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BADGE LIST
This isn't any boy scouts we're talkin' about!
:: Story : Characters : Field Controls : Battle Controls : Statistics : Using Badges : Other Handy Stuff :: Item List : Badge List : Chuck Quizmo Answers : Star Pieces : Recipe List : Allies : Star Powers : Walkthrough :: Music : Enemies : Links : Fanfic :: E-mail ::
Badges are like Paper Mario's accessories; they provide you with different powers and abilities. There are 80 to find in the game; by purchasing or earning or simply finding them. Here are all 80 and their effects.

Power Jump
BP Needed: 1
FP Needed: 2
Lets you do a Power Jump. Mario stomps on a single enemy with a lot of attack power.

Mega Jump
BP Needed: 3
FP Needed: 6
Lets you do a Mega Jump. Mario stomps on a single enemy with tons of attack power.

Multibounce
BP Needed: 1
FP Needed: 2
Lets you do a Multibounce. Jumps on all enemies in a row if action command is timed right.

Jump Charge
BP Needed: 1
FP Needed: 1
Lets you charge up Jump power. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack.

S. Jump Chg.
BP Needed: 2
FP Needed: 4
Greatly charges up Jump power. When supercharged, Mario's Jump power goes up by 3. Lets you charge unlimited times, but power fades after attack.

Shrink Stomp
BP Needed: 1
FP Needed: 2
Lets you do a Shrink Stomp. If it works, the enemy Mario stomps on shrinks. It also decreases the enemy's attack power by half for a bit.

Sleep Stomp
BP Needed: 1
FP Needed: 2
Lets you do a Sleep Stomp. If it works, the enemy Mario jumps on falls asleep for a bit.

D-Down Jump
BP Needed: 2
FP Needed: 2
Lets you do a D-Down Jump. Disables an enemy's defense power and causes some damage.

Power Bounce
BP Needed: 2
FP Needed: 3
Lets you do a Power Bounce. Jumps on an enemy continuously until you miss an action command.

Power Smash
BP Needed: 1
FP Needed: 2
Lets you do a Power Smash. Hammers an enemy using lots of attack power.

Mega Smash
BP Needed: 3
FP Needed: 6
Lets you do a Mega Smash. Hammers an enemy with a huge amount of attack power.

Smash Charge
BP Needed: 1
FP Needed: 1
Lets you charge up your Hammer. When charged, Mario's Hammer power goes up by 2. Lets you charge unlimited times, but power fades after attack.

S. Smash Chg.
BP Needed: 2
FP Needed: 4
Greatly charges up your Hammer. When supercharged, Mario's Hammer power goes up by 3. Lets you charge unlimited times, but power fades after attack.

Spin Smash
BP Needed: 1
FP Needed: 2
Lets you do a Spin Smash. If Mario hits an enemy, it smashes into the ones behind it.

Quake Hammer
BP Needed: 1
FP Needed: 2
Lets you do a Quake Hammer. Slightly damages all enemies on the ground or ceiling.

Power Quake
BP Needed: 2
FP Needed: 4
Lets you do a Power Quake. Greatly damages all enemies on the ground or ceiling.

Hammer Throw
BP Needed: 2
FP Needed: 2
Lets you do a Hammer Throw. Hits one enemy with the Hammer, no matter where the enemy is.

D-Down Pound
BP Needed: 2
FP Needed: 2
Lets you do a D-Down Pound. Disables an enemy's defense power and injures it.

Double Dip
BP Needed: 1
FP Needed: 3
During battle, lets you use two items during one turn.

Triple Dip
BP Needed: 3
FP Needed: 6
During battle, lets you use three items during one turn.

Group Focus
BP Needed: 2
FP Needed: 0
Lets Mario's party members use the Focus command as well.

Quick Change
BP Needed: 4
FP Needed: 0
During battle, lets you change your party member and still use the new member without losing a turn.

Peekaboo
BP Needed: 3
FP Needed: 0
Makes it possible to see your enemies' HP.

Dodge Master
BP Needed: 2
FP Needed: 0
Makes the action command work more frequently.

Happy Heart (2)
BP Needed: 3
FP Needed: 0
Restores 1 HP automatically during battle at a slow rate. Equip more than one to add on to the amount of HP recovered.

Happy Flower (2)
BP Needed: 3
FP Needed: 0
Restores 1 FP automatically during battle at a slow rate. Equip more than one to add on to the amount of FP recovered.

Deep Focus (3)
BP Needed: 1
FP Needed: 0
When using Focus, charges Star Energy more than usual. Equip more than one to add on to the amount of Star Energy charged.

HP Plus (3)
BP Needed: 3
FP Needed: 0
Increases maximum HP by 5. It can by-pass the 50 maximum.

FP Plus (2)
BP Needed: 3
FP Needed: 0
Increases maximum FP by 5. It can by-pass the 50 maximum.

Flower Saver
BP Needed: 6
FP Needed: 0
During battle, saves 1 FP every time you attack.

