|
THE HEART OF THE CARDS
...Trust in the Heart
CARD DATABASE
SDJ Spoiler
Joey Starter Deck
KEY:
Card-Number Card
Name
Card Type - Effect
Description
MAIN-TYPE -
Sub-Type
Level -
Attack/Defense (if Monster)
Card ID Number -
Rarity
SDJ-001 Red Eyes B. Dragon
Monster - A ferocious dragon with a deadly attack.
DARK - Dragon
Level 7 - 2400/2000
Card ID No. 74677422 - Ultra Rare
SDJ-002 Swordsman of
Landstar
Monster - An amateur with a sword, this fairy warrior relies on its mysterious
powers.
EARTH - Warrior
Level 3 - 500/1200
Card ID No. 3573512
SDJ-003 Baby Dragon
Monster - Much more than just a child, this dragon is gifted with untapped
power.
WIND - Dragon
Level 3 - 1200/700
Card ID No. 88819587
SDJ-004 Spirit of the Harp
Monster - A spirit that soothes the soul with the music of its heavenly harp.
LIGHT - Fairy
Level 4 - 800/2000
Card ID No. 80770678
SDJ-005 Island Turtle
Monster - A huge turtle that is often mistaken for an island.
WATER - Aqua
Level 4 - 1100/2000
Card ID No. 04042268
SDJ-006 Flame Manipulator
Monster - This Spellcaster attacks enemies with fire-related spells such as "Sea
of Flames" and "Wall of Fire".
FIRE - Spellcaster
Level 3 - 900/1000
Card ID No. 34460851
SDJ-007 Masaki the
Legendary Swordsman
Monster - Legendary swordmaster Masaki is a veteran of over 100 battles.
EARTH - Warrior
Level 4 - 1100/1100
Card ID No. 44287299
SDJ-008 7 Colored Fish
Monster - A rare rainbow fish that has never been caught by mortal man.
WATER - Fish
Level 4 - 1800/800
Card ID No. 23771716
SDJ-009 Armored Lizard
Monster - A lizard with a very tough hide and a vicious bite.
EARTH - Reptile
Level 4 - 1500/1200
Card ID No. 15480588
SDJ-010 Darkfire Soldier #1
Monster - An explosive expert from a special elite force.
FIRE - Pyro
Level 4 - 1700/1150
Card ID No. 05388481
SDJ-011 Harpie's Brother
Monster - With eyes like a hawk and a flying speed exceeding Mach 5, this
monster is a master of the sky.
WIND - Winged-Beast
Level 4 - 1800/600
Card ID No. 30532390
SDJ-012 Gearfried the Iron
Knight
Monster - Effect: Any Equip Card this card is equipped with is automatically
destroyed.
EARTH - Warrior/Effect
Level 4 - 1800/1600
Card ID No. 00423705
SDJ-013 Karate Man
Monster - Effect: Once per turn, the original ATK of this card can be doubled.
When this effect is applied, this card is immediately destroyed at the end of
the turn.
EARTH - Warrior/Effect
Level 3 - 1000/1000
Card ID No. 23289281
SDJ-014 Milus Radiant
Monster - Effect: As long as this card remains face-up on the Field, increase
the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND
monsters by 400 points.
EARTH - Beast/Effect
Level 1 - 300/250
Card ID No. 07489323
SDJ-015 Time Wizard
Monster - Effect: Toss a coin and call Heads or Tails. If you call it right,
your opponent's monsters on the Field are destroyed. If you call it wrong, your
own monsters on the Field are destroyed and you lose Life Points equal to half
the total ATK of the destroyed monsters. This card can be used only during your
own turn, once per turn.
LIGHT - Spellcaster/Effect
Level 2 - 500/400
Card ID No. 71625222
SDJ-016 Maha Vailo
Monster - In addition to the effect of Equip Cards, the ATK of this monster is
increased by 500 points for each card equipped to this card.
LIGHT - Spellcaster/Effect
Level 4 - 1550/1400
Card ID No. 93013676
SDJ-017 Magician of Faith
Monster - Effect: FLIP: Select 1 Magic Card from your Graveyard and return it to
your hand.
LIGHT - Spellcaster/Effect
Level 1 - 300/400
Card ID No. 31560081
SDJ-018 Big Eye
Monster - Effect: FLIP: See the 5 cards from the top of your Deck, arrange them
in any order desired, and replace them on the top of the Deck.
DARK - Fiend/Effect
Level 4 - 1200/1000
Card ID No. 16768387
SDJ-019 Sangan
Monster - Effect: When this card is sent from the Field to the Graveyard, move 1
monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is
then shuffled.
DARK - Fiend/Effect
Level 3 - 1000/600
Card ID No. 29202165
SDJ-020 Princess of Tsurugi
Monster - Effect: FLIP: Inflicts 500 points of Direct Damage to your opponent's
Life Points for each Magic and Trap card your opponent has on the Field.
WIND - Warrior/Effect
Level 3 - 900/700
Card ID No. 51371017
SDJ-021 White Magical Hat
Monster - Effect: When this card inflicts damage to your opponent's Life Points,
1 card must be discarded randomly from your opponent's hand to the Graveyard.
