Scrolls
There are only two types of scrolls- Scrolls of Town Portal and Scrolls of Identify. Both types are
extremely useful during your character's travels and can be used by right-clicking on the scroll. If you
do not find enough of them, there will always be a vendor in town who will sell you some..
A scroll of Town Portal opens a magical blue gateway from the wilderness to the nearest
city. A Town Portal remains active until your character enters it from town and returns to the
place where it was originally cast. Casting a new Town Portal will close any other Portals
previously cast by that character.
Scrolls of Identify are used on unidentified magically enchanted items, helping you decide
whether to equip or sell them. When you use an identify scroll, your cursor will change into
a question mark. Move the cursor over an unidentified item and left-click to make the
magical properties of the item appear in its description. Magic Items cannot be used until
they have been identified.
Town Portal
When activated a scroll of Town Portal will open up a portal near your
character. The portal is a gateway to the nearest safe stronghold, town, or
city. Portals remain active until your character re-enters and returns to the
place from which the portal was originally activated. Newly summoned
portals will cancel out any previous portals cast by your character.
The destination of the Town Portal is listed above it as well as the name of
the player who opened the Town Portal.
Players who have gone hostile to you will not be able to use your Town
Portal and you cannot use theirs..
When using a Town Portal in Parties, remember to make sure everyone in your party has used your
Town Portal to return to battle before using it. Otherwise you may close the Town Portal leaving
someone in town, forcing you to open another one which will waste a Town Portal Scroll.
Escape Portal. When going through large areas between Way Points it's a good idea to open up an
escape Town Portal. You can use it to retreat from danger or to get back to your body much faster if
you die.
Town Portals are your best escape from other players who might try to kill you. If a player becomes
Hostile, quickly use a Town Portal to escape to the safety of town if you wish to avoid player to player
combat.
Imortal Portals are excellent against bosses. It requires 2 people to create a town portal. If you and a
lot of your friends are fighting a major boss and are really getting weak everyone can head up to town
using either portal. Run to someone who heals you and run back down to the dungeon making sure
that the 2 people that casted the town portals go through the other players portals instead of their own
which will keep the portals open for reuse over and over again.
Identify
Identify scrolls are extremely important as they allow your character to fathom the properties of
magically enchanted items, enabling your character to equip and use those items. Right-click on an
Identify scroll to activate it. Your mouse cursor will change into a question mark. Move the point of the
cursor over the item in your character's inventory that you wish to identify and left click. The item's
properties will now appear in its description.
Items that say Unidentified must be Identified before you can equip them or see their stats.
Tomes (Books)
Designed to hold volumes of similar spells, each tome can store up to 20 scrolls of
the same type. Vendors who sell scrolls generally sell Tomes as well. Right-click on
a Tome to cast one of the Scrolls stored within it. When a Tome is empty, it
remains in your inventory until it is replenished with more Scrolls, sold, dropped, or
traded.
Add Scrolls to a Tome in your inventory by dropping the scroll directly on to the
tome or picking up a scroll with the inventory closed. Dropping one Tome onto
another Tome consolidates them both into a single Tome.
You may also hotkey the use of a Tome, so that when you click on one of your pre-selected hotkeys,
a single scroll in a Tome will be used to cast a Town Portal.
Waypoints
The world of DII is huge and often there are great
distances between towns and your different quests. The waypoints allow you to instantly
teleport to the nearest town or to anyother way point that has been activated.
Within every town and at various places throughout each Act you may find Waypoints. Click on them
to bring up the Waypoint Menu, displaying a list of destinations.
Waypoint Menu
This menu shows all possible locations to which you can travel. Be sure to click on
Waypoints as you find them to add their location to your Waypoint Menu. Waypoint
destinations appearing in gray text are ones you have not yet discovered and activated.
You may also access Waypoints from other Acts using the Act Tab in
this menu. Since Waypoints are saved with your character between games, they are a
quick way to bypass areas you have already explored.
The most important thing to remember about Waypoints is to always click on a new one when you
see one. Once you have clicked on a Waypoint, you will be able to move to that Waypoint from any
other Waypoint.
Party Members do not share Waypoints with each other, however, there is a way around this. A
player can share a Waypoint with another player by traveling to a Waypoint location and opening up a
Town Portal. The person without the Waypoint location can now use this Town Portal to reach the
undiscovered Waypoint, and can now activate it and add it to their Waypoint List.
When using Waypoints to switch between acts, it's best to first go to the main town of new act you're
traveling to. This will allow you to safely load the act in town where you cannot be attacked. From
there, you can use the Waypoint to go to other Waypoints in the act.
The Belt
Belts play an important role in the survival of your character. Designed to provide quick access, most
belts contain multiple slots, loops, and cords from which to suspend potions and other vital items.
The larger a belt is, the more potions and scrolls a belt can store. Wearing a sash or larger belt
expands the initial 4-slot capability of your characters belt by adding one or more extra rows of four
slots. While only four slots are normally displayed on the Interface Bar, you can access the additional
slots by highlighting any of the visible belt slots or by pressing the "~" key to toggle the belt open and
closed.
You can drink a potion from your belt by right-clicking over the potion. A number (1-4) also appears in
each occupied belt slot. Pressing one of these hot keys is a fast way to drink a potion without having
to click on it.
Larger belts have other advantages. When you drink a potion or read a scroll, the item above it drops
down to replace the consumed item. If you have a potion or scroll in a hot key slot and you pick up
another of the same type, the item automatically stacks above the first one. This continues until the
stack is full. If there is no more room in the belt, the potion is placed in the backpack.
Health potions and Mana potions are both automatically placed in the belt when they are picked up.
You may place scrolls of Identify and Town Portal as well as the other drinkable potions in your belt.
However, an item of these latter types such as a Rejuvenation Potion is not automatically placed into
your belt.
Dungeon Randomization
Some Dungeons and Areas have random layouts. However there are some areas will always be the
same such as:
Forgotten Tower Level V (actually 2 variations)
Inner Cloister
Cathedral
Tristram
Catacombs Level 4
Some levels of the Palace
Duriel's lair
Kurast Causeway
Travincal
Sewer Level II
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