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THE HEART OF THE CARDS

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CARD DATABASE

AST Spoiler

 

Ancient Sanctuary

KEY:

 

Card Number  Card Name

MAIN-TYPE - Sub-Type Level - Attack/Defense

Effect Description

Rarity


 

AST-000
The End of Anubis
Dark/Fiend/Effect/6/2500/0
As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.
Secret Rare

AST-001
Gogiga Gagagigo
Water/Reptile/8/2950/2800

AST-002
Warrior of Zera
Earth/Warrior/4/1600/1600

AST-003
Sealmaster Meisei
Dark/Spellcaster/3/1100/900
Rare

AST-004
Mystical Shine Ball
Light/Fairy/2/500/500

AST-005
Metal Armored Bug
Earth/Insect/8/2800/1500

AST-006
The Agent of Judgment - Saturn
Light/Fairy/Effect/6/2400/0
If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.
Ultra Rare

AST-007
The Agent of Wisdom - Mercury
Light/Fairy/Effect/4/0/1700
When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
Rare

AST-008
The Agent of Creation - Venus
Light/Fairy/Effect/3/1600/0
Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.
Rare

AST-009
The Agent of Force - Mars
Light/Fairy/Effect/3/0/0
This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent''s Life Points, increase the ATK and DEF of this card by the difference between your and your opponent''s Life Points.
Super Rare

AST-010
The Unhappy Girl
Light/Spellcaster/Effect/2/400/300
As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.

AST-011
Soul-Absorbing Bone Tower
Dark/Zombie/Effect/3/400/1500
This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent''s Deck to the Graveyard.
Rare

AST-012
The Kick Man
Dark/Zombie/Effect/3/1300/300
When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.

AST-013
Vampire Lady
Dark/Zombie/Effect/4/1550/1550
Each time this card inflicts Battle Damage to your opponent''s Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.

AST-014
Stone Statue of the Aztecs
Earth/Rock/Effect/4/300/2000
Any Battle Damage your opponent takes when he/she attacks this monster is doubled.
Super Rare

AST-015
Rocket Jumper
Earth/Rock/Effect/3/1000/800
If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.

AST-016
Avatar of The Pot
Earth/Rock/Effect/3/1200/1300
Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.

AST-017
Legendary Jujitsu Master
Earth/Rock/Effect/3/1300/1800
A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.

AST-018
Gear Golem the Moving Fortress
Earth/Machine/Effect/4/800/2200
Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
Ultra Rare

AST-019
KA-2 Des Scissors
Dark/Machine/Effect/4/1000/1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.

AST-020
Needle Burrower
Dark/Machine/Effect/5/1700/1700
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
Super Rare

AST-021
Sonic Jammer
Wind/Machine/Effect/2/350/650
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.

AST-022
Blowback Dragon
Dark/Machine/Effect/6/2300/1200
Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
Ultra Rare

AST-023
Zaborg the Thunder Monarch
Light/Thunder/Effect/5/2400/1000
When this card is Tribute Summoned successfully, destroy 1 monster on the field.
Super Rare

AST-024
Atomic Firefly
Light/Insect/Effect/1/100/200
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.

AST-025
Mermaid Knight
Water/Aqua/Effect/4/1500/700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.

AST-026
Piranha Army
Water/Fish/Effect/2/800/200
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.

AST-027
Two Thousand Needles
Earth/Beast/Effect/5/2000/1800
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.

AST-028
Disc Fighter
Earth/Warrior/Effect/4/1000/1000
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation

AST-029
Arcane Archer of the Forest
Earth/Warrior/Effect/3/900/1400
This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.

AST-030
Lady Ninja Yae
Wind/Warrior/Effect/3/1100/200
Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.

AST-031
Goblin King
Dark/Fiend/Effect/1/0/0
This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.

AST-032
Solar Flare Dragon
Fire/Pyro/Effect/4/1500/1000
This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.

AST-033
White Magician Pikeru
LightSpellcaster/Effect/2/1200/0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.

AST-034
Archlord Zerato
Light/Fairy/Effect/8/2800/2300
This card cannot be Normal Summoned or Set.  This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.
Ultra Rare

AST-035
Opti-Camouflage Armor
Equipment Spell
This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.

AST-036
Mystik Wok
Quick-Play Spell
Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.

AST-037
Enemy Controller
Quick-Play Spell
Select and activate 1 of the following effects:
-Change the Battle Position of 1 face-up monster on your opponent's side of the field.
-Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
Ultra Rare

AST-038
Burst Stream of Destruction
Normal Spell
You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.
Ultra Rare

AST-039
Monster Gate
Normal Spell
Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.

AST-040
Amplifier
Equipment Spell
This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
Super Rare

AST-041
Weapon Change
Continuous Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.

AST-042
The Sanctuary in the Sky
Field Spell
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
Super Rare

AST-043
Earthquake
Normal Spell
All face-up monsters on the field are changed to Defense Position.

AST-044
Talisman of Trap Sealing
Continuous Spell
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Rare

AST-045
Goblin Thief
Normal Spell
Infict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.

AST-046
Backfire
Continuous Trap
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.

AST-047
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.

AST-048
Light of Judgment
Normal Trap
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.

