SPELLS AND SWORDS STUFF
MONEY AND PURCHASE LISTS
Each Silver Shilling (Farthing) is worth 10 Copper Groats (Pennies)
Each Gold Crown (Ducat) is worth 10 Silver Shillings.
A Low Class Peasant by his labor earns about 1 Gold Crown per Day.
A Middle Class Craftsman, Trader, or Professional earns about 10 Gold Crowns per Day.
An Upper Class Noble earns at least 100 Gold Crowns per Day by his Estates.
PURCHASE LIST
Item: Cost:
Spear 2 GC
Dagger 5 GC
Melee Weapon 10 GC
Short Bow 10 GC
20 Arrows or Bolts 5 GC
Light Crossbow 50 GC
Arquebus 20 GC
20 Matchlock Shots 3 GC
Fine Sword 250 GC
Light Armor 10 GC
Medium Armor 100 GC
Heavy Armor 1000 GC
Basic Helmet 10 GC
Buckler 5 GC
Round Shield 10 GC
Kite Shield 25 GC
Mule or Donkey 7 GC
Draft Horse 10 GC
Riding Horse 50 GC
Warhorse 500 GC
Saddle 15 GC
Bit and Bridle 6 GC
Saddle Bags 3 GC
Wagon 20 GC
Cart 10 GC
One Days Rations 1 GC
50 Feet of Rope 3 GC
10 Torches 2 GC
Tinder Box 5 SS
Lantern 10 GC
Lantern Oil 1 Week 3 GC
Crowbar 6 GC
Bolt Cutters 15 GC
Grappling Hook 10 GC
Meal at Tavern 5 SS
Night at Inn 1 GC
Chicken 5 CP
Lower Class Clothes 1 GC
Middle Class Clothes 10 GC
Upper Class Clothes 100 GC
Traveling Boots 5 GC
Traveling Hat 4 GC
Traveling Cloak 3 GC
Traveling Blanket 2 GC
Belt Pouch 1 GC
Backpack 4 GC
Large Sack 5 CP
Carved Ivory Pipe 5 GC
20 Climbing Spikes 10 GC
12 Caltrops 10 GC
Gunpowder Bomb 10 GC (Grenade Size)
Bottle Common Wine 1 GC
Water Skin 1 GC
Acid Flask 5 GC
Vial of Holy Water 20 GC
Holy Symbol 2 GC (Varies)
5 Doses of Poison 10 GC
5 Medicinal Doses 10 GC (Herbs, Mushrooms)
Roll of Bandages 5 SS
Cooking Gear 5 GC
2 Man Tent 2 GC
Silver Bolts (5) 10 GC (vs Lycanthropes)
Silver Dagger 20 GC
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TOOLS
1D40 Tools: Cost Notes:
1 Lockpick Set 20 Small Case
2 Alchemical Glassware 500 Bulky, Very Delicate
3 Mining Tools 100 Picks, Shovels, Lanterns, Ropes
4 Carpentry Tools 50 Planes, Saws, Nails, Hammers
5 Masons Tools 10 Trowels, Buckets, Scrapers
6 Farming Tools 40 Hoes, Plows, Scythes, Sickles
7 Smithy Tools 100 Anvil, Hammer, Tongs, Pails
8 Quarrying Tools 50 Saw, Chisels, Block & Tackle
9 Wood Working Tools 40 Hammer, Glue, Saws, Adze, Knife
10 Stone Carving Tools 40 Hammer, Chisels, Drills, Saws
11 Pottery Tools 10 Cutters, Rolling Pins, Shapers
12 Painters Tools 50 Paints, Brushes, Easel, Paper
13 Trap Makers Tools 20 Cages, Rope, Wire, Nets, Springs
14 Adventuring Gear 20 Grappling Hook, Rope, Crowbar
15 Instrument Making 60 Clamps, Patterns, Tuning Tools
16 Surgeons Tools 80 Scalpels, Speculums, Forceps
17 First Aid Kit 15 Bandages, Splint, Medicinals
18 Tinkers Tools 30 Hammer, Gears, Wire, Pliers
19 Drafting Tools 20 Ruler, Compass, Protractor, Squares
20 Metal Casting Tools 40 Tongs, Kiln, Crucible, Molds
21 Tailors Tools 10 Needles, Thread, Cloth, Buttons, Pins
22 Weavers Tools 30 Loom, Yarn, Comb, Scissors, Dowel
23 Gem Cutter Tools 20 Polishing Wheel, Saws, Drills, Chisel
24 Paper Making Tools 50 Screens, Press, Rollers, Cutters
25 Book Binding Tools 20 Drawknife, Scraper, Needles, Glues
26 Scribes Tools 20 Quills, Inks, Penknife, Chalk, Pumice
27 Gardening Tools 15 Spades, Hoes, Shovels, Rakes, Shears
28 Bowyers Tools 20 Hatchet, Drawknife, Planes, Files
29 Clockmakers Tools 60 Calipers, Die Plate, File, Pliers, Lathe
30 Tinkers Tools 20 Solder, Rasp, Cogs, Wire, Hammer
31 Glass Blowers Tools 40 Blowpipe, Molds, Marver, Paddles
32 Cobblers Tools 10 Soles, Stock, Groover, Hammer, Rasp
33 Cooking Tools 10 Pots, Pans, Knives, Utensils, Molds
34 Fishing Tools 10 Rods, Nets, Hooks, Lures, Traps, Knife
35 Butchers Tools 20 Saw, Knives, Cleaver, Grinder
36 Mountaineering Tools 30 Climbing Boots, Crampons, Ice Axes
37 Spelunking Tools 40 Rope Ladders, Lamps, Compass
