PLBoost4- 1250 PL needed. Everything increases 200%