Power Plus
BP Needed: 6
FP Needed: 0
Increases Mario's Jump and Hammer attack power by 1. Equip more than one to add on to the amount of attack power that increases.

Defense Plus
BP Needed: 6
FP Needed: 0
Decreases the damage that Mario takes by 1. Equip more than one to add on to the amount of damage reduced from attacks.

Damage Dodge
BP Needed: 3
FP Needed: 0
If you do the action command, decreases Mario's damage by 1.

P-Down, D-Up
BP Needed: 2
FP Needed: 0
Decreases attack power by 1. Increases defense power by 1.

P-Up, D-Down
BP Needed: 2
FP Needed: 0
Increases attack power by 1. Decreases defense power by 1.

HP Drain
BP Needed: 3
FP Needed: 0
Decreases Mario's attack power by 1. But for every attack turn, Mario's HP recovers by 1. Mario's HP can recover by a maximum of 5.

All or Nothing
BP Needed: 4
FP Needed: 0
If you use the action command, Mario's attack power goes up by 1. If you fail, it goes to 0.

Mega Rush
BP Needed: 1
FP Needed: 0
When Mario's in Peril, his attack power goes up by 4.

Last Stand
BP Needed: 1
FP Needed: 0
When Mario's in Danger, he receives only half the damage.

Power Rush
BP Needed: 1
FP Needed: 0
When Mario's in Danger, his attack power increases by 2.

Close Call
BP Needed: 1
FP Needed: 0
When Mario's in Danger, enemies sometimes fail to attack.

Pretty Lucky
BP Needed: 3
FP Needed: 0
Makes enemies fail to attack Mario every once in a while.

Lucky Day
BP Needed: 7
FP Needed: 0
Sometimes makes enemies fail to attack Mario.

Ice Power
BP Needed: 2
FP Needed: 0
Increases attack power against fire enemies by 2. Mario won't take damage when he jumps on a fire enemy.

Fire Shield
BP Needed: 2
FP Needed: 0
Makes the damage Mario takes from fire attacks go down by 1. Mario won't take damage when he jumps on a fire enemy.

Spike Shield
BP Needed: 2
FP Needed: 0
Lets Mario jump on a spiked enemy without taking damage.

Feeling Fine
BP Needed: 3
FP Needed: 0
Protects Mario from poisoning and dizziness during attack.

Zap Tap
BP Needed: 4
FP Needed: 0
In battle, makes most enemies who touch Mario take damage.

Heart Finder
BP Needed: 3
FP Needed: 0
After beating an enemy, makes more hearts appear than usual.

Flower Finder
BP Needed: 3
FP Needed: 0
After beating an enemy, makes more flowers appear than usual.

Runaway Pay
BP Needed: 2
FP Needed: 0
Lets Mario earn Star Points even if he escapes from battle.

Refund
BP Needed: 1
FP Needed: 0
Refunds some coins if you use an item in battle.

Pay-Off
BP Needed: 2
FP Needed: 0
The more damage Mario takes, the more coins he receives.

I Spy
BP Needed: 1
FP Needed: 0
A sound and icon alert you to a nearby hidden panel.

Chill Out
BP Needed: 2
FP Needed: 0
Keeps you from being hit by a First Strike.

Speedy Spin
BP Needed: 1
FP Needed: 0
Increases the distance Mario can Spin Dash.

Dizzy Attack
BP Needed: 2
FP Needed: 0
Delivers a blow that makes an enemy dizzy and unable to move.

Spin Attack
BP Needed: 3
FP Needed: 0
Lets Mario destroy a weaker enemy with a spinning move.

First Attack
BP Needed: 1
FP Needed: 0
Lets Mario destroy a weaker enemy with a First Strike.

Bump Attack
BP Needed: 5
FP Needed: 0
Lets Mario defeat a weaker enemy in the field by hitting it.

Slow Go
BP Needed: 0
FP Needed: 0
Makes Mario unable to run. His pace becomes very slow.

Attack FX A
BP Needed: 0
FP Needed: 0
Changes the sound fx when Mario is attacking to an echo sound.

Attack FX B
BP Needed: 0
FP Needed: 0
Changes the sound fx when Mario is attacking to a swooo sound.

Attack FX C
BP Needed: 0
FP Needed: 0
Changes the sound fx when Mario is attacking to a strange girl sound.

Attack FX D
BP Needed: 0
FP Needed: 0
Changes the sound fx when Mario is attacking to a jingle sound.

Attack FX E
BP Needed: 0
FP Needed: 0
Changes the sound fx when Mario is attacking to a Yoshi sound.

* For Badges locations, please refer to the Walkthrough.

Fold Back Home
:: Story : Characters : Field Controls : Battle Controls : Statistics : Using Badges : Other Handy Stuff :: Item List : Badge List : Chuck Quizmo Answers : Star Pieces : Recipe List : Allies : Star Powers : Walkthrough :: Music : Enemies : Links : Fanfic :: E-mail ::
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