THE RUINED CASTLE
OTHERWORLDLY WARLOCKS MODULE: OWL002
For use with any RPG Rule System
The Bridge is down. It is covered with Guano.
The Moat Monster will take 8 Wounds Counters before retreating back to the Scummy Waters.
The Gatehouse is 30 Feet Tall. The Towers are 40 Feet Tall. The Catwalks can be accessed from the Gatehouse.
The Gate is 20 feet tall. The Portcullis is down. The Archers have 80 Arrows and are locked in.
The walls are 20 Feet Tall. All have walkable Catwalks but they are falling apart.
All the Floors have collapsed in this Tower.
The Third Floor contains a Bat Swarm that will attack.
All Towers have Barracks and Storage on the first 3 Floors: Spears, Bundles of Arrows, Stones,
Barrels of Oil, Blankets. All Towers have parapets and a Ballista or Catapult on top.
The Angry Ghost will Demand the Characters leave and will try to drive them off.
"Stay away Fools!" Was once a Loyal Guard.
A dozen Skeletons/Zombies will arise over several minutes and at different distances.
The Stench of Undead is everywhere.Some bodies have a few coins. One clutches a Sharpened Wooden Stake.
The Water is Fetid. Full of Snails.
Against the West Wall. Parts are caving in. Leather equipment has rotted but metal pieces can be salvaged.
Against the inner Keep. The Door to the Armory is Jammed. A good oiled Hammer +1 can be found amongst
rusted tools and Anvils. Piles of Charcoal and Firewood nearby.
Grand Entranceway and Waiting Room. Wall Sconces, Benches, Broken Statues, Remains of Hunting Trophies.
All the rooms on the first floor are 30 feet tall with Vaulted or angled Ceilings.
Broken Icons to Good Gods and Saints. Now Tainted with Evil.
Broken Pews, Cracked Sarcophagus, Smashed Shrine. Find a Holy Symbol.
The Priest has been converted into a Ghoul by the Vampire King. His main purpose now is to drag the
remains of victims of the King and the Prince out to the Courtyard. On a chain around his neck is
a Key to the Treasure Room Door. Find a Vial of Holy Water amongst the broken furniture.
Partially Depleted. Swords, Shields, Halberds, Pikes, Lances,
Morning Stars, Maces, etc. Enough Arms and Armor for 2 Dozen Men.
One of the Ten Suits of armor will Attack with a Great Sword. Room Replete with aging Flags,
Banners, and Tapestries.
Two Stories of Books. Ladders. Good Map Collection. Some of the pages are starting to crumble.
One Cursed Book causes the owner to always fail Fear and Morale Checks. 1D3 Scrolls.
Table and Chairs. Spread out Maps. Old Treaties.
One victim of Intrigue on the floor impaled with a Silver Dagger.
A Long Table with 20 Chairs. Stirling Silverware. Fireplace. At far end a Dozen Ghosts are dancing
in pairs to Haunting Music. If players stay too long they must save or go Mad.
The Fey Jester will ask a Riddle. If correct he will give them the Key to the Iron Chest in the
Treasure Room. If attacked he will flee to the Dungeon to set up an Ambush with a Dagger. Fireplace.
This is in Shambles. Old Rat Droppings everywhere.
The Kitchenware can be Salvaged but it is bulky. Great Hearth.
About 200 Bottles of Good Wine nicely aged. Unlit Torches on the Wall.
The paintings along the wall will Magically demoralize (-1 to all rolls) those ascending.
Dimly lit by Windows at either end. All Second floor rooms have windows. The Treasure rooms window has Bars.
The Ghost of the Queen can be found here, If anyone gets too close she will throw herself off.
The Main Keep is 50 Feet Tall with 4 conical roof sections that go to 60 Feet. A Central Conical Roof
goes to 70 Feet and contains a Large Brass Bell. If the bell is Sounded, other Heroes from the
surrounding Settlements will come to investigate in 1D3 Days.
A fulltime Werewolf. He Hunts in the surrounding woods. He always returns to be with his family.
In wolf form will wear a hat. Desk, Wardrobe. Smells like Dog. +2 Magic Sword under Bed.
He is Fast, Immune to Normal Weapons
She has become a Banshee. Her cries can be heard for Miles. Mirror, Vanity, Make-up, Perfumes, Tub,
Wardrobe, Bed, some Jewelry. She Wails for Damage +2 to all. Immune to Normal Weapons.
Secret Door allowed the King to visit his Mistress. Bed and Wardrobe.
The Kingdom became cursed after the King was bitten by a Vampire. He killed the Vampire who turned him
but it did not end the curse. He Hunts in the nearby settlements but returns to his Castle to Brood.
Killing him will cause all the other dead to rest in peace. King Size Bed, Desk, Fireplace, Curtains.
He still wears his Gold Crown. He can Fly, Drain, Immune to Normal Weapons, Attack for Damage +3,
Wardrobe, Racks for Boots, moth eaten Robes, Frayed Fine Clothing.
Locked Iron Chest. If proper Key not used a Poison Gas will be released.
Chest contains gold Coins and Gems.
For Official Meetings upstairs. Desk and Chairs with deep scratches.
Where the Royal Family and some guests would withdraw to after events, meals.
Gaming Table, cards, Couches, Music Instruments, Books, Fireplace.
A Dozen tiny Rooms that could hold 2-4 Servants each. Bunkbeds, Trunks. A Zombie or two lurking about.
Holes in Walls. A Dozen Giant Rats will attack. Crates, Barrels, Caskets.
Complete Darkness. Skeletons chained to Walls. A Few Zombies will jump out.
During the Day the Vampire King will stay here to avoid the sunlight.
Heavily Overgrown with Vines and Weeds.
--FOUNTAIN WITH STATUES
A Grey Ooze lurks at the bottom along with a few dozen coins. Stagnant Water.
Prayers for the ancestors. Some Family History written upon it.
The Tombs of Dead Kings and Kin going back 4 Generations. If anyone starts disturbing the Graves
Shades will arise. Their presence causes fear. The graves can be looted for Jewelry.
Spells and Swords Classes CLASSES
Spells and Swords Bestiary BESTIARY
Spells and Swords Stuff STUFF
OTHER RULE RELATED LINKS
Combat Rules COMBAT RULES
Skills, Spells, and Saves SKILLS, SPELLS, AND SAVES
Dungeon Building DUNGEON BUILDING