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.: Tiberian Dawn
» Overview
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» Gameplay
» Engine
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» Tiberium
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» Nod Units
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.: Covert Ops
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.: Gold Edition
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.: Sole Survivor
» Overview
» Infantry
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» Dinos/Mutations
.: Renegade
» Overview
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» Tiberium
» SCRIN
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» Nod Characters
» GDI Vehicles
» Nod Vehicles
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» Fun Mode
.: Tiberian Sun
» Overview
» Story
» GDI Units
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» Nod Units
» Nod Structures
» Tiberium
» The Forgotten
» SCRIN
.: FireStorm
» Overview
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» Tiberium
» CABAL
» New GDI Units
» New Nod Units
.: Red Alert
» Story
» Gameplay
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.: Red Alert 2
» Overview
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.: Yuri's Revenge
» Overview
» Story
» New Allied Units
» New Allied Structures
» New Soviet Units
» New Soviet Structures
» New Tech Structures
» Yuri Units
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.: Generals
» Overview
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» Requirements
» Tech Structures
» Connections Fix
» Firewall/Router Fix
» Chinese Units
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» GLA Units
» GLA Structures
» USA Units
» USA Structures



FastCounter by bCentral
About the Game Engine
The graphics are presented in the standard low-res 320x200 256 color mode which makes them appear somewhat 'blocky' since the characters are very small on screen. This lack of detail is compensated somewhat by the great variety in graphics and scenery. Tiberium fields glow and shimmer mysteriously, trees burn when hit, towns are complete with civilians running about, and of course when people are attacked the die appropriately. Grenades and missiles blow you "up and away," fires causes a rather gruesome incineration, etc.

Added to the addictive fun of the game's play are the animated cinematic sequences. Employing the latest cutting-edge graphics techniques, Westwood staff artists working on Tiberian Dawn combined the use of rendered and digitized full-motion video. Set to a script written by professional screenwriters, these animated sequences set the game play in an exciting story that places you right in the middle of the action.