38 Riding Gear 20 Saddle, Stirrups, Harness
39+ Reroll -- Or Pick One
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MUSICAL INSTRUMENT LIST
1D8 Instrument: Cost:
1 Ocarina 5
2 Flute 5
3 Pan Flute 10
4 Harp 50
5 Lyre 20
6 Horn 25
7 Drum 20
8 Fiddle 15
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GEMS & JEWELS TABLE
1D20 Type: Value in Gold per Karat:
1 Diamond 50 - 100
2 Ruby 50
3 Emerald 50
4 Opal 20
5 Sapphire 20
6 Amethyst 10
7 Jade 10
8 Pearl 10
9 Cats Eye 5
10 Amber 5
11 Garnet 4
12 Aqua Marine 4
13 Lapis Lazuli 3
14 Turquoise 3
15 Moonstone 2
16 Onyx 2
17 Topaz 2
18 Sunstone 1
19 Coral 1
20 Peridot 1
Notes: A Gem will usually be 1D10 Karats in Size.
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JEWELERY TABLE
1D20 Type: Notes:
1-5 Ring Or Toe or Belly Ring
6 Brooch -
7-8 Necklace Or Chain
9-10 Bracelet Or Bangle or Arm Band
11-12 Earrings -
13 Toe Ring Or Belly Ring
14 Choker Or Torc
15 Pendant -
16 Anklet -
17 Charm -
18-19 Amulet -
20 Crown Or Diadem or Tiara
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RANDOM MAGICAL TREASURE TABLE
1D20 Type:
1 Tech Item
2 1D2 Runestones
3-4 1D3 Scrolls with Mage Spells
5 Charm
6 Invention
7 Fetish
8-9 Cache of 1D4 Bombs
10-11 1D4 Dried Herbs
12-13 1D4 Dried Mushrooms
14-16 1D2 Potions
17 Minor Item
18 Cursed Item
19 Magic Item List 1
20 Magic Item List 2
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FLYING SHIPS
this includes all manner of Flying Ships, Airships, Sky Ships, Wind Ships
GETTING IT TO FLY
Several types of Mage have various spells or resources at their
disposal that can facilitate the Means of Levitation. Crafting a Flying Ship
is a lengthy commitment. In the Chart below, the type of Mage is listed, along
with what spell must cast, and how many times it must be cast to get the
ship to move at slow Speed (It must be cast more for Medium and Fast Speeds).
Finally the most common form of such ships is listed.
Geomancer - Earth repulsion spell x 500 shard ship
Hydromancer - Water repulsion spell x500 skiff
Aeromancer - Breeze spell x1000 airship, zephyr, blimp
Wizard - Animation spell x1000 converted Sailing ship
Wizard - Levitation spell x1000 throne, barge, platform
Alchemist - Flying Potion x500 catamaran
Artificer - Create spell x500 ornithopter, whirlygig, flying machine
Technomancer - Found and repaired vehicle
Artificer - Power stone spell on Large Battery: Falling Star, Crystal Geode
Priest - (Un)Holy Aura spell - chariot, personal cloud
Gnome Inventor - Invention x500 contraption
Dwarf Rune Master - Rune Stone spell x1000 Ironclad
Elder Elf Mage - Tree spell x500 Glider Wind ship
Force Mage - Forcefield spell x500 Globe, Dome, Cone
NOTES:
Remember all the Living and Undead flying mounts, steeds made
available by Druids, beast masters, necromancers, etc.
SEA GOING VESSELS
In addition to a few flyers there are many times more waterborne
ships and boats that ply the Middle Ocean. In every, Sea, River,
and Lake they can be found. The great majority of these are
non-magical, but their appearance can be quite fantastical, with
every kingdom and Nation producing their own unique styles. Having
a Mage, with the right Spells, onboard (Seamancers, Water Wizards,
Air Mages) can greatly improve the performance of such a ship, in
terms of speed and survivability.
SUBMERSIBLES
These are quite rare. The presence of friendly water-breathing Demi-
Human races make these mostly unnecessary. The only race that
consistently produces and experiments with these are the few clans
of Diving Gnomes with their Island Outposts. They use them for
exploration, aquatic archeology, collecting, fishing, and trade.
There are a handful of famous Pirates that have used submarines to
great effect.
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