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THE HEART OF THE CARDS

                                 ...Trust in the Heart

 

CARD DATABASE

SDJ Spoiler

 

Joey Starter Deck

KEY:

 

Card-Number Card Name

Card Type - Effect Description

MAIN-TYPE - Sub-Type

Level - Attack/Defense (if Monster)

Card ID Number - Rarity


SDJ-001 Red Eyes B. Dragon
Monster - A ferocious dragon with a deadly attack.
DARK - Dragon
Level 7 - 2400/2000
Card ID No. 74677422 - Ultra Rare

SDJ-002 Swordsman of Landstar
Monster - An amateur with a sword, this fairy warrior relies on its mysterious powers.
EARTH - Warrior
Level 3 - 500/1200
Card ID No. 3573512

SDJ-003 Baby Dragon
Monster - Much more than just a child, this dragon is gifted with untapped power.
WIND - Dragon
Level 3 - 1200/700
Card ID No. 88819587

SDJ-004 Spirit of the Harp
Monster - A spirit that soothes the soul with the music of its heavenly harp.
LIGHT - Fairy
Level 4 - 800/2000
Card ID No. 80770678

SDJ-005 Island Turtle
Monster - A huge turtle that is often mistaken for an island.
WATER - Aqua
Level 4 - 1100/2000
Card ID No. 04042268

SDJ-006 Flame Manipulator
Monster - This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
FIRE - Spellcaster
Level 3 - 900/1000
Card ID No. 34460851

SDJ-007 Masaki the Legendary Swordsman
Monster - Legendary swordmaster Masaki is a veteran of over 100 battles.
EARTH - Warrior
Level 4 - 1100/1100
Card ID No. 44287299

SDJ-008 7 Colored Fish
Monster - A rare rainbow fish that has never been caught by mortal man.
WATER - Fish
Level 4 - 1800/800
Card ID No. 23771716

SDJ-009 Armored Lizard
Monster - A lizard with a very tough hide and a vicious bite.
EARTH - Reptile
Level 4 - 1500/1200
Card ID No. 15480588

SDJ-010 Darkfire Soldier #1
Monster - An explosive expert from a special elite force.
FIRE - Pyro
Level 4 - 1700/1150
Card ID No. 05388481

SDJ-011 Harpie's Brother
Monster - With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
WIND - Winged-Beast
Level 4 - 1800/600
Card ID No. 30532390

SDJ-012 Gearfried the Iron Knight
Monster - Effect: Any Equip Card this card is equipped with is automatically destroyed.
EARTH - Warrior/Effect
Level 4 - 1800/1600
Card ID No. 00423705

SDJ-013 Karate Man
Monster - Effect: Once per turn, the original ATK of this card can be doubled. When this effect is applied, this card is immediately destroyed at the end of the turn.
EARTH - Warrior/Effect
Level 3 - 1000/1000
Card ID No. 23289281

SDJ-014 Milus Radiant
Monster - Effect: As long as this card remains face-up on the Field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
EARTH - Beast/Effect
Level 1 - 300/250
Card ID No. 07489323

SDJ-015 Time Wizard
Monster - Effect: Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
LIGHT - Spellcaster/Effect
Level 2 - 500/400
Card ID No. 71625222

SDJ-016 Maha Vailo
Monster - In addition to the effect of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this card.
LIGHT - Spellcaster/Effect
Level 4 - 1550/1400
Card ID No. 93013676

SDJ-017 Magician of Faith
Monster - Effect: FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
LIGHT - Spellcaster/Effect
Level 1 - 300/400
Card ID No. 31560081

SDJ-018 Big Eye
Monster - Effect: FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
DARK - Fiend/Effect
Level 4 - 1200/1000
Card ID No. 16768387

SDJ-019 Sangan
Monster - Effect: When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
DARK - Fiend/Effect
Level 3 - 1000/600
Card ID No. 29202165

SDJ-020 Princess of Tsurugi
Monster - Effect: FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap card your opponent has on the Field.
WIND - Warrior/Effect
Level 3 - 900/700
Card ID No. 51371017

