Tremere
The members
of this clan are dedicated and extremely well-organized.
Others, however, think of them as arcane and untrustworthy.
They are aggressive, highly intellectual and manipulative,
and respect only those who struggle and persevere despite
all odds. The Tremere believe they must use the other clans
in order to prosper. "Be friendly with them, let them
think that we are one with them, but never forget that we
serve our clan first and foremost," the Tremere elders
whisper to their progeny. "If you must use your friends
in service to the clan, then you know that your time was
not wasted."
The Tremere
are an odd lot indeed. They claim to have once been wizards
who voluntarily gave up their "art" for the powers
and eternal life of the vampire. They have never named a
founder, and some claim they have none, having instead harnessed
mystical powers to achieve their state. Most elder Kindred
discount this claim, however.
Their
link to the substance of blood apparently runs deep, and
they are rumored to be able to use blood in special ways
to gain extraordinary powers. Many also believe that the
knowledge of those practices has been passed down from generation
to generation, and that it is now viewed by the younger
Tremere as natural and commonplace - certainly not magic.
The leaders
of this clan are based in Vienna, though they have chantries
("guild houses" for the practice of magic) on
every continent of the world. A council of seven elders
is said to control the entire clan from the Vienna chantry.
From that locus, they maintain a tightly ordered, highly
hierarchical group, one that allows no outsider to view
their inner workings.
Tremere
typically have immense love for and loyalty to their clan,
and the younger members of Clan Tremere are expected to
obey their elders without question. This is not as true
in practice as it once was, however. Though there are some
rebels and anarchs from the Tremere line, it is thought
that they are posing as such on the orders of the clan,
as part of its long-term plots.
Nickname:
Warlocks
Appearance:
Tremere traditionally wear black coats or even cloaks with
high, upturned collars and arcane symbols sewn on the lining.
Though this is no longer universal, they still prefer black,
impressive-looking clothing (such as the pinstripe power
suit). Many Tremere also carry props such as canes; some
of these "ornaments" are rumored to be potent
mystical talismans.
Haven:
The Tremere clan operates a chantry in almost every city
where it has members. All those of the Tremere clan are
welcome in any chantry. Those who live on their own have
a wide variety of accommodations.
Background:
They choose the most aggressive and ambitious people as
their neonates, preferring males. They carefully train and
nurture them for years, calling them "apprentices."
Character
Creation: Tremere usually have professional and highly educated
concepts and their Natures and Demeanors tend to be archetypes
connected with power or science. Mental Attributes are primary,
as are Knowledge Abilities. They often have the Mentor Background
Trait.
Clan Disciplines:
Auspex, Dominate, Thaumaturgy
Weaknesses:
Tremere neonates must all drink from the blood of the seven
elders of the clan when they are created. This means that
all Tremere are at least one step toward being Blood Bound
to the clan, and therefore must watch their step very carefully
when around their leaders.
Organization:
The Tremere are tightly organized and very hierarchical.
The younger members are expected to obey the older ones
without question, but this is not as strong a tenet as it
once was.
Quote:
"We must survive Gehenna and establish the tenets of
the new world order once the horror is overcome. If we are
to succeed, we must control the other clans. No more time
can be wasted. If they cannot be convinced to aid us, they
must be forced."
Stereotypes:
·Nosferatu - These creatures may make useful servants,
but they are too noxious to tolerate for long.
·Ventrue
- Too fractious to be truly effective; nonetheless, they
are our chief rivals for control of the Camarilla.
·Gangrel
- Noble Kindred, in their own way.
·Toreador
- Idle hedonists. They do not understand that Gehenna will
end their way of life forever.
·Brujah
- Ignorant revolutionaries who don't even comprehend what
it is that they oppose. They respect only power.
·Malkavian
- So often they seem normal, but all their lineage carry
their strange curse. They are occasionally useful.