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Crowbar
This is all you start out with. You're going to have to kill somebody
with the crowbar and pick up his gun if you want something that shoots.
You can also use the crowbar for more practical things breaking windows,
prying things open or just plain smashing them apart. |
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Glock 9mm
Just your plain old 9mm pistol, don't waste rounds because you will
have to reload. One shot, one kill. Additionally, you can hold down the
alternative fire button to pop off a rapid succession of rounds at the
sacrifice of accuracy. |
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.357 Magnum
This handheld cannon can easily rip a nice-sized hole through the enemy,
and coupled with its "zoom" feature (alternate fire), can also be used
as a great sniper gun. The only drawback to using this baby is the seriously
skewed view you get from the recoil, but its fair fire-rate more than makes
up for it. |
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Assault Shotgun
The shotgun is a Franchi-Spas 12 semi-automatic assault shotgun that
loads from the bottom. Spread open some head with a barrage of led. You
know the drill, but now you can see the walls turn into swiss cheese. |
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MP-5
The MP5's rapid-fire already makes it a formidable weapon, but its alternate
fire, the "on-contact explosive" grenade launcher, makes it one of the
most devastating weapons in the game. Aside from the mass genocide you
create by using this weapon, it also comes with some really cool graphics
that raise "immersion" to a whole new level. The MP-5 also spits out tracers
as it fires, so you can see where your firing in low lit areas. |
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Frag Grenade
Hand-grenades are pretty standard in Half-Life. There is a three-second
delay, so don't hold it too long or it'll blow your boxers off. It doesn't
have a built in ticker, so you can be all sneaky with them and stuff. |
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Satchel Charges
The satchel charge can be easily slid across floors, or thrown into
foxholes, windows and/or doors. Each charge is detonated with a radio device
and their splash damage is larger and causes more damage than the grenades.
Use extreme caution. |
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Trip Mines
Once set they emit a laser beam 90 degrees outwards. Once that beam
is broken by anything, the mine explodes. They can be placed anywhere,
including floors and ceilings. |
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RPG (Laser Guided RL)
The rocket launcher is Laser-Guided which means wherever you point the
guide the rocket follows. Kind of like a homing effect. Wherever the laser
is set, that is where the target falls. You can opt to enable the laser
targeting system, thereby giving away your position, or turn it off to
conceal your location. The RPG's velocity is slowed down tremendously in
water and acts like a torpedo. |
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Gun Turret
There are big gun turrets and little gun turrets, but both can kill
you. They're motion sensitive and will follow your movements around an
area, spraying bullets at you with alarming accuracy. |
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Crossbow
Though it is not the most rapid firing weapon it is the most accurate.
Used as primary fire, the crossbow has explosive tipped bolts (arrows)
that explode on contact. It does a fair amount of damage, but the actual
blast radius is far smaller than it appears. The crown jewel of the crossbow
is in fact in its alternate fire - When switched into alternate fire mode,
the crossbow becomes a sniper's dream. |
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Gauss Gun
An experimental, highly unstable weapon. One of the most important abilities
is that it can shoot through walls, making it so that you can't take cover
against it. The gauss's primary fire shoots out tiny spurts that are only
effective in close to medium range due to its erratic spread. You can charge
up the gauss by holding down alternate fire; the longer you charge it up,
the stronger it gets. The longer you charge it up is directly proportional
to the thickness of the wall you can shoot through. Lookout campers, retribution
has come. |
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Gluon Gun
The Gluon gun (AKA "The Egon") is a prototype weapon developed by the
Black Mesa Weapons Research Facility. It emits a constant stream of energy
that disingrates anything in it's path. The Gluon Gun and the Guass Gun
share the same ammo. |
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Hive Hand
The Hive Hand has eight hornets to begin with, and automatically regenerates
them slowly after you shoot them out. It's a great weapon for medium to
long range, but once an enemy gets close enough, the Hive Hand is rendered
almost useless due to its slow fire rate (after the initial burst). |
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Snark
Toss a few at these at an enemy and watch them tear flesh from bone.
Make sure they have targets to attack though, because if none are found,
they'll turn right back around and head for you. The Snarks explode after
10-15 seconds. |
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