Blood
Brothers
The Sabbat
continually seeks new ways to overthrow the Camarilla, and
many of their efforts involve the creation of Vampiric shock
troops. The Sabbat is also renowned for its creative uses
of the Blood Bond. Recently, a conclave of Sabbat Tremere
and Tzimisces gathered in a certain unnamed stronghold in
Eastern Europe for a bizarre experiment. Their devilish
plan: to refine the Blood Bond to new heights, thus creating
a pack of Vampiric warriors who would for all practical
purposes think and act as one. With the Tremere using their
Blood magic and the Tzimisces employing their flesh-altering
powers, they would create an army of invincible servants.
A band
of captured Caitiffs provided the first test subjects. And
the second. And so on. Finally, after a number of grotesque
failures, a pack of fanatically loyal soldiers, with their
own unique abilities related to their bond, crouched before
them. This was the origin of the Sabbat's special weapon,
the bloodline known ironically as the Blood Brothers.
Appearance:
Blood Brothers usually look a little strange, as their reshapings
and blood exchanges often leave them a bit misshapen. They
generally shave their heads and prefer to wear simple T-shirts,
jeans and boots.
Haven:
Blood Brothers often live in Sabbat communal havens or in
secret bases under the cities of the Camarilla, where they
can venture out to wreak havoc.
Background:
Blood Brothers are chosen by the Tremere and Tzimisces for
their tough-mindedness and skill at keeping themselves alive.
Individuality is not a prized quality. Many Blood Brothers
come from military or criminal backgrounds, and members
of street gangs seem especially prevalent.
Character
Conception: Most Blood Brothers come from criminal or gang
concepts. Physical Attributes and Talents are primary.
Organization:
Blood Brothers are bound in tightly-formed packs, or "circles,"
of between three and seven individuals. Usually all are
equal, but the Brother with the highest generation is the
nominal leader; they are virtually a communal being anyway,
so questions of leadership are nearly irrelevant.
Disciplines:
Celerity, Potence, Sanguinus
Weaknesses:
All Blood Brothers feel each others' pain. If one is damaged,
all the rest take the same wound penalty to their actions
for the next round (only). If more than one is hit, the
highest penalty is taken. They are also all Blood Bound
to each other.
Quote:
(in unison) "DIE!"