Obeah
(Salubri)
1. Panacea
By licking
a targets wound, and spending blood, the vampire may
heal a level of damage for each blood point spent.
2. Anaesthetic
Touch
Roll:
Willpower, difficulty Willpower
By touching
a target, the vampire may numb and paralyze her. This power
lasts for the following time periods:
1 suc.
one turn.
2 suc. two turns.
3 suc. five turns.
4 suc. one hour.
5 suc. one day.
3
Neutral Guard
Resist:
Willpower, difficulty 6
Roll:
Willpower, difficulty 6
By spending
two willpower points, the vampire may create a protective
barrier. No one who is further than ten feet from the vampire
may come closer than ten feet away from her. Those who try
must roll as above. If the vampire gets three successes,
the intruder is paralyzed for five turns.
4. Treat
the Sick Mind
Roll:
Perception + Empathy, difficulty 7
The vampire
may sense a derangement of a target. When the vampire uses
this power, her third eye and the target both glow in gold
light.
Roll:
Charisma + Medicine, difficulty Willpower + 3
The vampire
may cure a derangement of a target. If she first made a
roll to sense the derangement, each success on that roll
grants an extra die on the roll to cure the derangement.
When the vampire uses this power, her third eye and the
target both glow in gold light.
5. Unburdening
of the Bestial Soul
Roll:
Willpower, difficulty 6
Demand:
successes = 3 or more
Resist:
Willpower, difficulty 6
By looking
at a target with her third eye, the vampire may store her
soul within herself. This soul, once inside her, may have
some of its Humanity restored; the vampire may spend a willpower
point for each point of Humanity she wishes to restore to
the target, up to her own Empathy score. She may only use
this power on a target once. If she does not return the
targets soul to her body in a reasonable time, she
automatically loses Humanity. No roll is needed for a willing
target.
6. Renewed
Vigor
By touching
a targets skin and spending a willpower point, the
vampire may heal all of the targets wounds, including
aggravated wounds.
6. Pain
for Pleasure
Roll:
Willpower, difficulty 8
The vampire
may cancel all of a targets wound penalties, and this
target will feel pleasure instead of pain. This might lead
to the targets self-endangerment, or even self-mutilation.
7. Repulsion
The vampire
may alter her spirit to make others avoid her, without realizing
what they are doing. This power draws no attention to the
vampire.
8. Vitae
Block
Roll:
Intelligence + Occult, difficulty [blood pool, to 8]
The vampire
may make one point of a victims blood pool unusable
for each success. The victim must spend a number of willpower
points equal to the number of blood points that are blocked
in this manner. This blood must be freed in its entirety
before any of it can be used.
9. Spirit
Marionette
Roll:
Willpower, difficulty 6
Demand:
successes = Willpower or more
Resist:
Willpower, difficulty 6
The subject
may force a victim to move exactly as she does, and use
her disciplines, Talents, Skills, etc, as if the victim
also had them. However, the vampire must roll Empathy, difficulty
9, to move without the victim copying her.
10. Resurrection
By spending
one willpower point for each hour that the mortal has been
dead, the vampire may bring her back to life, but the body
must be eighty percent complete. The third eye will glow
so brightly that it will blind anyone looking directly at
it. All parts missing will regenerate.