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Thursday, April 24, 2003

Poll finally working !

Posted by Ian

Since I decided to take a little break from coding I worked on getting the poll working.. and now it does :)

Please vote for the next game you would like to see.





Monday, April 21, 2003

Gun Smoke DC Arcade Alpha

Posted by Ian

The forth and final Easter release is Gun Smoke , by request from golzinger01

Working overnight on this final Easter release brought newer things still. I have now gotten to the stage of near commercial quality. The menu and intro, I think, came out superb!

Ive gotten the sound quality on this release as close I could, but as always, I am constantly looking into improvements.

I am going to sparatically release Single Game Arcade, but I will be going back to the SDL ports and working on my Homebrew game for the contest. When I come to a part I get fed up with, I'll do another requested game release.

You can find the Gun Smoke release on the Single Game Arcade page.




Sunday, April 20, 2003

Green Beret Arcade Alpha

Posted by Ian

The third Easter release is Green Beret, by request from Pascal (creator of Dream-O-Rama)

I have made amazing progress over the last 24 hours on this release! Not only does it have the great GUI menu, but I have learned how to put music and an intro as well! This is a amazing breakthrough for me, and I think it looks and sounds good.

You can find the Green Beret release on the Single Game Arcade page. If you have any requests, please submit them to the requests forum.




Saturday, April 19, 2003

Rygar Arcade Alpha

Posted by Ian

The second Easter release is Rygar, by request from Mantis-Wan.


You can find the Rygar release on the Single Game Arcade page. If you have any requests, please submit them to the requests forum.




Friday, April 18, 2003

Contra Arcade Alpha

Posted by Ian

I have gotten alot of requests to do single arcade game releases, so I thought I'd spend my Easter holidays doing just that! I will be releasing as many as I can over the next few days.

The first Easter release is Contra, by request from Eric.

I have included the new menu sytem in this release, and I have decided to make it standard issue for all arcade releases from now on. If you are wondering why single arcade game emulation is great, just read up on how much one of the machines costs, and how popular they were for many kids in the 80's. These games deserve the respect of being released by themselves.

You can find the Contra release on the Single Game Arcade page. If you have any requests, please submit them to the requests forum.

*Sometimes crashes at the end of level one, but does go by.



Thursday, April 17, 2003

Lupengo DC

Posted by Ian

Since Sunday, I have been working hard on a request port of the SDL game: Lupengo. (Disclaimer: ported by request of the author with permisson to release it under LGPL and GPL. Source is available on the download page).

The author, Carlo Borreo and I have worked together to get this great game on the Dreamcast. Lupengo is based of the Arcade game: Pengo. Lupengo can also be found on the Amiga! This game is very adictive and is multi-player! Player one can use the DC Controller, and Player 2 can use the keyboard. As I figure out how to implement the Second Controller, this is how the game must be played. I will release a re-vamped version under the LGPL with other sound effects and graphics. By then I hope to have the second controller working.

BIG thanks to Carlo Borreo on help and support on this project. THIS is a GPL release.

You can read up on the arcade game Pengo here.

You can download the Amiga version of Lupengo here.

You can find the download on the SDL Ports page.

Ian aka reaper


Sunday, April 13, 2003

Better late than never ..Galaga Covers..

Posted by reaper

I have been very busy lately and forgot to mention some great covers done by Politoe for the Galaga realease. Sorry about that :S You can find the downloads for both ntsc and pal on Politoes page.

Please visit Politoes NesterDC and Gnuboy themes site.



Saturday, April 12, 2003

-New- Keyboard Homebrew! PC to DC

Posted by reaper

If you haven't taken the time to grab yourself a keyboard for the dreamcast, nows the perfect time to do so! I have decided to start a new SDL part of my ports, games that are keyboard specific. If Ultima wasn't enough to convice you to spend that extra 5 bucks, I hope this will.

I am starting on porting MANY open source linux/windows games to the Dreamcast, so hold onto your hat!

My first release with this series tag is: DumbBell (click for txt info) this is SDL Conversion 1.3, so I dont think it's complete. All credit goes to: the game's creator and programmer, Catatonic Porpoise and Copyright 2002-2003 Thunder Palace Entertainment. Used with permission.

All keyboard specific ports will have this screen at the beginning:

(Click for large view)

You can find the download on the SDL Ports page. This includes source and PC version.



