Serpentis
(Setite,
Serpent of the Light)
1. Eyes
of the Serpent
Roll:
Willpower, difficulty 9
The vampire
may paralyze anyone with whom she makes eye contact, for
as long as eye contact is maintained. This power may be
used on mortals without a roll.
When the vampire first learns this power, her eyes change
into those of a serpent. This is considered a permanent
change, though the exact nature of the change varies, and
may be detailed by the Player and/or Storyteller.
2. Tongue
of the Serpent
The vampire
may change her tongue into that of a serpent, being about
eighteen inches long and forked. This tongue can be used
to inflict aggravated damage (difficulty 6, Strength damage),
or to drink blood. This should be considered equivalent
to the Kiss, including the pleasure caused in those on whom
it is used.
3. Mummify
The vampire
may enter a form of torpor, in which she is only vulnerable
to sunlight and fire, but completely inert. No other damage
will affect the vampire in this state. This change takes
one turn, and she must taste the blood of another to awaken.
4. Form
of the Serpent
By paying
one blood point over three turns, the vampire can transform
into a black, poisonous cobra, of about six feet in length.
This may also be done by paying three blood over one turn,
if the vampires generation allows it. In this state,
all Perception rolls involving smell are rolled with their
difficulties decreased by two, but all Perception rolls
involving hearing are rolled with their difficulties increased
by two.
5. Heart
of Darkness
The vampire
may remove her heart on the new moon, and put it in a clay
urn. She may even do this to another vampire, though this
takes several hours. For the vampire to whom this is done,
it reduces frenzy roll difficulties by two, and makes her
unstakeable. If the heart is destroyed, she will die horribly.
If the heart is staked, she will enter torpor.
This power is automatic, and no rolls are required by its
use, but the Storyteller may force Courage rolls to actually
go through with it, and may cause mortal onlookers (and
possibly even vampiric ones) to violently expectorate recent
meals.
6. Obsession
Roll:
Wits + Subterfuge, difficulty 8
Demand:
successes = Humanity or more
By describing
her victims lusts to her, the vampire may cause a
victim to be obsessed with something. The victim will try
to fulfill her lusts nightly, and may frenzy if unsatisfied.
This should be treated as a derangement, and may be overcome
as such. The difficulty to use this power is 9 if the victim
is in Golconda.
6. Temptation
Roll:
Manipulation + Leadership, difficulty 8
Demand:
successes = Humanity or more
By describing
her victims weaknesses to her, the vampire may encourage
a victim to behave in a corrupt and decadent fashion, even
if she may lose Humanity as a result. This should be treated
as a derangement, and may be overcome as such. The difficulty
to use this power is 9 if the victim is in Golconda.
7. Phobia
Roll:
Manipulation + Empathy, difficulty 8
Demand:
successes = Courage + 3, or more
By describing
her victims fears to her, the vampire may give a victim
a phobia, which may be of anything. To remain in the vicinity
of the object of her phobia, the victim must roll of Courage,
difficulty 9, and she must spend willpower points to touch
it. This should be treated as a derangement, and may be
overcome as such. The difficulty to use this power is 9
if the victim is in Golconda.
8. Corruption
Roll:
Manipulation + Empathy, difficulty Humanity
Demand:
successes = Humanity or more
By touching
her victim, the vampire may corrupt the victim, instilling
a fondness for the Beast, and feelings of sadism. The vampire
automatically loses one Humanity for doing this if her Humanity
is above three. The victim loses one Willpower per month,
and at zero falls into a psychotic rage. She will also remember,
and try to relive, her most bestial moments. Victims in
Golconda, or with a Willpower of 10, are not affected.
9. Form
of Corruption
Roll:
Manipulation + Subterfuge, difficulty 6
Resist:
Humanity, difficulty 6
An inanimate
object may be infused with the power Corruption, as detailed
above, but the vampire automatically loses one Humanity
for committing this act. Such an object affects anyone it
touches who would normally be subject to this power, and
if the vampire learns about the victims of this object,
she loses Humanity if her Humanity is above three.
10. Mark
of Damnation
By touching
the forehead of her victim, the vampire may disfigure a
target so horribly that all characters who see her must
accumulate five successes over three Self-Control rolls,
at difficulty 8, to refrain from attacking her. (She must
roll likewise if she sees herself in a mirror, to avoid
smashing the mirror.) This may be cured only by powerful
rituals, or the consent of the vampire.