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Command Center
This is the core of any base on the battlefield. The Command Center
allows you to build structures to expand and fortify your base. Without
it, commanders will find themselves picked apart piece by piece, structure
by structure. The Command Center itself has various upgrades like radar
to improve battle functions. |
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Supply Depot
The supply depot manages the majority of your resources for the game.
In the US variant, Chinooks will fly from the supply drop points, pick
up cargo, and fly it to the supply depot to be processesed into money you
can use to spend. If this structure is taken out, you can expect the funds
you have to dry up quickly. The US alternative to the Supply Depot is for
a Cargo Plane to airdrop crates of resources for you. This is only a small
compensation though, keep the Supply Depot alive! |
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Fusion Reactor
These structures are essential to any base. They provide power which
makes your base run at full strength. If you don't have enough power then
your production will be slowed down significantly, and even worse, some
structures won't work completely. US Power Plants can be upgraded with
control rods to increase power output.
Control Rods - Increase the output of a power plant by 100%. |
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Barracks
The same as in previous C&C games, the Barracks provides the ability
to build infantry. As is true with any production center, however many
Barracks you have, you can produce that many infantry at one time. When
a Strategy Center is build the Barracks can be used to build powerful and
effective infantry to assist your war effort. |
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War Factory
The War Factory ranks up there with the Command Center in terms of importance.
This structure is in charge of building all tanks for your forces. Without
one you can't expect to last very long against an enemy. If it gets destroyed,
rebuild it; if you can't, good luck. The War Factory works like the Barracks
in terms of production, the more you have the more you can produce at one
time. |
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Airfield
The answer to American masculine insecurity, the Airfield is simply
huge. This gigantic structure provides the production of aircraft for the
US forces. From here a commander can produce the deadly Commanche, the
agile transport Chinook, and various other aircraft. |
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Strategy Center
Built for ordering troops en masse. It allows the player to choose between
one of three "Battle Plans" that affect all of the American player's soldiers.
Search and Destroy - Increases the sight of all units by 20%
and aids the detection of enemy stealth units.
Hold the Line - Increases the armour of all units and the SC
itself by 20%.
Bombardment - Increases the firepower of all units by 20% and
deploys a large cannon from the SC which can attack enemy units. |
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Supply Drop Zone
The Supply Drop is the US secondary method of gaining additional resources.
Every two minutes, the Supply Drop calls in a transport loaded with goodies. |
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Patriot Missile Defense
Similar to that of the defensive structures of the same name in Red
Alert 2, the patriot missile defense systems provide anti-aircraft defense.
The defensive structures, also called PMS for short, are feared by most
flyers as they can quickly lock on and ruin any pilots day. |
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Detention Center
From the Detention Camp, you can activate the Intelligence special weapon,
which reveals everything that the enemy units see for a period of time. |
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Particle Cannon
The Particle Cannon unleashes a beam of focused particles up into space
where it is reflected back down via a large mirror. The advantage of this
over other Super Weapons is that it can be controlled to destroy several
key targets in one go. |
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