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The Adventures of Pizo Eccentric
Thursday, 30 June 2005
Believable 3d spaces
Mood:  energetic
Topic: Setec Astronomy
Part of the problem (eg, in Star Wars III, the big
fight-out with all of the droids and clones
fighting, etc; eg, in Galaxy Quest, when all of
the "miners" are running down the hills ager
them) is that the action is just too much action.
Yes, i know they (the look and feel people) are
trying to "fill the picture plane", but it's
simply NOT believable.

The problem is that you are trying to take a
20th century concept (a cast of thousands)
and "rev it up" using CGI. This is believable
in trad film, since we don't *expect* animation.
But, in the case of mod movies, we "know" that
animation is involved, simly because it does
look so made up. The characters can't interact
because they aren't inter-acting. Prob "Who
Framed Roger Rabbit" came closest to this.
Also, in those cases where a mock-up that the
live actors interact with works best (eg,
Jar Jar Binks) -- but both of those cases
are SINGLE ACTOR CGI.

When we see a scene with literally hundreds of
"actors" in it - then, it simply gets too busy.
We have to come up with another "method"
(i'd say paradigm for 20-cents, but rather
refrain) of creating the look and feel that
would *digitally/cgi-ally* create the look and
feel that we have come to expect from things
like Cecli B. Demill's "Anythony & Celopatra".

--42--

FUTURE TOPIC: Creating believable ambling of
a character; eg, walking along, we all do
little things that aren't exact replicas of
each other. A v. good example of this is
in the menu selection for American splendor,
they have "Harvey" Paul Giamatti walking along
in front of a drawn-in back-drop. Amling is
NOT repetitive, but it is variant. Another
example, is some-one shuffling a deck of cards.
(I'm not sure, but i think in the ep of
Star Trek TNG, when Data is shuffling the cards
they *did* use repettion, since he's supposed
to be an adroid).

btw: This is how looping should be done! (the
loop occurs not at the beg or end of the
sequence, but near the end when "harvey"
passes behind something. The music loops
at the beg and end of the sequence -- v. cool!
(tips towel to Visual Designer of that scene!)





Posted by art2/pizo at 2:22 PM PDT
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