SDJ-021 White Magical Hat
Monster - Effect: When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
LIGHT - Spellcaster/Effect
Level 3 - 1000/700
Card ID No. 15150365

SDJ-022 Penguin Soldier
Monster - Effect: FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
WATER - Aqua/Effect
Level 2 - 750/500
Card ID No. 93920745 - Super Rare

SDJ-023 Thousand Dragon
Monster - "Time Wizard" + "Baby Dragon"
WIND - Dragon/Fusion
Level 7 ~ 2400/2000

SDJ-024 Flame Swordsman
Monster - "Flame Manipulator" + "Masaki the Legendary Swordsman"
FIRE - Warrior/Fusion
Level 5 - 1800/1600
Card ID No. 45231177

SDJ-025 Malevolent Nuzzler
MAGIC - Equip
A monster equipped with this card increases its DEF by 700 points. When this card is sent from the field to the Graveyard, you may pay 500 Life Points to place it on top of your deck.
Card ID No. 99597615

SDJ-026 Dark Hole
MAGIC - Normal
Destroys all monsters on the field.
Card ID No. 53129443

SDJ-027 Dian Keto the Cure Master
MAGIC - Normal
Increases your Life Points by 1000 points.

SDJ-028 Fissure
MAGIC - Normal
Destroys 1 face-up monster with the lowest ATK.
Card ID No. 66788016

SDJ-029 De-Spell
MAGIC - Normal
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
Card ID No. 19159413

SDJ-030 Change of Heart
MAGIC - Normal
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
Card ID No. 04031928

SDJ-031 Block Attack
MAGIC - Normal
Select 1 of your opponent's monsters and shift it to Defense Position.
Card ID No. 25880422

SDJ-032 Giant Trunade
MAGIC - Normal
Return all Magic and Trap Cards on the field to the respective owner's hand.
Card ID No. 42703248

SDJ-033 The Reliable Guardian
MAGIC - Quick-Play
Increase 1 monster's DEF by 700 points during the turn this card is activated.
Card ID No. 16430187

SDJ-034 Remove Trap
MAGIC - Normal
Destroys 1 face-up Trap Card on the field.
Card ID No. 51482758

SDJ-035 Monster Reborn
MAGIC - Normal
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
Card ID No. 83764718

SDJ-036 Polymerization
MAGIC - Normal
Fuses 2 or more monsters to form a new Fusion Monster.
Card ID No. 24094653

SDJ-037 Mountain
MAGIC - Field
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
Card ID No. 50913601

SDJ-038 Dragon Treasure
MAGIC - Equip
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
Card ID No. 01435851

SDJ-039 Eternal Rest
MAGIC - Normal
Destroys all monsters equipped with Equip Cards.
Card ID No. 95051344

SDJ-040 Shield & Sword
MAGIC - Normal
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Monsters summoned after this card's activation are excluded.
Card ID No. 52097679

SDJ-041 Scapegoat
Magic - When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
MAGIC - Quick-Play
Card ID No. 73915051 - Super Rare

SDJ-042 Just Desserts
TRAP - Normal
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
Card ID No. 24068492

SDJ-043 Trap Hole
TRAP - Normal
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
Card ID No. 04206964

SDJ-044 Reinforcements
TRAP - Normal
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
Card ID No. 17814387

SDJ-045 Castle Walls
Trap ~ Common
TRAP - Normal
Increase a selected monster's DEF by 500 points during the turn this card is activated.
Card ID No. 44209392

SDJ-046 Waboku
TRAP - Normal
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
Card ID No. 12607053

SDJ-047 Ultimate Offering
TRAP - Continuous
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
Card ID No. 80604091

SDJ-048 Seven Tools of the Bandit
TRAP - Counter
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
Card ID No. 03819470

SDJ-049 Fake Trap
TRAP - Normal
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy one of your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
Card ID No. 03027001

SDJ-050 Reverse Trap
TRAP - Normal
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
622396