LIGHT - Spellcaster/Effect
Level 3 - 1000/700
Card ID No. 15150365
SDJ-022 Penguin Soldier
Monster - Effect: FLIP: You can return up to 2 Monster Cards from the field to
the owner's hand.
WATER - Aqua/Effect
Level 2 - 750/500
Card ID No. 93920745 - Super Rare
SDJ-023 Thousand Dragon
Monster - "Time Wizard" + "Baby Dragon"
WIND - Dragon/Fusion
Level 7 ~ 2400/2000
SDJ-024 Flame Swordsman
Monster - "Flame Manipulator" + "Masaki the Legendary Swordsman"
FIRE - Warrior/Fusion
Level 5 - 1800/1600
Card ID No. 45231177
SDJ-025 Malevolent Nuzzler
MAGIC - Equip
A monster equipped with this card increases its DEF by 700 points. When this
card is sent from the field to the Graveyard, you may pay 500 Life Points to
place it on top of your deck.
Card ID No. 99597615
SDJ-026 Dark Hole
MAGIC - Normal
Destroys all monsters on the field.
Card ID No. 53129443
SDJ-027 Dian Keto the Cure
Master
MAGIC - Normal
Increases your Life Points by 1000 points.
SDJ-028 Fissure
MAGIC - Normal
Destroys 1 face-up monster with the lowest ATK.
Card ID No. 66788016
SDJ-029 De-Spell
MAGIC - Normal
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it
face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to
its face-down position. The flipped card is not activated.
Card ID No. 19159413
SDJ-030 Change of Heart
MAGIC - Normal
Select and control 1 opposing monster (regardless of position) on the field
until the end of your turn.
Card ID No. 04031928
SDJ-031 Block Attack
MAGIC - Normal
Select 1 of your opponent's monsters and shift it to Defense Position.
Card ID No. 25880422
SDJ-032 Giant Trunade
MAGIC - Normal
Return all Magic and Trap Cards on the field to the respective owner's hand.
Card ID No. 42703248
SDJ-033 The Reliable
Guardian
MAGIC - Quick-Play
Increase 1 monster's DEF by 700 points during the turn this card is activated.
Card ID No. 16430187
SDJ-034 Remove Trap
MAGIC - Normal
Destroys 1 face-up Trap Card on the field.
Card ID No. 51482758
SDJ-035 Monster Reborn
MAGIC - Normal
Select 1 Monster Card from either your opponent's or your own Graveyard and
place it on the field under your control in Attack or Defense Position
(face-up). This is considered a Special Summon.
Card ID No. 83764718
SDJ-036 Polymerization
MAGIC - Normal
Fuses 2 or more monsters to form a new Fusion Monster.
Card ID No. 24094653
SDJ-037 Mountain
MAGIC - Field
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters
by 200 points.
Card ID No. 50913601
SDJ-038 Dragon Treasure
MAGIC - Equip
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300
points.
Card ID No. 01435851
SDJ-039 Eternal Rest
MAGIC - Normal
Destroys all monsters equipped with Equip Cards.
Card ID No. 95051344
SDJ-040 Shield & Sword
MAGIC - Normal
For 1 turn, each face-up monster's original ATK becomes their original DEF and
vice-versa. Monsters summoned after this card's activation are excluded.
Card ID No. 52097679
SDJ-041 Scapegoat
Magic - When this card is activated, you cannot summon any monster in the same
turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens"
(Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of
the field. The tokens cannot be used as a Tribute for a Tribute Summon.
MAGIC - Quick-Play
Card ID No. 73915051 - Super Rare
SDJ-042 Just Desserts
TRAP - Normal
Inflict 500 points of Direct Damage to your opponent's Life Points for each
monster your opponent has on the field.
Card ID No. 24068492
SDJ-043 Trap Hole
TRAP - Normal
If the ATK of a monster summoned by your opponent (excluding Special Summon) is
1000 points or more, the monster is destroyed.
Card ID No. 04206964
SDJ-044 Reinforcements
TRAP - Normal
Increase 1 selected monster's ATK by 500 points during the turn this card is
activated.
Card ID No. 17814387
SDJ-045 Castle Walls
Trap ~ Common
TRAP - Normal
Increase a selected monster's DEF by 500 points during the turn this card is
activated.
Card ID No. 44209392
SDJ-046 Waboku
TRAP - Normal
Any damage inflicted by an opponent's monster is decreased to 0 during the turn
this card is activated.
Card ID No. 12607053
SDJ-047 Ultimate Offering
TRAP - Continuous
At the cost of 500 Life Points per monster, a player is allowed an extra Normal
Summon, Tribute Summon, or Set.
Card ID No. 80604091
SDJ-048 Seven Tools of the
Bandit
TRAP - Counter
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy
it.
Card ID No. 03819470
SDJ-049 Fake Trap
TRAP - Normal
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy one of
your Trap Card(s), this card can be destroyed as a substitute for your Trap
Card(s).
Card ID No. 03027001
SDJ-050 Reverse Trap
TRAP - Normal
All increases and decreases to ATK and DEF are reversed for the turn in which
this card is activated.622396
|