Melpominee
(Daughters
of Cacophony)
1. The
Missing Voice
The vampire
may throw her voice in any way she chooses, causing it to
come from anywhere within her view. No dice roll is required,
but if she tries to perform it with another action, she
loses two dice from her dice pool.
2. Tourettes
Voice
Roll:
Wits + Linguistics, difficulty 7
By spending
a willpower point, the vampire can project her voice to
any person or place with which she is familiar, for one
turn per success. She will not hear it herself unless she
is within earshot.
3. Toreadors
Bane
Roll:
Cha. + Music, difficulty Willpower
Resist:
Willpower, difficulty successes + 5
The vampire
may entrance a victim with her voice. The victim must hear
the vampires voice for this power to work. This power
duplicates the Toreador clan weakness; the victim can only
listen in rapture until the vampire stops singing. The difficulty
to use this power is reduced by two if the victim is a Toreador.
4. Arts
Traumatic Essence
Roll:
Man. + Empathy, difficulty Willpower
Demand:
successes = Self-Control + 5, or more
The vampire
may give a target a derangement with her voice. The victim
must hear the vampires voice for this power to work.
This power can be used with other powers of this discipline.
5. Death
of the Drum
Roll:
Man. + Intimidation, difficulty Sta. + 3
Resist:
soak roll, difficulty 7
The vampire
may inflict one level of aggravated damage per success on
a victim with her voice. The victim must be within earshot
of the vampire, but does not necessarily have to hear it.
6. Blessed
Audience
By spending
one blood point for each victim past the first, the vampire
can use Arts Traumatic Essence on several targets
at once.