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The Making of the "Butterfly Shot" for
The Craft

 

In the butterfly sequence of the film, the actresses are sitting under a tree summoning a sign from a powerful god-like entity. We get a hint of something magical in the air when hundreds of monarch butterflies begin swarming into the scene from above. Actress Neve Campbell reaches out for a butterfly that flutters to a landing on her finger. This scene was originally attempted as a practical shot (with real monarchs), but quickly ended when the butterflies were released and they all split in the other direction. To salvage the shot, the actresses were directed to react to imaginary butterflies and computer animation would be used to add the swarm of monarchs (Figure 1). The following is a description of the process used to produce the CGI effect (Computer Graphics Imagery).

Stand-in geometry: The first step was to recreate a 3D model of the scene from the camera's perspective. Figure 2 shows the wireframe meshes that were animated to match the motion of the actresses in the source footage. These meshes are used as matte objects to mask the CG butterflies that will fly behind them. In addition, the models serve as a three-dimensional reference for the butterfly choreography and will also be used to receive shadows in a later step.

Choreography and Tracking: I was able to establish logical and convincing motion paths for the animated butterflies by studying the sight-lines and "reactions" of the actresses to the imaginary creatures. Due to their erratic flight patterns, the illusion of swarming butterflies in the periphery could not be accomplished successfully with flocking routines. It became clear that each ne had to be animated individually. With hundreds of unique flight patterns pulled together in the scene we get a very realistic sense of butterfly chaos - yet each is still convincing on its own. Figure 3 shows a rendering of the butterflies against a black background.

Depth-of-field: In Alfred Hitchcock's The Birds, an incredible sense of volume and depth was achieved by compositing extra layers of birds in the extreme foreground. This effect was recreated by animating three layers of butterflies that dart in and out of the camera's field of view at close range. Each level was blurred heavily to simulate the camera's depth of field. This technique also has the advantage of multiplying the perceived quantity of monarchs to some ferocious number. Figure 4 shows one of these butterflies in the extreme foreground.

Shadows: CGI shadows were cast into the 3D scene as an entirely separate element. This element consists of white butterfly shadows (only) moving over the contours of 3D geometry in a solid black environment (Figure 5). With custom SPI software, the white areas subtract luminance (intensity) from the source plates which result in dark areas that appear as shadows in the final rendering.

Final processing and composite: CG "film grain" was added to the renderings for a natural blend with the source footage. All of the elements were then pulled together for the final composite. This includes the main butterfly animation, three layers of foreground butterflies and two levels of shadows. The final result is shown in Figure 6.

Similar techniques were used in the long-shot that leads into the close-up described above. In this case the butterfly shadows are being cast on the tree as they descend into the scene. The end result is a very convincing effect that audiences will be hard-pressed to recognize as computer graphic imagery. Creating a photorealistic effect is one of the greatest challenges for an animator. While there is rarely a direct path to the desired result, the process of evaluating the roadblocks and uncovering creative solutions along the way is what keeps the work stimulating.


See the butterfly animation process in action!
Quicktime or AVI Approx. 1.5 MG




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