Wednesday, April 09, 2003

IMR Technology Presents: Ultima IV Dreamcast full version!

Posted by reaper

Welcome to this exciting new release! With all the features of the classic PC game, such as: Visual Memory Unit (VMU) saving, full VGA upgraded graphics pack, improved game performance, DC specific functions, like VMU graphic artwork. Full Ultima stereo soundtrack as well.

Warning: It Takes about 17 seconds to load from the Sega bios screen (the one that says consolevision) so please be patient.

This release marks a great improvement in IMR Technologys history.

You can find the download on the SDL Ports page.



Monday, April 07, 2003

IMR Arcade

Posted by reaper

Finally! No longer are we faced with black with white text menus! I've coded a GUI themeable menu system in the style of NesterDC,but done in pure SDL, my first love in coding.

SO whats the game? It's 1943! One of the best shooters of all time, and near perfect! Plus, all the options one could hope for: rotation of the screen left ,right ,up -as well as-(anti-alias: grafix smoothing filter)

The menu works great! I am very proud of it, and I will be using it for all Arcade releases from now on! Here's a screenshot (click for full size):

You can find the download on the Single Game Arcade page.



Saturday, April 05, 2003

Open Goal SDL port (beta?)

Posted by reaper

Isn't this guy great! I've managed to port another Paul Robson game called Open Goal!

I, unfortunately, couldn't find the kick button, but as this is a direct source port, I'm not sure if one was ever implemented? (If anyone has info, please let me know!) I'll call this a beta for now.

"OpenGoal is a top-down football (soccer) game for any OS running under SDL. It bears a visual resemblance to the old computer game "Kick Off" by Anco. OpenGoal is for one or two players. "

You can find the download and the source on the SDL ports page



Deathchase 3D SDL port

Posted by reaper

From the same author as the Trailblazer port a while ago, comes a great Spectrum port! I have been able to port this to the DC.

From the Authors (Paul Robson) site:

"Avoid the trees and shoot the bad guys ahead of you. Deathchase 3D is a remake of the Spectrum game of the same name, which is itself based on the sequence in "Return of the Jedi" chasing Stormtroopers through the forests of Endor on light-speeders. It's a fake perspective 3D game: avoid the trees and shoot the bad guys ahead of you. It uses the SDL library. It is written for Linux but should run on anything SDL supports."

Information on the original game can be found here.

You can find the download and the source on the SDL ports page



Friday, April 04, 2003

Ultima IV DC update

Posted by reaper

I have sucessfully gotten Ultima IV to save to the VMU ( it creates a save named party).I have also added a VMU graphic. I have added the vga graphics, which enables the text to be read better, and adds some textures, making it even more playable and looks better in every way. Please remember to visit the original source port site!

I will release the source patch as soon as I can.

Don't forget, all the documents and covers are still available by following the links on the right side of this page. You may find the link on the SDL ports page




SDL_sprite 1.2 Lib ported

Posted by reaper

After about an hour, I have sucessfully ported the SDL_sprite 1.2 Lib!

This library allows sprites to be rendered on the screen. From the authors page ( authors site and more info):

"The SDLSprite library SDLSprite ? What's this ? The SDLSprite library in based on the CDXSprite library from the excellent CDX project (but unlikely it's only for Windows...). This C++ class contains the datas and functions required to display animated sprites. A SDLSprite object is created from BMP picture which is used to strore data for the sprite. Beware : All the sprite's frames must be the same width and height and stored in the same BMP file."

I am including the source and a compiled example, as it may help some coders out there. You can find it on the Examples page of this site.




Thursday, April 03, 2003

IMR Tech Demo

Posted by reaper

I have put together some things I have learned over the last 4 months into a tech demo of sorts. This shows things like: SDL fade, music, and a voxel demo which I ported from SDL. Buttons have been mapped for different functions, like playing music.

I am including the source to this, as it may help some coders out there. You can find it on the Examples page of this site.



Sunday, March 30, 2003

Update: Galaga Single Game

Posted by reaper

NEW requested features now

-screen flipping to the left & right & up

-button remapping: insert coin now mapped to (Y)

-button remapping: start game now has 2 buttons (START)&(A) either button starts game or = 1

-slowed the speed down to (I think) fullspeed not 120% speed

-removed images only one image then straight into game select

You can find the download on the Single Game Arcade page. Any requests can be made at the Requests forum.




















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