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This is the moves page. All moves require a number of days to learn equal to twice there lvl. A lvl one move requires 2 days, and so forth..

Earth Moves
Namek Moves
Vegeta Moves
Freiza Moves


EARTH MOVES


Level 1

Kamehameha- A Strong blast of energy. AM = .09.

Destructo disk- A circular disk of energy that is strong enough to cut through anything. AM = .065

Solar Flare- A ball of light so bright that it blinds all who see it. Leaves opponent incapacitated depending on level of exposure.


Level 2

Control Kamehameha- Ability to control the direction of a Kamehameha. AM = .0975 (Must know Kamehameha)

Extended Kamehameha- A more powerful Kamehameha. AM = .12(Must know Control Kamehameha)

Chaser Ball- A ball of energy that follows your oponent until it explodes. AM = .08


Level 3

Spirit Ball- A bigger, more powerfull Chaser Ball. AM = .115 (Must know Chaser Ball)


The rest of the moves require 5,000 PL


Level 3

Extended Control Kamehameha- Most powerfull Kamehameha. AM = .15. Drains one point of Stamina for each 3 damage dealt. Drains one point of Health for each 3 damage dealt.(Must know Extended Kamehameha)

Tri-Beam- One of the most powerfull attacks in the game, it will kill just about anything. AM = .18. Drains one point of Stamina for each 3 damage dealt. Drains one point of Health for each 3 damage dealt.

Elemental Blast- Gathers the power of earth's elements into one huge attack. AM = .14. Drains one point of Stamina for each 3 damage dealt. Drains one point of Health for each 3 damage dealt.


Level 4

Spirit Bomb- Energy gathered from all life on planet. Then formed into a ball and released as a powerful attack. AM = .175. Drains one point of Stamina for each 3 damage dealt. Drains one point of Health for each 3 damage dealt.(must know Elemental Blast)

Exploding Dragon Fist- The most powerfull attack in the game, it takes the strength of the dragon and combines it with your own for one all-out attack! AM = .25. Drains one point of Stamina for each 2 damage dealt. Drains one point of Health for each 2 damage dealt.

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NAMEK MOVES


Level 1

Extend Arm- The ability to stretch out your arm for an awesome ranged attack. ("Go go Gadget arm!") AM = .05

Steel Limb-Makes your limb as strong and hard as Steel. Affects are instantaneous.

Eye Laser- A laser that you shoot from your eyes. (Good when you don't have limbs!) AM = .06

Masenko- A powerfull beam of energy fired from both hands, when positioned correctly. AM = .10


Level 2

Extend Body- Like Extend Arm, except with any limb. AM = .12 (Must know Extend Arm)

Rapid Fire- Several beams fired at an opponent rapidly. AM = .01(per blast). 1d20 blasts are fired.
(will re-roll 1's)

Control Masenko- Makes you able to control the direction and make a more concentrated Masenko. AM = .125 (Must know Masenko)


Level 3

Extended Masenko- A much more powerfull Masenko. AM = .15 (Must know Control Masenko)


The rest of the moves require 5,000 PL


Level 3
Demonic Death Wind- A powerfull spiral blast of energy fired from 2 fingers. AM = .175. Drains 1 point of Stamina for every 3 damage dealt. Drains 1 point of Health for every 3 damage dealt.


Level 4

Control Extended Masenko- The most powerfull Masenko; can go through a boulder the size of Texas. AM = .19. Drains 1 point of Stamina for every 2 damage dealt. Drains 1 point of Health for every 2 damage dealt. (Must know Extended Masenko)

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VEGETA MOVES


Level 1

Mouth Blast- Self explanitory, more powerfull than Eye Laser. AM = .065

Scan Thoughts- Allows you to predict your oponents thoughts durring battle.


Level 2

Renzoku Energy Dan- A series of strong blasts that comes from the palms of your hands. Fires 1D10 Blasts. AM = .03(per blast)
(will re-roll 1's)

Big Bang- A huge blast of energy formed from your hand(s). AM = .125.

Control Ozaroo- Controls the Saiyans Ozaroo form so that they dont step on people and crap(Must be Saiyan).


Level 3

Final Flash- A huge blast of energy formed from your entire body. (must know Big Bang). AM = .15.

The rest of the moves require at least 5,000 PL


Level 3

Rage Blast- Your body releases a blast of energy so big that it could, and almost always does, kill you. Drains 1 point of Stamina for each 2 damage dealt. Drains 1 point of Health for each 2 damage dealt. AM = .25.


Level 4

Golden Ozaroo- The ability to turn into a big, gold monkey. The monkey has 4 times your base PL. The monkey's Health and Stamina are also 4 times your base. Drains 2D20 Stamina Points and 2D20 Health Points (after you turn back). The incredible strain on your body makes you rest for 1D4 days. (Must know Control Ozaroo)(Must have a Base Pl of at least 10,000).

Final Shine- Basicaly the same idea as Final Falsh, except that it is fired from just one hand, but is extremely more powerfull. And makes a very large explosion on contact. Drains 1 point of Stamina for each 2 damage dealt. Draina 1 point of Health for each 2 damage dealt. AM = .25.(Must know Final Flash)

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Freiza Moves


Level 1

Finger Blast- A blast coming from the fingertip of an extended finger. AM = .045.

Mini Deathball- A small ball of pure evil that burns into a persons body and explodes when it reaches the center. AM = .08.


Level 2

Memory Halt- An attack that makes your oponent lose their train of thought for 15 - 30 secs. and just stand there looking stupid.

Deathball- A spere of pure evil that is larger than its predicesor, Mini Deathball, and much more powerfull. AM =.105 (Must know Mini Deathball)

Freiza Bubble- A small sphere of energy that floats through the air towards your opponent. When it strikes your opponent it leaves them completely imoble for 1D2 +1 combat rounds.

Polymorph Knowledge- Allows you to learn the move Polymorph and use it correctly. Without it you may accidently Polymorph into an 8 assed monkey with wings.


The rest of the moves require 5,000 PL


Level 3

Polymorph- Allows you to change yourself into any form (within reason). Drains 1D10 Stamina Points and 1D10 Health Points. Requires 2 rounds to use.

Exploding Freiza Bubble- An energy sphere of equal size to opponent. Follows opponent until it makes contact with them, encasing him/her inside, rendering opponent imoble for 1D4 combat rounds. At any given time, after activation, user may cause the bubble to explode. AM=.125(Must know Freiza Bubble)

Finger Zap- A much larger and more powerfull Finger Blast, this beam can go through almost anything. Drains 1 point of health and stamina for each 3 damage dealt. AM=.15


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Earth Moves
Namek Moves
Vegeta Moves
Freiza Moves

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