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Dolphincraft

History and Introduction to the Dolphincraft

The DolphinCraft is both one of the oldest and one of the newest crafts on Pern. Through the dolphins and artifacts that the ancients left behind, we know that they had dolphineers in Pern's history, but knowledge was lost over the hundreds of Turns that followed. The dolphins were patient and they kept up their end of the tradition, protecting and guiding humans at sea before the recent rediscovery and establishment of the DolphinCraft. The Craft is based on interaction between dolphins and humans: members work, study, and play with dolphins, gaining from them knowledge and friendship.

Harper's Tale's Dolphincraft is a bit different than other MU*'s versions of this craft. The dolphins, for example, are player dolphins. Also, the craft in itself is based only loosely on the basic ideas shown in Anne McCaffrey's books, due to a slightly different history, both in MOO and in the craft's history of how it was founded to fit in with Harper's Tale's theme. The basic idea remains the same: humans working with dolphins in the ancient agreement, and learning about dolphins both ICly and IRL. When and if a particular human-dolphin pair is willing, they may become Partnered, creating a bond based on mutual respect and love.

The most important area is Ista Sea Hall. This is where almost all apprentices apply and are accepted into the Craft. It is run by Crafthead Senior Journeyman Sarin. The second, and former main hall, is Master Sea Hold in Tillek. It is run by Crafthead Master Jezabel. The third, and oldest in the MOO's history, is the Southern Dolphin Hall. It is currently NPC and run by Master Doran. Some dolphincrafters are also posted at Seacliffs hold under the eye of Crafthead Journeyman Geraint.


All references to worlds and characters based on Anne McCaffrey's fiction are © Anne McCaffrey 1967, 2000, all rights reserved, and used by permission of the author.