AST-049
Talisman of Spell Sealing
Continuous Trap
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.

AST-050
Wall of Revealing Light
Continuous Trap
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.

AST-051
Solar Ray
Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.

AST-052
Ninjitsu Art of Transformation
Continuous Trap
Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.

AST-053
Beckoning Light
Normal Trap
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.

AST-054
Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.

AST-055
Armor Break
Couter Trap
Negate the activation of an Equip Spell card and destroy it.

AST-056
Gigobyte
Water/Reptile/1/350/300

AST-057
Mokey Mokey
Light/Fairy/1/300/100

AST-058
Kozaky
Dark/Fiend/1/400/400

AST-059
Fiend Scorpion
Earth/Insect/2/900/200

AST-060
Pharaoh's Servant
Dark/Zombie/2/900/0

AST-061
Pharaonic Protector
Earth/Zombie/2/900/0

AST-062
Spirit of the Pharaoh
Light/Zombie/Effect/6/2500/2000
This card cannot be Normal Summoned or Set.  This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
Ultra Rare

AST-063
Theban Nightmare
Light/Fiend/Effect/4/1500/500
While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.
Rare

AST-064
Aswan Apparition
Dark/Fiend/Effect/Effect/3/500/500
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.

AST-065
Protector of the Sanctuary
Earth/Fiend/Effect/4/1100/1900
As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.

AST-066
Nubian Guard
Fire/Warrior/Effect/2/500/500
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.

AST-067
Legacy Hunter
Earth/Warrior/Effect/4/1000/1500
When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
Super Rare

AST-068
Desertapir
Earth/Beast/Effect/3/900/300
FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".

AST-069
Sand Gambler
Light/Spellcaster/Effect/3/300/1600
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.

AST-070
3-Hump Lacooda
Earth/Beast/Effect/3/500/1500
If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.

AST-071
Ghost Knight of Jackal
Earth/Beast-Warrior/Effect/5/1700/1600
You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
Ultra Rare

AST-072
Absorbing Kid from the Sky
Light/Fairy/Effect/4/1300/1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.

AST-073
Elephant Statue of Blessing
Earth/Rock/Effect/3/1500/0
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.

AST-074
Elephant Statue of Disaster
Earth/Rock/Effect/3/1500/0
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.

AST-075
Spirit Caller
Light/Spellcaster/Effect/3/1000/1000
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.

AST-076
Emissary of the Afterlife
Dark/Fiend/Effect/4/1600/600
When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.
Super Rare

AST-077
Grave Protector
Dark/Fiend/Effect/4/0/2000
As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.
Rare

AST-078
Double Coston
Dark/Zombie/Effect/4/1700/1650
If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
Rare

AST-079
Regenerating Mummy
Dark/Zombie/Effect/4/1800/1500
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.

AST-080
Night Assailant
Dark/Fiend/Effect/3/200/500
FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.

AST-081
Man-Thro' Tro'
Earth/Beast-Warrior/Effect/4/1000/1000
Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.

AST-082
King of the Swamp
Water/Aqua/Effect/3/500/1100
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled.
Rare

AST-083
Emissary of the Oasis
Light/Spellcaster/Effect/3/600/400
As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.

AST-084
Special Hurricane
Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.

AST-085
Order to Charge
Quick-Play Spell
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.

AST-086
Sword of the Soul-Eater
Quick-Play Spell
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.

AST-087
Dust Barrier
Continuous Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.

AST-088
Soul Reversal
Quick-Play Spell
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.

AST-089
Spell Economics
Continuous Spell
You do not have to pay any Life Points to activate a Spell Card.

AST-090
Blessings of the Nile
Continuous Spell
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.

AST-091
7
Continuous Spell
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.

AST-092
Level Limit - Area B
Continuous Spell
All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.

AST-093
Enchanting Fitting Room
Normal Spell
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.

AST-094
The Law of the Normal
Normal Spell
You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.

AST-095
Dark Magic Attack
Normal Spell
You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
Ultra Rare

AST-096
Delta Attacker
Normal Spell
You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.

AST-097
Thousand Energy
Normal Spell
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
Rare

AST-098
Triangle Power
Normal Spell
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
Rare

AST-099
The Third Sarcophagus
Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".

AST-100
The Second Sarcophagus
Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".

AST-101
The First Sarcophagus
Continuous Trap
During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.
Super Rare

AST-102
Dora of Fate
Normal Trap
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.

AST-103
Judgment of the Desert
Continuous Trap
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.

AST-104
Human-Wave Tactics
Continuous Trap
During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.

AST-105
Curse of Anubis
Normal Trap
All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.
Ultra Rare

AST-106
Desert Sunlight
Normal Trap
All monsters on your side of the field are changed to face-up Defense Position.

AST-107
Des Counterblow
Continuous Trap
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
Super Rare

AST-108
Labyrinth of Nightmare
Continuous Trap
During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.

AST-109
Soul Resurrection
Continuous Trap
Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.
Rare

AST-110
Order to Smash
Normal Trap
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.

AST-111
Mazera DeVille
Dark/Fiend/Effect/8/2800/2300
This card cannot be Normal Summoned or Set.  This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
Secret Rare