Protean
1. Gleam
of Red Eyes
The vampire
may see in the dark. When she is using this power, her eyes
glow red. This change takes one turn to complete.
2. Wolf
Claws
By spending
one blood point, the vampire may grow one-inch claws on
her fingers, which do aggravated damage. This change takes
one turn to complete.
3. Earth
Meld
By spending
one blood point, the vampire may sink into the ground, gaining
shelter from sunlight. This only works on earth; this power
may not be used on concrete, asphalt, or even earth under
a linoleum floor.
4. Shadow
of the Beast
By spending
one blood point over three turns, the vampire can transform
into a wolf or a bat. This may also be done by spending
three blood over one turn, if the vampires generation
allows it.
5. Form
of Mist
By spending
one blood point over three turns, the vampire can transform
into a mist. This mist may not be separated by wind, but
it can be moved by it, and Potence must be used to resist
being blown around. This may also be done by spending three
blood over one turn, if the vampires generation allows
it.
6. Adaptibility
(Clanbook:Gangrel)
The vampire
may survive and function in a particular extreme environment,
such as extreme cold, underwater, etc. The environment in
which the vampire may exist is chosen when she learns this
power, and may not subsequently be changed.
6. Flesh
of Marble
The vampires
skin, while retaining its usual flexibility, is as hard
as stone, and she will take only half-damage (round down)
from everything except fire and sunlight.
6. Earth
Control
The vampire
may move around in the earth, as if swimming in it. Chases
under earth may be resolved by both parties making Strength
+ Athletics rolls.
7. Homunculus
By pulling
some flesh from the back of her mouth, the vampire may summon
a three-inch-tall copy of herself, which has a personality
that is a warped version of her own. This creature lacks
disciplines, will die if it runs out of blood or suffers
two levels of aggravated wounds, burns one blood point per
hour, and may hold three blood points at a time.
7. Form
of the Ghost
By spending
a blood point, the vampire can become insubstantial. The
vampires appearance doesnt change, she can move
as if real, she is not affected by gravity or wind, and
she may pass through solid objects.
8. Movement
of the Slow Body
The vampire
may move at an inch per minute, even if she is staked, or
would otherwise be unable to move.
9. Dual
Form
The vampire
may split into two weaker versions of herself, unless one
of her attributes is at zero. For each new replicant, all
attributes are reduced by one, and blood pool and the amount
of blood that can be spent are each halved. Unless the character
has the appropriate Auspex powers, there is no communication
between them beyond intuition. The two characters may reunite
by touching, but this is quite nauseating for others to
watch.
10. Body
of the Sun
By spending
three blood points, the vampire may turn into a nearly invulnerable
fireball, and may remain in this state by spending two blood
points per turn. If a target is touched by it, she takes
aggravated damage (difficulty 9, wounds of two on resistance
roll). If a vampire looks at the vampire for more than one
turn, they will be blinded for one hour. The vampire is
invulnerable to all physical attack, and sunlight will only
hurt her if she botches a Stamina roll, difficulty 6.